It is decent. You are wearing multiple slots of gear higher or as high item level as Heroic raiding.
That would have never happened with a badge system, especially not with as little effort as you have put in.
If an equivalent badge system was here, at best youâd have maybe 2-3 of those items instead of what, 7-8? I closed your thing so canât remember.
Either way, I agree with this FOR SURE. No doubt, all these difficulties have diluted the idea of gearing and progression alike.
Step 1 for me is removing all the queue able difficulties.
Remove LFR and Heroic dungeons and this allows you to knock all gear down at least 15 item levels.
Meaning world content can give normal raid gear no problem, but heroic and upwards would still be meaningful to get and powerful enough to not be confusing people into thinking its bad, for some reason.
Thereâs nothing notable in difference here outside youâre not left stuck running the slot machine. At some point, you can honestly say, âIâm Done,â and move on to the next level of challenging content.
Uh, you literally get better pvp gear nowadays than what mop/wod ever achieved. You cna literally outgear mythic raiders and gain gear at a much faster rate pvping
And pvp community prefer WoD than MoP because MoP casters were a nightmare to dela with.
I just wanted to say, the word âbadgeâ is meaningless to me as I wasnât here in BC/wrath, valor points is the language I speak, but hey Iâm glad we agree on something at least MVP guy with the multiple difficulties etc.
The entire purpose is different. Read the original thread stating why they were adding them.
You need to examine WHY its in the game to understand it. In the past, the âvendorâ gear was just there as a catch up or bad luck protection.
This is there for actual progression, and was nearly unattainable because there are 50+ items on the loot table.
It is completely untrue that class fantasy was âonly in Legionâ. Frankly, Legionâs version of class fantasy was nothing compared to Vanilla and TBC (and possibly Wrath).
Class fantasy was alive and vibrant when we had class quests, class related gear items (not just from raids), and when all classes brought something to the table (rather than the over homogenization weâve had for the last several expansions).
If you thought Legion was the best class fantasy this game has ever had I think youâve missed out on a TON of the game.
Also⌠FF14 is super fantastic! If you think âclass fantasyâ is porting to 50 different locations to complete a single questline to /dance with NPCs. Yep! Thatâs exactly what I want in WoW. âŚNot.
Gear vendors were never that great, outside of the PvP vendors. For PvE content, the faction quartermasterâs items were quickly replaced. Sure, there was the off chance that youâd be super unlucky in a specific slot, but overall they were never really all that useful.
I will say that they seemed to last longer under the old badge system from Vanilla/TBC, but just barely.
The reward system being âout of whackâ has nothing at all to do with gear vendors.
Content is relevant for significantly longer now that we have scaling and WQs everywhere with rewards that increase in iLvl as the expansion goes on. Claiming that the entirety of the expansionâs zones are âirrelevantâ during the 2nd raid tier is highly disingenuous.
Valor points are just what they called badges after they decided they wanted to be using hundreds of badges as a currency, instead of 10s of badges as an item in your inventory. No real difference.
Coincidentally, once they stopped being badges, they also stopped giving good gear.
But ya, we agree on the multiple difficulties thing for sure.
Just hope you and others see how spoiled you are by the gear you have with respect to its place in the power hierarchy, and that its very selfish to want badges on top of that.
If you are willing to give that up and lose power for the long term gain of the game, I can support this for sure.
I think the #1 problem with the game is that there is far too much gear and far too much power handed out from content that doesnât require any coordination or dedication.
Remove all that, then add some kind of badge system for low tier gear. Fine by me.
But it will never allow you to just choose every single item you equip. That wasnât the case in the past, and it will never be the case in the future, as it completely devalues the highs and lows of progression. Ion explained it well in a QnA a while back, but I canât remember which one.
Well this is where communication gets difficultâŚ
See, normal raiding back in Cata/MOP was equivalent to heroic raiding now. By this definition, I feel LESS powerful, however if you are under this assumption that normal mode raiding in Cata/MOP is the equivalent to normal mode raiding now, yes from that point of view, I AM more powerful, but thatâs NOT my point of viewâŚheroic raiding is the same as normal raiding of old. Does that kind of make sense?
This was not the reason âazerite dustâ was added.
It was added because it was unrealistic that you were ever going to see azerite gear from the system.
The two comparisons are unequal, and Iâm not sure why you are carrying this on.
Its not a good example for your case. There are many others you could be making instead, but Iâve already discussed this at length with the OP, so I donât have anything else to say about this at this point.
I hope you guys find a solution that works for both you and the game, but I fear that many of the things suggested here come from an inexperienced viewpoint and are borderline selfish.
Thatâs the idea that Blizz gave us when they originally made the âflexâ thing. But itâs not really true.
Heroic is harder than Normal was back then. Mythic is definitely harder than Heroic was back then.
Youâre not âless powerfulâ, the difficulties didnât translate equally. The whole âflex = normal, normal = heroic, etc.â statement was a generalized way to make it easier to understand what they were doing. It wasnât as literal as you seem to believe.
From the time I started in late BC-MoP there was class fantasy because you were your class first and even WoD had some of it .
Now we have spec (micro class) Fantasy.
All specs of a class should have more in common with each other then just the name of the class.
FOr example Iâll use my class. All hunters should be able to use pets, traps and range weapons. Melee weapons are more of a defensive get yourself out of close range trouble weapon.
Huh? Yes, we are on the same page about the difficulties. I am saying that as you have done ZERO heroic bosses (IE bosses that used to be considered ânormalâ) the fact that you have many items that are equivalent to their drops is just crazy.
That would have never happened in the past, especially not in such a short time span, and especially not given your lack of dedication to progression.
For whatever else the badge system was, it was still encouragement to be raiding weekly. You are not, yet you are still geared like you were.
Class fantasy is very important, and is one of the reasons Iâll be playing a lot of classic. So you roll a hunter, you have to keep track of ammo, you have to feed your pet to keep it from running away. Your a mage? You get to teleport around, you get to polymorph stuff, you get AoE like nobody else. These are just a few of the things that made that class feel special. It also contributed to wanting to roll alts. Youâd be playing and see another class do something you canât, now maybe you wanna try that class too. You might even gasp talk to that player and ask about the class. And maybe that guy ends up on your friend list and a year later youâre still friends.
Then this should speak volumes that this âsystemâ isnât working if they had to patch in something that âfixesâ the RNG factor. Since after all, Azurite gear replaced Tier gear.
It an absolute NEED to have the correct gear for your spec in order to get to Difficult content.