Solution for Shadow Priest

Where do you find these stats at?

Having void shift , desperate prayer, power word life, dispersion , vampiric embrace, and even the healing from vampiric touch on a bunch of adds is MASSIVE healing.

I feel like pvers just don’t take these talents because they expect their healers to just heal them. aka bad players.

You should be the most tanky spec in the game if played properly.

Yes, these are 40% constant move speed buffs, and body and soul does not require an extra button, its tied to a button you should be using constantly anyways , power word shield.

And angelic feather is off the gcd, i don’t use it myself though.

Fade is a 20 second cd to remove snares.

What is snaring and rooting you in pve? in pvp that would be completely broken as you can just run at the enemy healer and get free fears every 30 secs.

I do wish angelic feather did something else though as i just prefer body and soul over it.

I mean if we are going to use that route of logic, why not make Fade be our movement booster?

I don’t include Fade removing snares as the same as suppressing snares.

  • Phantasm = Activating Fade removes all snare effects.
  • Translucent Image = Fade reduces damage you take by 10%.
  • Improved Fade = Reduces the cooldown of fade by 5/10 sec.

PVP Talent

  • Phase Shift = Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec.

Unless I’ve missed it somewhere in another talent or in gameplay, nothing actually suppresses movement for a short duration similar to Deaths Advance does for Death Knights.

But you also use Power Word: Shield for Movement only at times which you can actually go oom if you use it on cooldown or if you need to toss out some quick Flash Heals then you can be in a real pickle as you are low on mana already just because you are trying to move faster lol.

Incorrect.

It has never been off the GCD and I am online right now to verify that has not changed.

Remove yes… Not suppress. That is not the same extent as to say Deaths Advance.

I am talking about PvP in this context.
If Body and Soul suppressed snares then the speed boost duration alongside it should be reduced probably.

So maybe it only lasts 2 seconds instead of 3.

I press it almost off cd in arenas and never go oom unless im spam purging mages.
Get the extra mana enchants on chest and legs, you get an extra 25k mana.

Another reason i don’t use this ability.

I know what deaths advance is, i play every spec.

Fade giving you a snare suppresion would be interesting.

But i think everyone including pver’s would just want to have door of shadows.

Go spam on the general forums to give it to us, im sure a dev will see it.

Part of this is how much of priest’s defensive capabilities are active mitigation as opposed to passive. Having a no cd 10% DR and a 20s cd 10% dr is pretty good if you’re actually using them.

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And I recognize how powerful our defensive options are under many, or even most, situations, but clearly they’re not enough. Or maybe they are, and our terrible mobility can be blamed for our excess deaths relative to other classes.

Either way, there are problems that need to be addressed and, as we all know, Blizzard has opted not to address them for as long as they’ve existed.

Void Shift doesn’t generate healing in most situations - it just changes who needs healing. Amazing in PvP. Of dubious value at best in PvE.

Desperate Prayer is great, PWL is a luxury for shadow in PvE, Dispersion’s silence is 100% a PvP consideration and causes shadow priests to eat more damage after every defensive than any other class in the game, Vampiric Embrace does not improve priest survivability, and Vampiric Touch’s healing is good for rot damage but is entirely useless against large damage events, which are what cause most deaths in PvE.

Slows and roots are some of the most common effects applied to players in PvE, and most are applied continuously or are a zone that render Phantasm completely useless. For PvE applications, priest has zero resistance to slowing effects in almost all scenarios.

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I’d rather sp get a single mobility / teleport spell. It would be nice to have a single gcd of agency against melee burst and not have to be so reliant on the abilities of your healer or the awareness of your rss partner to peel for you.

What void elves got would have been basically perfect for all shadow priests. A 3min cd (so basically a single time use in most arena matches), where you have one gcd break from serenity, wings etc

Again, where are these stats coming from? where is the website that shows shadow is the squishiest class in pve?

If used below 25% hp it gives you up to 25% hp, which can be really good for a tank about to die to a pack or raid boss hit.

I have no clue what this even means, dispersion does not silence you and it gives you 80% damage reduction while healing you for 50% of your hp. How does it cause you to eat more damage?

Vampiric embrace is literally your top heal. BY ALOT.

Which is what desperate prayer , dispersion, life swap and power word life are all good for.

You also have angelic bulwark which you fail to mention for some reason.

And i didn’t even mention preemptive damage reductions like fade’s 10% dmg reduction and flash heals 10% dmg reduction you can use before a big hit occurs.

why? you act like melee don’t have a million mobility buttons to just instantly get right back on you.

You are a turret as a SP, stop moving , sit in the middle of the map and cast.

They have to run from you, you should be nearly doubling most other classes in damage unless you are getting tripple kicked and all cc is on you and not your healer.

Shadow is one of the specs that dies the most / the earliest on average in raid encounters. Only beaten by two hunter specs, moonkin, and devastation Evoker.

https ://www.warcraftlogs.com/zone/statistics/35#metric=deaths

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This got an audible chuckle out of me.

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If you set it to all players, shadow priests are in the middle of the graph on all difficulties.

I wonder if it’s because you pver’s don’t take all the defensive talents in pve.
You guys just care about your warcraft log charts.

