Solutions to Healer Shortage Issue

TLDR - solutions below.

  • Short-term solution: Just pay overseas contractors to play healers and spam solo shuffles at below 1800CR. Just pay. Money solves all the problems. Playtest is so cheap. Hire some studios from Keywords or whatnot to just play the game. Just 100 or so headcount should do.
  • Mid-term solution: set up mechanisms to incentivize healers with free game-subscription. For example, monthly quest that gives you a free WoW Token, if you COMPLETE 50 solo shuffles at or below 1800CR (obviously you can’t AFK). If you climb, you have to play alt to cap. You can drop intentionally but you still have to play. Not perfect but history tells us money is the best incentive for healing.
  • Long-term solution: NEED MORE NEW PLAYERS. The player population triangle is basically reversed. We need new players to form the largest layer at the bottom instead of having 10-year veteran arena masters as the majority. More fresh blood, more healers and better arena experience, because you are not playing against Gigachads like myself, who can’t beat R1 but gatekeep newbies. Just increase User Acquisition budget and ramp up channel marketing. Go go go! Game is great, no reason not to capitalize on that!

Now time for the rant.

The causes for the shortage of healers in solo shuffle can be:

  1. Naturally just less people playing healers. Harder to master. Steeper learning curve. All the other reasons. You name it.
  2. If you are a good healer, you most certainly have ample friends on BNet, who constantly ping you to queue in Rated 3s. As long as you want to queue, you WILL have games to play. Then why would you put yourself in the solo shuffle mayhem, playing with people who calls you “trash” and getting ego checked all the time… That gives us the problem of “not so good” healers being more inclined to play solo shuffle, while the game mode is less attractive to good healers, who are more socially connected (no matter how much Bluedrew hates the game - if he wants to queue, he WILL find people wanting to play with him in Rated 3s, just not the rank one powerhouses he deems worthy). In other words, you are missing a portion of the healer base, who don’t need solo shuffles.
  3. Once a healer climbs CR, there is no reason for drop back down to que lower CR. So there is this artificial drought for healers at lower MMR. Not because none are playing, but rather they are concentrated at the mid-to-top bandwidths. Then you have to deal with the weird matchmaking, where higher-rated healers gain no CR from wins and they just quit altogether.
  4. Healing is just tough man - but you also can’t make it too OP or easy, otherwise game balancing at high MMR is going to be a nightmare. I tip my hat in advance to whoever solves the problem of flattening the healing learning curve, now that the game is so complicated.

There you have it.

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Healer here and I would like a reward box per match

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Or just get rid of healers and we have death matches with DPS that can sustain themselves

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A couple of things that would fix healer population

  1. Stop forcing healers to dps unless it is significantly buffed. If healers have to dps then they should have enough dps to 1v1 dps classes.
  2. Remove healing from all “DPS” classes
  3. Reduce CC, silence, and fears to 2 sec duration and remove all DR on those. This means it takes skill and coordination to chain cc someone which should be rewarded if it is pulled off.

Rewarding the healer some conquest on 1~2 wins would help

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This. Some type of reward win or lose. What’s the incentive to stay in when you’re guaranteed to lose?

Right now I’ve done a few solo’s for conquest. But if it’s clear I won’t get any conquest I’ll afk and do questing or real world things. If I knew I would get some amount of conquest win or lose, I’d stick it through.

There’s just more fun things than grinding through a guaranteed loss. On the one hand, that’s credit to blizz for making this expansion fun. On the other hand, there’s no point in sticking through a loss.

Holy fried batman :dracthyr_crylaugh:

Why is this in quotations?

Spammable CC, even at 2 second duration with no DR, would be unbelievably toxic. Sealthed rogue go sap sap sap sap sap oh they trinket to get in combat blind sap sap sap while my partner 1v1s

Of all the posts you’ve ever made on the forums. This is some fax

Wouldn’t do all of them, but you got the right idea.

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Obviously spammable cc could be fixed with proper cooldowns added to each cc.

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Honestly the best way to fix this imo is adjust the dampening in the shuffle. It’s pretty brutal for healers right now.

healers should be incentivised in this way: If they loose games they only get penalized 50% of how dps would… so if dps would loose 50 raiting they would only loose 25… making it easier for healers to go up in raiting and unlocking cosmetics allowing more healers to exist in higher rated aswell which they do not exist as much now. They should also have a reward system like how we have in dungeons if you que as healer like extra gold/mats/random gear piece maybe? just overall giving them a leg up and incentivizing the role at least 3 times more of what they have now and watch people reroll quick.

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