Solo Shuffle Queues

Why are nos solo shuffle queues 2v2 and 3v3 by default? it works just fine with the skirmishes and getting data on which specs are overperforming without a healer will improve balance drastically on the game on any game mode 2s, 3s and BGs and RBGs

Skirmishes rules (mousover on the PVP menu on the game):

  • 2v2 or 3v3 deathmatch
  • last team standing wins
  • Healers placed on 3v3 only

so simple and so good, so the Solo Shuffle rules should be pretty similar:

  • 2v2 or 3v3 shuffled deathmatch (4 rounds if 2v2; 6 rounds if 3v3)
  • last team standing wins (first blood wins on 3v3)
  • Healers placed on 3v3 only
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They’d have to be separate brackets imo as 2s and 3s are pretty different in nature. You could argue the ability to perform in but indicates a more “true” shuffle rating, but who knows.

Some specs need a healer to be competitive.

PvP isn’t balanced around 2v2s.

These issues don’t matter as much in skirmishes because no rating and no significant rewards are involved.

But if you changed RSS to also randomly have 2v2s, these issues would matter a lot.

this is exactly the problem that this will solve, faster queues = more games = more data = easier to detect problems ands solve them = more effective and continuos balance/tuning

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You can’t balance specs for 2v2s and 3v3s unless you have different PvP tuning adjustments for each bracket.

I don’t think that they’re going to tune specs around random 2v2 comps.

well they are not tuning specs at all, so at least that will be something

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We’re really not in a completely unreasonable spot aside from a few outliers that are getting reworks.

Because the dk changes weren’t pushed in a random Tuesday patch they are re-ing

It “works just fine” because there’s no stakes involved. No rating. People would lose their mind if rating was attached to their character on the outcome of skirms.

i wouldn’t mind if 2v2 had its own solo shuffle bracket. but i would not like 2v2 solo shuffles and 3v3 solo shuffles on the same ladder.

i’d actually play 2v2 solo shuffle if it had faster queue times, and then i’d play 3v3 when i want to actually have fun, since 3v3 > 2v2 imho.

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we kinda are tho, if you look at the distribution of rating per spec of the game you get an exponential curve with a massive difference between overperforming specs and trash specs just to put 2 numbers out there destro over 1800 / outlaw over 1800 = 1050 / 14 that is a massive imbalance on the game is a relation 75 to 1 just for playing a meta spec (note that both specs are braindead is not even a skill issue ) you have 750% more possibilities to climb

That’s kind of looking at the two extremes, though, and as I said there are outliers.

I guess that’s one way to look at it…?

You picked the most popular of a triple dps class vs the least popular of a triple dps class

Kinda just flaw everywhere in that argument

Not every spec is gonna be great in pvp

Don’t we also need to know how many destros and how many outlaws are participating in RSS?

I assume there are a lot more destros queuing than outlaws in general.

Even with perfect balance, you wouldn’t get the same numbers for every spec. Some specs are just more popular than others.

Probably a good option too, is just that I don’t want to promote the splitting of the already low PvP population, but could be actually good probably faster queues for both groups depending on your preferred game mode

probably the only one

yeah that is what fotm and lack of balance does

k another random example then druid and DK, just numbers:

feral + balance over 1800 = 1250 players
uh + frost over 1800 = 215 players

so is 5.8 times easier to climb if you play druid so is 581% more probable you climb even with the same knowledge and skill

another number with the most popular and overperforming classes of the game rn lock / rogue (not counting their least used spec affli/outlaw)

sub + assa ove 1800 = 525
destro + demo over 1800 = 1610

still 3.15 times easier to climb with a lock … these are just numbers, simple numbers that show the unbalance of the game, the curve performance vs spec should never be a exponential as it is rn, it should be a linear distribution and unbalances should never exced factors above 2.5, also every single class should have at least one viable spec in PVP

Without knowing the total participation numbers for each spec, these comparisons are meaningless.

Those specs with fewer numbers might actually be overperforming based on their total participation numbers.

Something being a fraction as popular doesn’t mean that it’s proportionally weak.

Although Outlaw damage output certainly seems a little on the meek side.

Every single class does

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those are given by the fotm and lack of balance, the worst a spec is the least people will play it, even less on rated matches and even less with the easy that is to reroll rn so the participation and the successful ratios keep the same tendency on wow

is about popularity and performance which in wow are really 2 codependent variables

Dks doesn’t