Still surprising. according to this , shamans are the tankiest spec in the game. yea ok :rofl:

Why would you include people who aren’t good at using their toolkit? You already discount the opinion of anyone with lower PvP rating than you so leaping to But this doesn’t include heroic raiders seems incredibly disingenuous of you. Also if you open things up to all players the data just gets diluted by people dying to their own failing mechanics, this shows that the most survivability oriented shadow players in a player pool that isn’t just dying to avoidable one shots die more than almost any other spec.

Shadow can take all it’s defensive talents without having to give up damage talents in all raid builds. Again talking on things you don’t understand.

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Aren’t good? this is pve, you think only good players are in the top guilds? wtf?
And Apparently they are BETTER at using their toolkit since they are living MORE. :rofl:

And why would it matter if it’s the top 25% GUILDS vs everyone else? we are looking at classes with the most deaths, it should not matter if the guild is the top 25%.

Blizzard looks at all data not just the top 25%.

and here is the official quote from warcraftlogs. com regarding this.

Spec Balance

"I would caution against using this data to make grand pronouncements regarding spec balance. Keep in mind the difference between farm (when people take silly risks to get high parses) and progression. For any given boss, some of the wipes will be progression and some will be screwups from guilds that have the fight on farm. All skill levels are encompassed by these statistics, so in that sense it’s best to think of these results as being how much the “average” player dies.

In other words, there are no skill percentiles to rely on here. The best players, worst players, and average players are all just in the mix together, so these results should be considered to be what is happening to the “average” players of the spec. These average players may be dying to things that a high skill player considers trivial."

Pvp is more individual skill compared to raiding which is the skill of the guild.
1 person makes a mistake it’s usually a wipe, like hello?

MASSIVE difference.

and your a guide writer and you don’t know this?

no, it’s obvious you don’t know what you are talking about since im right here and your wrong. again.

These “stats” have shamans as less deaths than tanks, so that means shamans are more tanky than tanks?

Your legit trolling at this point, and your a class writer?

YOU represent my spec? yea i hope your replaced asap.

This is data for the top 25% AT SURVIVING not top 25% DPS parses or top 25% guilds. There are more ways to measure players than just damage.

Also since it’s top 25% everyone is better at surviving. The lower in the percentile you look, the more deaths to mechanic failures / one shots creep in and the less polarising the data gets because on average every spec dies to one shots at the same rate. Since they’re 1 shots.

The data shows that of the people who aren’t dying to one shots / outright fails, shadows are still dying on average more than most other specs.

Unless it’s progress or a very recent kill of a late mythic boss this isn’t the case. This raid tier effectively started on farm too, there was no progress.

We’re 18-19 manning mythic awakened Fyrakk from the start on purpose. You don’t need 20 people alive for anything right now.

Well tanks have a great deal of other things going on they’re taking damage from. Better to focus on the specs that are dealing with raidwide damage events and mechanics, not the ones being smacked by the bosses directly.

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And that’s all anybody needs to hear from you to know that you’re just a troll.

So why does shadow priests have the highest amount of deaths? because I was talking about how tanky shadow priests are and you guys started telling me no, shadow priest dies alot in pve.

How much of these deaths are due to sp’s bad mobility and not being able to move out of mechanics? Because it sure as hell isn’t due to sp’s tankiness.

And if it is deaths due to damage I bet if i look at your logs, your not pre dispersion or fading/flash healing big incoming damage for 20% damage reduction.

It’s pve the boss does the same thing over and OVER every time. so you know when the damage is coming.

And i also bet you don’t press power word shield a single time or use swap.

And i am guessing you guys don’t take power word life because you want the extra 25% damage on mind games instead, but if you are having survivability issues i don’t see why you wouldn’t take power word life…

I would assume you press vampiric embrace when the raid lead calls for externals.

Yea ok, they are getting auto attacked and watching debuffs and tank swapping on debuffs. it’s not hard at all.

Most mechanics don’t even target tanks. So they have less to deal with than dps.

And the stats still have shamans as the least deaths when they are 1 of the squishiest classes in the entire game.

So they must just be good at avoiding mechanics since they legit only have 1 defensive.

These stats you can’t even go by according to warcrafts logs own statements.

These are my last 2 games at 2500 last night.

And keep in mind this is with ME being the kill target, ME being kidney’d shotted every 24 secs and spam kicked by everyone.
I included the damage taken so you can see for yourself.

So what is so funny?

imgur. com/a/fNVT1aG

Dispersion DOES NOT SILENCE YOU, it prevents you from doing damage, that is not a SILENCE.

So how am i the troll when you are wrong and don’t even understand basic english?

Well, technically it’s like a silence because you can’t cast anything while running around. That’s exactly what a silence does to an enemy.

No a silence prevents you from CASTING, you can still auto attack and use physical abilities, so it is not the same thing at all.

Please , if you guys are going to argue with me, please please learn basic game mechanics.

And being silenced would put you on silence DR. which it does not do.

If you were to put your self on silence DR it would actually be a buff since you won’t have to worry about rogues and boomies or other sp’s putting you on a full silence.

Sorry, you’re right. It doesn’t silence you. It silences you AND stops you from hitting things for 30 damage with your weapon.

So mage ice block is a silence too? or hunters turtle?

no , it prevents you from attacking. that is not a silence, there are alot of things can prevent you from attacking.

Which is why you need to be specific. and if you were being silenced by dispersion it would be a good thing since you would have reduced silence durations after due to DR.