EDIT: After a long arduous journey Muleyo has blessed us with an addon to have the old functionality of the party frames resize script restored.
https://www.curseforge.com/wow/addons/party-raidframe-resize
Huge thanks, definitely worthy of your support
------ repaste of my post from the beta forums below -------
Resizing scripts for extending width do not work as they always have in the past. And to make matters worse, scripts for extending debuff placement and growth were gutted as well.
Basically information that previously was easily visible has been stripped away.
This change is game breaking for a lot of players, myself included.
This is one area of the UI that actually went backwards. It isnât old players whining about âchangeâ for the sake of it, the functionality has regressed rather than improved.
Aside from these two issues, there are still other basic geometry, layout, and bounds issues that needlessly inhibit customization that players had before.
For example the script:
- /run CompactUnitFrameProfilesGeneralOptionsFrameWidthSlider:SetMinMaxValues(72, 500)
This would allow you to increase the width slider values to allow you to make it whatever size you wanted, which would in turn allow you to see necessary debuffs always within the frame. A simple hamstring slow is an important debuff
If you didnât want to use this method you had the option to draw your own:
eg)
- /run CBT=âCompactDebuffTemplateâ;function mb(ff3) for p=7,12 do ff3.debuffFrames[p]:ClearAllPoints();ff3.debuffFrames[p]:SetPoint(âBOTTOMRIGHTâ, ff3.debuffFrames[p-3], âTOPRIGHTâ, 0, 0) end end;
- /run function CBF(pr,i) bf=CreateFrame(âButtonâ,pr:GetName()âŚâDebuffââŚi,pr,CBT);bf.baseSize=22;end;function mv(u) mb(u);for k=4,6 do f2=u.debuffFrames[k];f2:ClearAllPoints();f2:SetPoint(âTOPRIGHTâ, u.debuffFrames[1], âTOPRIGHTâ, -(22*(k-3)), 0) end end
- /run function mv3(call) CompactUnitFrame_SetMaxDebuffs(t,12); if(not t.debuffFrames[4]) then for j=4,12 do CBF(t,j) end end mv(call) end;hooksecurefunc(âCompactUnitFrame_UpdateDebuffsâ,function(F) mv3(F) end);
This would extend the amount of debuffs visible on the party frames and cause them to grow outward of the frame in a nice like 3x3 grid. Notably somebody like CDew (AWC competitor / champion) used this method.
I would really like to see either the old frames and options restored, or the functionality greatly improved to allow not only the things that were possible in the past but customization past that. Also make the bounds unrestricted for the raid frames since it doesnât make sense to not be able to move something closer to the edge of your screen when a user will never use that space otherwise.