Why are nos solo shuffle queues 2v2 and 3v3 by default? it works just fine with the skirmishes and getting data on which specs are overperforming without a healer will improve balance drastically on the game on any game mode 2s, 3s and BGs and RBGs
Skirmishes rules (mousover on the PVP menu on the game):
2v2 or 3v3 deathmatch
last team standing wins
Healers placed on 3v3 only
so simple and so good, so the Solo Shuffle rules should be pretty similar:
2v2 or 3v3 shuffled deathmatch (4 rounds if 2v2; 6 rounds if 3v3)
They’d have to be separate brackets imo as 2s and 3s are pretty different in nature. You could argue the ability to perform in but indicates a more “true” shuffle rating, but who knows.
this is exactly the problem that this will solve, faster queues = more games = more data = easier to detect problems ands solve them = more effective and continuos balance/tuning
It “works just fine” because there’s no stakes involved. No rating. People would lose their mind if rating was attached to their character on the outcome of skirms.
we kinda are tho, if you look at the distribution of rating per spec of the game you get an exponential curve with a massive difference between overperforming specs and trash specs just to put 2 numbers out there destro over 1800 / outlaw over 1800 = 1050 / 14 that is a massive imbalance on the game is a relation 75 to 1 just for playing a meta spec (note that both specs are braindead is not even a skill issue ) you have 750% more possibilities to climb
Probably a good option too, is just that I don’t want to promote the splitting of the already low PvP population, but could be actually good probably faster queues for both groups depending on your preferred game mode
probably the only one
yeah that is what fotm and lack of balance does
k another random example then druid and DK, just numbers:
feral + balance over 1800 = 1250 players
uh + frost over 1800 = 215 players
so is 5.8 times easier to climb if you play druid so is 581% more probable you climb even with the same knowledge and skill
another number with the most popular and overperforming classes of the game rn lock / rogue (not counting their least used spec affli/outlaw)
sub + assa ove 1800 = 525
destro + demo over 1800 = 1610
still 3.15 times easier to climb with a lock … these are just numbers, simple numbers that show the unbalance of the game, the curve performance vs spec should never be a exponential as it is rn, it should be a linear distribution and unbalances should never exced factors above 2.5, also every single class should have at least one viable spec in PVP
those are given by the fotm and lack of balance, the worst a spec is the least people will play it, even less on rated matches and even less with the easy that is to reroll rn so the participation and the successful ratios keep the same tendency on wow
is about popularity and performance which in wow are really 2 codependent variables