Why am I being penalized points for this match making system grieving me by inserting people with little to no rating and losing the match? I seldom die and can’t get out of the 1500 bracket because I keep losing points because of this faulty and suspect average. This is getting very annoying. Also, my mmv 1300ish from going healing seems to make little to no progress because I have a higher mmv as a dps. This system need some tinkering because progression is faulty.
Aren’t your opponents getting equally penalized for having the same person on their team?
The OP has a point. RSS is in a really bad state. For example, people are getting placed into matches where they win 5/6 games but gain no rating and lose MMR to boot. There’s a CC thread that calls this out. Unfortunately, no word from Blizzard yet.
Here’s an example:
The example makes sense from an ELO rating point of view but not really a WoW multiplayer pvp point of view. They previously lost a bunch of rounds and got put into a lower rated bracket (221 less average role mmr). They should be winning all 6 in that bracket. If this were chess, for example, a 1966 player is very likely to beat 6 <1700 opponents in a row. But the Blizzard score calculation does not seem to account for the fact that the difference should be in average group score and not individual vs opponent average score. So instead it is saying this person is like a 1966 player only winning 5/6 times against <1700 players (and thus is probably about the right score) but that player’s team also contains <1700 players. So the calculation should be more like if a 1780 player only wins 5/6 against <1700 players, which would move the player up.
People shouldn’t be getting put into lobbies where winning nets them an mmr loss and 0 CR. There’s no universe where that makes sense.
Player goes 4-2, 3-3, 4-2, 5-1 and is losing mmr and gaining 0 CR every match in that 4 game stretch. The 2 games before that they went 5-1 and 5-1 so they weren’t on a losing streak.
you have sinned.
Hold on, this was not the result of a losing streak? Solo shuffle is just putting people into lobbies that are 300 less? I agree, that makes no sense. Most importantly, it is going to be a bad experience for almost every player in those lower lobbies. The ELO rating system would say that they should win 6 out of 6 games to go up, or else they shouldn’t be 300 higher than those other people. In chess, this makes sense and people can often win 6 games in a row against much lower (differential over 300) rated players. However, in WoW, this doesn’t make sense, it is a team game and the lower rated teammates should bring down the differential a lot. So their score increases or decreases should really reflect what it’s like if a 1780 player went 5-1 against a 1700 lobby rather than a 1960 player going 5-1 against a 1700 lobby.
I’d like to add that this scoring system (for the most part) works in queued 3v3 for teams. The group score should reflect the winning probability against other groups of various levels. It is weird to give individuals (in a multiplayer setting) a rating designed for teams (in a multiplayer setting) or individuals (in a 1v1 setting).
Indeed, and it’s been harped on quite extensively as of late.
There are healers that will 6-0 a lobby, get no points and end up losing mmr on top of it. Something is wrong with the system right now and it isn’t being at the very least acknowledged.
Yeah, why is matchmaking allowing 5 people who are pretty close in rating in a match with a person who’s over 300 rating higher than the 2nd highest?
I just did a shuffle. I’m bad at PvP and have no qualms admitting it. My MMR was 1341 and another one was 1349. The other four people’s MMR was 1700-1900.
Still got the 2% mount progress though it wasn’t fun.
When you don’t know the subject please refrain from commenting.