If you played a spriest in any form of pvp content outside arena, you already know how miserable it is being attacked by an assassination rogue who can shut you down for 15+ seconds.
How about giving spriests an ability similar to what DH have called spectral sight?
The new spriest ability can be called Shadow Sight!
I added ideas seen in the link below for both the seeing the enemy (stealthed) and escaping the enemy. But prior to that, I talk a bit about the escape ideas that is also mixed as an mobility idea.
One of my mobility ideas was to take on the form of a Ghost or “Banshee” not unlike how when Sylvanas does it.
I think of it working like similar to StarCraft 2 Protoss Adept unit with its unique ability Psionic Transfer
Psionic Transfer
Projects an invulnerable psionic image that can move but not attack. After 7 seconds, the adept teleports to the image’s location. The shade may be canceled at any time, and the adept won’t teleport. The shade has a sight radius of 2.
Buts for Shadow, I would name the ability “Shade” and when you use it, you would become a Ghost and be able to fly around maybe? But also move really fast and may or may not be able to cast spells and after a few seconds, your corporeal form will snap to your Ghost form.
Another visual example of how this could work/look is if you look at the movie The Chronicles of Riddick, the main commander guy has those necroverse powers where he can move with his ghost or spirit or whatever it is prior to his physical form.
But basically you can use this Shade ability for movement or for escape.
The specifics would have to be ironed out like…
Can you cast while in your Shade form? Or will it be given the Dispersion treatment?
Will your physical corporeal form be immune to any or all damage while you are shaded?
Can you fly and gain elevation advantage during your Shade form?
How long will it last?
How fast will you go?
So it would look something like this…
Shade
Leave your body to become a ghost, increasing movement speed by 200%. Your body transfers to the location of your ghost when activated again or after 3 seconds. Your ghost form is immune to all effects but unable to cast spells while your true form is left behind.
I already mentioned this prior in the feedback post here…
Not sure what kind of bad “assassination” rogues you are fighting outside arena, but no way this works. You will eventually run out of mana using flash heal. And not only that, the rogue has numerous other ways to interrupt your flash heals while his DoTs are ticking. He only really needs to kick the void torrent.
Those DoTs tick for a crap load of damage. Two ticks are well over 100k, and he has other damage while those DoTs are ticking including kingsbane and the damage from shiv if he used his talents properly.
Yes, because your pathetic flash heals are not going to outdo his DoTs because you will run out of mana and he will keep reapplying those DoTs if necessary.
And you do realize he also has cloak of shadows to avoid your damage for 6 seconds if needed?
Anyway, done arguing. Honestly, you must be fighting horrible assassination rogues.
I now hereby announce shadow priests as the anti assassination rogue.
Everyone go create your shadow priests for the ezmode wins.
Hardstuck 1300? I haven’t played arena in years because it’s horrible pvp content. So I’m not even sure where you get that rating from.
My discussion was OUTSIDE ARENA. In arena you have teams that actually help protect you from the rogue. In Blitz Brawl where you often run into those azz rogues solo or in small 2v2 things play out much differently.
So you admit you have no clue what your talking about then?
Why are you arguing for then?
Im not talking about arenas either. And if you have thousands of games played IN arenas, that experience carries over outside of arenas also.
I do alot of bg blitz while waiting in que and i fought many rogues.
Even just world pvp while farming world quests for gold i have fought many rogues in 1v1.
I even dueled alot in northshire.
If you stop trying to argue you can go try this for yourself.
~~
Rogue opens with garrote , into kidney, if he deathmarks you just disperse it while in kidney.
Once the kidney is over you cast vt, if your not good at juking its fine let him kick the vt cast and cast flash heal and power word shield. (you have 10% dmg reduction for 10 secs)
The kick will be over and you can cast vt freely now and you can cast void torrent and mind games in his face, this will force cloak or worse case he will vanish and dr garrote you to interupt , (which is fine because now he can’t escape.) Just go back to casting after the dr garrote is over.
The rest is pretty much just pump damage and keep the 10% dmg reduction from flash heal and fade up. ( 20% dmg reduction + 45% verse = 43% dmg reduction) And cast mind spike when he kicks mind blast or vt casts.
Oh, and make sure you ALWAYS use vampiric embrace with void eruption. make a macro for it. and you won’t dip below 50% hp if your pumping damage.
