SoM - More Annoying, Way less fun

They’re adding boss health to “make it more difficult”. That’s probably the biggest cop out excuse for a developer choice possible, isn’t it?
So casters will just oom and noncasters will remain the meta choice? They unintentionally buffing fury warriors? Lol?

Wouldn’t new mechanics make it more difficult too?

In addition, they admitted that they won’t increase drop rates? What the living f–k?

In 25 clears of BWL my guild in classic saw 1 chromagg sword and 1 chromagg xbow. After 25 BWL clears there will be 4 months left in classic SoM. Lol?

I guess outsourcing the devs to India like they outsource the customer service team was much, much cheaper. It’s showing.

Dead on Arrival

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Not increasing drop rates is like the worst asinine mistake they can do. With a shorten time table between raids. Can blizzard get anymore out of touch with its customers?

PS. My ret friend went through another excruciating version of vanilla with no rag eye dropping. I guess he will have to wait another 15 years to try for it again.

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They need to say they’ve “upped droprates a little bit” to lead on the customers.

…Then they need to double the droprates (ie. If a boss dropped 2 items, it should drop 4)

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Couldnt agree more. For decades, developers have thought that more health = more difficult which just isnt the case. Hitting meat shields for an extra minute is not fun, it is obnoxious. You want difficulty, make them hit harder, more mechanics, more frequent mechanics, etc.

Loot needs to be doubled, no class balance and no increased loot is not going to be healthy for SoM, their funeral.

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if you want loot pinatas, you know where retail is.
just because they are releasing content faster doesn’t mean we need more loot. do you think MC will shutdown once BWL comes out or something? lol

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more health = more difficult. obviously. it is only one aspect of difficulty though.

you know they are doing this too right? lots of bosses had mechanics that were disabled for some reason. they are coming back for SoM.

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It’s plain to see they’re changing WoW to become a D3 clone.

Running the same stuff over and over as fast as you can for a piece of loot.

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Yeah, because raiding MC for a year is fun, right? dumbass

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if you don’t like it, gasp, you don’t have to play!

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Are you dense? This isnt suppose to be a normal version of classic. If you want to play that, one does exist. Go play that.

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correct. it has some minor changes, such as more quest exp and no WBs in raids.

people like you want to bring in a bunch of stupid changes and make a whole new game. no thanks

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Dont play it. LOL use ur own words buddy.

People like you prevent the majority of us from having fun.

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I don’t think extra loot is necessary. Its one of the things that increases the difficulty. People in classic were obsessed with the BIS lists and would often pass on stuff because it wasn’t the best. I remember many times that we had to force someone to take it because they’d rather fight over their bis than take a decent upgrade.

Think of it as a survival game where you have a scarcity of resources. You do the best you can with what you get. And maybe you never reach your full potential but the struggle and nail biting through every battle is just as fun as hulk smash.

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Phosycon ohosx

Yeah, I get where you are coming from. But somethings RNG is a killer and people just wont see certain items. I would prefer for more rng then less. It can’t hurt.

SOM is going to be so bad that they never try another season again. It’s straight up lazy. They’re once again catering to the ‘no changers’ under the pretense of ‘some changes’. Some changes is complete garbage. They need to go all in to draw the audience back.

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lol, don’t worry, nobody is going to play it. servers going to be dead.

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Please name one mechanic that was disabled.

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But if you kill the boss before the mechanic triggers - then the easy fix is to increase the health for that boss.

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orrrrr they do what I said and increase the frequency of mechanics. Then you arent dealing with a meat shield, while still having to deal with mechanics. WBs being gone has already increased fight lengths by a good bit. Devs always do this, polar opposite changes. Basically you are double dipping, boss fight length increased due to less dps (WBs being gone), AND increased boss HP. They do this crap in everything they touch, omg we want to adjust it, then they go overkill.

This right here is why players are scared to let them try and make balance changes. Instead of seeing Boomkins going oom non stop and adding a small amount of MP5, they would go: +30 MP5, +20% dmg, -20% spell CD, -15% spell mana cost----and we end up with some stupid OP spec because the Devs lack brain cells and the understanding that you can always add a little more, it is much harder to take away. Just like cooking

Very simple concept, Rag will be harder to kill in phase 1 without WBs now and early gear. Instead of 2 min submerge, make it a 1 minute submerge or 1 min 30 sec. Now you for sure need to deal with 1 submerge, maybe even 2. Boss is now quite a bit harder for most players with out making it some stupid sponge of dmg

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