Where is the problem here?
The person who was in charge of Class Design and Balance did not play over 2/3 of the game, but was dictating it’s balance
The idea that WoW = endgame only, and nothing else matters, DID NOT EXIST at the beginning of WoW.
This simply isn’t true. WoW was following up Everquest, which had End Game, and the developers already understood and knew what this was. Just because you don’t remember back in the day thinking about end game does not mean the game wasn’t already designed to retain players at it (It’s an MMO with a sub fee, of course they didn’t want you to quit at 60)
It’s a retail idea, backported onto classic by a community that has been totally hijacked by the “raid or die” crowd.
No, go back to the forums from back in Vanilla and they sound exactly like we do now, to humorous degrees. Everyone wanted balance, whether they knew the long term side affects of class-homogenization at the time is debatable, but pretending this is a new Retail idiology is just naive.
Raids are 1% of the game, yet receive 99% of the attention of the screaming infants on this forum.
Raids are the main focus of end game in Vanilla, I’m not sure where that magical number is coming from. Your gold farming is to help raiding, your PvPing is almost always to help raiding, your dungeon farming is to get gear for raiding, etc. You sound like you quit in Molten Core and are coming back to tell people how Vanilla works
Oh, what’s the matter, every last thing in classic isn’t entirely designed around your precious raids? GOOD. CRY MORE.
… But they are… Even the SoM changes are raid-related. What planet do you live on?
P.S. I’m a more accomplished raider than any of the screaming infants on this forum. The difference is that I have a functioning brain so I don’t allow myself to become blind to the other 99% of the game.
For some reason, I feel like you peaked in Molten Core, and if I brought up parsing you’d say that parsing is stupid 