I understand that everyone has bad games, but I was curious on thoughts as to how to fix this issue. There will likely be long que times for shuffle at high rating because healers will not be interested in playing because around 90% of the time you go 3-3.
This could be 100% pre-patch mmr putting robots in high cr solo shuffle games. It’s actually insanely hard to climb CR in shuffle because there is 1 robot in each game even at 2300 mmr. This makes it really disheartening to be a healer and que solo shuffle because no matter what you do 90% of the time u just lose 3 games with said robot and win the games when they’re on the other team.
There probably should be a resolution to this, should the people want shuffle to survive. Any ideas?
I would say give it until DF to see how MMR pans out. Even as a DPS, it feels like there’s at least one partner or healer that’s dead weight and causes you to lose any round you’re paired with them.
But like, how much can you expect from a 2400 prepatch DH?
Solo Shuffle will improve with further balancing passes.
I’m fairly certain 3 out of the 4 dps players go 4/2 when this happens so that still leaves the healers with an even round, which will continue to make them not queue up.
At the very least, a healer should NEVER lose rating for going 3-3. But matchmaking and rating gain/loss just seems wonky in general, probably not just for healers.
Your wit knows no equal. But seriously, as a group healers didn’t used to be the “delusional, tantrum-throwing” lot. Now, well, 9/10 times someone is genuinely believing they are simultaneously God’s gift to PvP and also the most put-upon person in the entire universe, it’s a healer. Doesn’t seem like there’s an ounce of humility or introspection to be found even if you juiced every healer in the game looking for it.
We are the most put upon person in PVP. Game is literally set to play against us. Flat output nerfs, dampening, 75% of DPS having MS, or other whacky one-shot mechanics, etc.
You’re supposed to avoid the enemy while also being avaliable to the random movements of others, Quarterback CDs, tell your DPS when to use their own abilities, etc. while being the primary target for most of the enemy CC, and doing setups/help kill on top of healing through chaotic (and a lot of the time unhealable) damage.
Now that I’ve played a good bit of both roles, I assure you, DPSing is a lot less stressful.
Not telling you what you think. I’m telling you that what you think is wrong. If you say that 2 and 2 make 5 and I tell you it makes 4, I’m not saying that you actually think it makes 4. What I’m saying is that you shouldn’t have dropped out of school before whatever grade they teach you to count with your fingers.
Some healing specs are more difficult than some some DPS specs, but that has nothing to do with the role itself. The fact that you’ve decided that changes to the design of PvP entire has anything to do with healers in specific, or that interactions which happen to plenty of specs outside of healers is actually a healer problem, doesn’t make any of that true or the role hard. It just makes you wrong and kind of dim.