Some FOMO is Healthy, Some FOMO is Bad, and the Disinction

I think FOMO might be the most popular recurring topic posted in these forums, so I’ll just add to the quota.

Healthy FOMO:

Seasonal PvP mounts, aesthetics, achievements

Seasonal PvE mounts, aesthetics, achievements

Trophies commemorating participation and/or great performance in a seasonal event. Insert any sort of sport or organization that offers something like this. Olympics, World Cup, World Series, marathons / iron man’s, a 9 year-old kid’s soccer season. There’s an infinite number of examples. It feels good to be rewarded for doing something and for solidifying that memory with a token.

Some relatively Unhealthy Fomo:

  1. Daily quests that have fairly high impacts on player power and disappear after a relatively short amount of time. More of an issue in prior expansions and their grindy systems (artifact power grinding with daily quests only lasting 24 hours) than Dragonflight.

  2. A poorly designed system / event that rewards players for exploiting it while it’s broken and is then fixed within a short amount of time

Frogs are one example.

Another is absurdly overpowered specs in PvP with players who achieve ranks they’d never be able to without the spec performing not as intended, and then never queueing again because they know they’d tank their rating as soon as the issue is corrected. Not talking about the meta or specs being stronger than others. I’m talking stuff like unintended one-shots that are blatantly not WAI, or were simply obviously not tested before rollout.

  1. Generally, any key systems design(s) that can cause massive swings in player power for lack of participation within a very short amount of time.

Some Key Distinctions:

  1. Time Availability of Event. The shorter the availability of the event, the less accessible it might be, which can trigger FOMO. It doesn’t feel good to be punished for going on vacation for a week. That said, cutting edge, AOTC, gladiator, etc etc, largely shouldn’t be impacted by taking a few weeks off. The events last long enough, generally speaking.

  2. Advanced Notice of the Event

When the event is clearly advertised ahead of time, players have more time and opportunity to plan ahead accordingly.

  1. Equal Accessibility of the Event (to a reasonable degree)

1 & 2 play a large component here, but effectively, it’s just ensuring that there aren’t any arbitrary or asinine hindrances to participating in said event.

Apply these distinctions to a concept like a PvP Season:

  1. is there sufficient time to engage in event? Yes. All good there.

  2. are the events communicated clearly in advance? Yes. Check.

  3. Is there a reasonable level of accessibility? Yes. You need an active subscription and a max level character. This is absolutely fair.

Apply these distinctions to a concept like frogs in MoP Remix:

  1. is there sufficient time to engage in the event? No, it only lasted for a few days and was hot fixed not long after discovery.

  2. was there advanced notice? Theoretically, yes and no. I’m not really into mop remix, but my understanding is the frogs were a historical farm, so it could probably be argued that there was some amount of advanced noticed. However, a key distinction here - this is player created.

  3. Was there a reasonable level of Accessibility?

Since the frogs already largely failed 1 & 2, it’s not off to a good start. you would’ve had to be active very early on in mop remix, which wasn’t feasible for many.

Mage tower:

  1. Sufficient time to engage? yes
  2. advanced notice? Yes
  3. reasonably accessible? yes

If you want seasonal rewards, engage in the seasonal events while they’re active. If you want cool, prestigious rewards, play the current game and earn them. Have fun!

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This 100%. Got to keep loyal players somehow engaged.

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No, & I say this as someone who has both, in addition to some other very rare things like a mount that ~1% of the playerbase has.

All of this is bad. It’s nice in some sense to be able to sit in exclusive PvP mogs all day & never have to farm anything “cool” again; however, objectively, it would be much healthier for the game if someone saw my old Elite PvP sets & decided that they wanted to go play arenas & get the rating necessary to buy it off from a vendor.

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An elite PvP set dictates you achieved a certain rating on a certain spec at a certain time where that spec had a certain power level relative to other specs who also had their respective certain power levels. All of these variables are not replicable in a feasible way in retail.

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let’s not blame the government for our vices ok ? thank you

I saw your attempt, but no… having seasonal (aesthetic) sets has proven to be bad, due to the fact that very old sets are locked and new players never even have a chance to get it and honestly, no one uses those sets anymore.

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That’s meaning the playerbase has projected onto the Elite PvP sets, yes. Frankly, I’d give up our self-congratulatory self-imposed restrictions if it injected more life into the PvP scene.

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But I dont want to take responsibility for my actions.

Its vitally important for me to blame others for me personal issues, and never work to improve myself.

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/sigh

What do these dreaded frog players get that anyone else can’t in the next 80-something days? Are there specific rewards for clearing Mythic SoO? Or Heroic raids in general?

I have * absolutely * no idea why you’d bring this up as a “good” example when there have been oceans of tears shed over the fact that Mage Tower appearances are no longer available.

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No. Its literally the meaning of the sets. Right now. And I dont see how it would inject more life into the PVP scene.

Just because people whine, doesn’t mean they are right

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These frogs are the most pressing issue of our time.

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You don’t see how allowing people to go farm formerly exclusive transmogs might motivate more people to actually queue arenas?

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Hahahahaha

The OP compared the fact of someone getting something FIRST before others, but others will eventually get there… with sets/mounts locked for over 10 years, where no one can compete for them anymore. That’s ridiculous.

Apparently “1%” of players is what kept this game alive for so long. I don’t expect anything to change when it comes to seasonal rewards. Blizzard has always been very strict about that.

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I don’t play Competitive Rocket League on tuesday nights cos it’s full of noobs like me and I actually get Diamond, YOU do that!

I agree with this. Example: Instead of having 1 mount per Mythic+ Season, why not having the same as legion, where you’d get 1 more appearance if you finished a +15 in time.
Something like: If you finish a +20 in time (S1-S3) you get a dragon skin, and if you do this and that, you get more colors for that skin.
This way, a player would have 4 seasons to be able to get all of it, instead of just one season.

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You dont see how allowing people to get the transmog at any time will reduce the amount of people working on current stuff. And how once people stop doing something, they are less likely to return and continue it at a later date?

“Why PVP now, I can pvp and get this later when my preferred spec is OP”

spec never becomes OP

player never returns to PVP

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Your opinion isn’t proof.

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I’m confident in asserting that an inability to farm prior season PvP transmog is not the fundamental reason people aren’t engaging with the PvP scene. The fundamental reasons people have a hard time starting or engaging in wow pvp is because:

  1. Specs are complex. PvP requires that you not only understand the mechanics of your specs, but everyone else’s is well. PvE does not have this burden to nearly as large a degree

  2. It’s extremely fast paced, and if you’ve never done it before, nothing is going to make sense and it’s going to be very frustrating. This applies to a lot of games, but combine this with #1 and you have a compounding problem

  3. Addons are mandatory. If you’re a caster not tracking kicks with omnibar, you’re trolling. If you’re not tracking diminishing returns and enemy trinkets (gladius), you’re trolling. If you’re not tracking your teammates’ cd’s (ability team tracker), you’re maybe not trolling, but certainly hindering yourself.

  4. People can get real, real toxic in pvp with WoW.

Unfortunately, I don’t know how to fix those issues. But in terms of “why people aren’t engaging in PvP”, I’d place these reasons miles ahead of “I can’t farm season 11 cata elite set”

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If it’s not for bragging rights, hell, I won’t even do it at all. Now or 4 years from now.

Yeah, I actually think assuming FOTM rerollers constitute such a large percent of the population that his would actually reduce participation is wrong.

You have to go through mental gymnastics to prove make your case. All I have to say is “people like to do content for rewards.”

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