( Now there may be a few god rogues out there that can beat you, but those will be extremely rare as i have not seen 1 yet)
Well that’s the thing isn’t? The wow devs seems to be pretty against a teleport or “displacement” type of ability being given to Priests based on the Power Word: GFYS post they made during Dragonflight Beta.
Alongside the “displacement” note, they also commented on how having Spectral Guise was something they didn’t want to bring back because of Arena Frames disappearing and “too many classes already do that” with Mage and Rogue using invisibility and Vanish.
So sure, I would love to have a Door of Shadows type of displacement and Spectral Guise type of Avoidance but I’m trying to come up with ideas that grant the Priest the missing tools we need without treading over the wow devs clear not happening mindset.
Of course, I would hope they revisit their restrictions they impose on Priest but until then, I’m trying to work within the parameters they have taken a stance on and my idea is not really a teleport as you still have manual control over the ability and its distance it makes but it can be so fast that it may seem like a displacement but in fact it is not.
I already made a thread with the solution, just make it so arena focus does not drop when you use those abilities.
Or make it so they get auto re focused when those abilities are done.
Easy fix for a dev if they cared.
I rather they not give us any mobility as that’s our excuse for being so tanky.
Imagine they give like a 1 min cd door of shadows but removed focused will damage reduction for example.
That 1 teleport is NOT getting the melee off of us and will just make us more squishy than before.
Yea, that is a risk.
But as I’ve defended PvP from the PvE people taking away things that PvP people want to keep before… so too would I have to defend the having a displacement option for PvE because with the advent of the Evoker and seemingly every other class has a gap closer, they design a lot of PvE environments that pretty much require the use of a displacement ability or your SoL unless you have an Evoker with you.
So I would prefer a choice talent between something like Door of Shadows and Spectral Guise.
You get to pick it you want mobility or avoidance.
The problem here is that all of these strengths don’t exist in PvE - they’re essentially PvP talents we get for free, and other classes aren’t being told they aren’t allowed to be mobile and tanky - many of them get to be both, and the only other classes as slow as priest have functionally total immunity to movement impairing effects and can break crowd control to balance out their low mobility. Priest has neither of those strengths and is just as slow.
Blizzard needs to completely revisit priest’s class toolkit. It’s not okay that it has tons of tools in PvP but are essentially a grab bag of also-ran abilities that have ensured priest was nothing more than a class buff unless it’s blessed by the tuning gods for all but a single patch in the history of the modern game.
I rather they nerf mobility of other classes, not every class needs to be dashing all over the map.
And if it affects pve they need to make it so there isn’t a million swirlys and things that need to be avoided and bosses zipping all over the place to keep up.
I would like if they added door of shadows as a mobility option, but again it’s not going to fix anything even in pve. 1 min cd mobility will still feel bad.
The stats don’t support that. The only class that’s statistically squishier than priest is hunter.
I agree. I accept that Blizzard wants priest to be extremely slow, so all I ask is that they give priest an ability comparable to Death’s Advance or Blessing of Freedom so that priest isn’t the only class that moves like it’s stuck in tar and has no way of dealing with it.
The disparity in priest capabilities between PvP and PvE isn’t just limited to movement and tankiness - it’s everything. Priest’s toolkit is so anemic that it’s nothing but a liability you accept for a raid buff unless it’s tuned highly.
I hope you don’t mean Body and Soul and Angelic Feather? Also, these should share a talent node being a choice of flavor… not two separate talents that are nearly identical and require 2 separate buttons to activate. Another example of redundant bloat.
Short duration and cooldown speed buffs are crap when they don’t prevent or allow you to immune or suppress snares.
With all the massive amounts of knockbacks and stuns and roots and snares going off from everyone, these short term speed boost spells are practically non existent as the effectiveness of those gets reduced to zero.
Body and Soul should suppress snares.
Angelic Feather should provide 60% movement speed.
That should be the defining difference of the two. one makes you immune to slowing effects while active and doesn’t add an extra button and the other makes you move way faster but without suppressing snares and requires its own keybind.
In PvE, I can think of many situations where you would want to quickly get behind the boss/group of mobs to avoid a cone attack coming your way or something. Then you can also use it to travel vertically a bit and stay ahead or at least with your group without being left in the dust if you are moving fast in like a M+ setting.
Actually, they do ignore snares while using FADE if you chose the talent. And FADE can be on a 20 second recast timer if you also chose the two talent points.
Perhaps those 3 talent points should be combined into one. It’s kinda silly needing 3 points to reliably become immune to snare for a few seconds.