Then everything just becomes delves. I mean that is what they want. Players seem to lack creating social groups and friends anymore. I mean at first finding a M+ group could be with randoms but you figure after months you would find a dedicated friends group.
In a thread just yesterday or the day before, 90% of the posters were for being able to kick players from a group for any reason or no reason at all no matter what. But some guy leave of his own accord and you want a 24 hour ban? That is sone one way⌠malarky for want of a better word. Shouldnât participation be voluntary?
Definitely feel bad for you. But at the level youâre playing, you will time the 14 it gave you and push the 15 after and move on.
And someone from your age still hide behind a level 10 private profile toon on the forum?
Blizzard is trying to shift the game with the direction of the wind in order to capture as high of an active user count as possible.
Itâs a business, they donât really care what theyâre making as long as we keep buying it.
Following that trend has led them to continuously provide ways for less social players to play the game. The queue system, lfg and delves were all born from that.
I see both the good and the bad in that.
I guess that was a round about way of saying they would definitely turn the game into just delves if it made them more money.
Go play League of Legends and you will find it to be far worse.
I think what they are doing in S2 is exactly what needs to be done, with some tweeks. It should not be tied in with an M+ rating, but the whole idea of not lowering a key when you fail it is the answer.
Let people leave, if they are going to cry over one death itâs better to not have them in your key.
I played overwatch for a week , I found it wayyy worse than LoL and BDO put together .
I donât know what you mean by âhideâ but am I supposed to be on one of my alts or something?
I did try that. Yes, that one is one of the top, but Iâve seen worse in M+.
LFG systems are and never were a problem. Teleporting you there automatically was the problem. No one misses spamming chat to find a group. When the game only becomes a dopamine drip feed that focuses only on the destination instead of the journey this happens. This is why open world community events that are just goofy and fun are so important. But yeah profits must go up so they rather people become jaded and mean to force more single player content.
I agree with this to an extent, the sting really comes from having someone brick a key youâve spent time building up and then losing level on it and having to do more work to get the key back up to where it was.
I think their initial thinking was this would naturally push all players at the high end to form groups of people they know but I think blizzard underestimated the number of people who would rather quit the game or continuously bang their head on the wall than invest time in establishing social connections for the purpose of gameplay.
Dying on the 2nd pack of the dungeon because the Tank canât hold Aggro, in my opinion, is honestly one of the few fair reasons to leave. Itâs a pretty big red flag that this run is going to be difficult.
If not for that, what is a fair reason to throw in the towel on a group? Only when the leader gives permission? Thatâs not how it works.
Donât PUG high keys, problem solved.
No, he canât be right if he said it in a rude and toxic way.
First of all, I merely suggested a penalty system that leads to a time-based debuff after repeat offenses of leaving a key super prematurely, letâs say, prior to 5 total group deaths, which is definitely considered griefing, if you do it frequently. I never blatantly said if anyone leaves at any point just give them a 24 hour ban right away, no warnings, nothing.
This is wild, dude. So by this logic, why have any penalty systems at all, in any online game, for griefing, leaving a match prematurely and wasting everyoneâs time, right?
Yes, itâs a game and participation is always voluntary. However, if decide to join someoneâs high key and deliberately leave after the very first death and bricking their key on the spot, you must be out of your mind to think it doesnât warrant any penalty whatsoever.
I actually canât tell if youâre serious, ngl.
We donât know that, heâs just saying that with a one-sided account. We actually know nothing. People are always self-serving in their framing of things.
Correct, there should be no penalty systems in any online game. The penalty is losing. The problem is people are trying to make participation involuntary, which is worse than you bricking a key one time.
Youâre an absolute space trooper mate, lol.
Iâm not going to sit here and debate whether Iâm giving you the full recount of what happened or not lmao.
No, people are not âtrying to make participation involuntaryâ. No one is holding a gun to your head and demanding you join my key. You decide you have enough time to sit at your computer for ~40 minutes and participate in a key. Once you sign up for it, you either participate, or be penalized for bricking the key by leaving intentionally to grief.
You voluntarily decided to join a key, knowing full well the risk of penalty for leaving deliberately to ruin the experience for everyone else in the group, and undermining all the hard work that person put in leveling their key.
I actually canât tell if youâre trolling. Iâd say you probably are, judging by the toon youâre posting on lol.
My new nickname for the 4 to 6 range is Clown College.
So happy I got my portals months ago - and now I just chill out learning specs in chill keys or running with homies, guildies, or discord friends.
Pugging past 10 seems like something I just wonât ever do.
Honestly, youâre doing yourself a massive favor.