What arguement? I prefer solo play. That option isn’t available… it’s like asking would you rather watch paint dry or go to church…
The option is there, though. You’re just going to hit the wall a lot sooner than a heroic raider would. You don’t get the best stuff from solo play, sorry.
This is the only thing people who want ‘solo progression’ really want btw.
They get upset because they get crushed in random bgs. This has been happening since time immemorial.
Know what happens when you go into a random bg with gear? You still get stomped.
i dont want the best stuff i just wanna have content that isnt farming the same world quests over and over.
Join the club, but that’s not a ‘progression system.’
Have you forgotten you were talking about entry to low keys, raid guilds, a group play alt? Come on dude…anyone can scroll up.
If you know what you are doing you can have an impact. Ahh I remember actually having an impact expansions before. Know I get my pvp fix of Overwatch.
Gw2 has solo leveling content. The end game, and progression as it were, were fractals, raids, and PvP.
FF14 has zero solo content, other then the main story line and quests. After that, it’s Trials, Extreme Trials, 8 man raids, savage raids, ultimate raids.
I am beginning to wonder, if anyone has even played these games they want to compare to?!
I did not forget. A solo player casually getting ilvl and start doing keys when they outgear them is similar to stuff I seen in past expansions. For example in visions of N’zoth I would pug the previous raid stuff for the essence. iLvl affords you more mistakes when you have higher health threshholds and higher group dps. Having higher ilvl allows you to ignore mechanics depending on how high you outgear content.
“no your wrong anyways heres the same thing you said but rephrased” yeah its not endgame content. thats what i said. but they hold up as solo games because the solo content is satisfying in its own right. you could finish ff14s main story and not feel like your being awkwardly shoved into endgame. you can enjoy guild wars 2 without even touching fractals, raids or pvp. thats why its the perfect example of how they could do this. they dont need to have raid quality gear. they need solo content that doesnt feel like filler meant to prepare for the “real game” we solo players clearly have no interest in. many (realistically most) may disagree with me on the gear dilemna but in my view its the perfect solution. you dont see anyone arguing that those 2 games need to accomodate solo players better.
The main game of WoW is on group on dungeons. Soloing is like a side game when everyone is not around. Leveling is where you start. Go to the world and level up freely. But once you reach an adequate gear, you group together to kill a monster that cant be killed alone. There are lots of such Bosses on this WoW game.
Your solo side game would never become the main game on this game. Sorry if this would frustrate you.
But wait, are you arguing for casual or solo? Give a gal a break here…and why do you need to outgear them?? Ohhh I see…not because ppl don’t want to group up, but essentially because they can’t do that content til they get overgeared? Sooo… in effect…" give me higher gear than I earn so I can do things I really can’t"?
Definitely a good tip, explains way more than you thought it did.
This again, makes zero sense.
You’re saying, your own words here, that their solo content, is the story and quests, THAT IS IT! Your own words, your own phrasing.
Mind freaking boggled, then just do quests in WoW…
man its almost as if what were saying is that content that is also simultaneously designed as filler to kill time during dungeon queues shouldnt be considered an adequate alternative to endgame in a game that sorely needs it due to the fact that even unlocking endgame requires that you have at least a little enjoyment of the 99% solo leveling.
Kinda says it all
yes. and the problem is that they arent satisfying content in their own right because they arent designed as a serious playstyle. we want quests to be treated like a seperate playstyle and not a stepping stone. that is infact what we are saying. these other games consider the fact that someone could infact do quests and not just be trying to work their way up to other content and thusly dont treat it as filler.
I have to REALLY want that mount or mog in order to work for it. The last mount I REALLY worked for was the Osidian Worldbreaker mount you got with the anniversary event. I won’t lie. Once I got it I jumped on and flew above Orgimmar for awhile( I was a forsaken then). I do play the headless horseman event ever year, but I can take or leave that one. I’m certainly not grinding for any of the mog sets in Shadowlands since my favorite ones are in the covenant campaigns (necrolord and venthyr).
we want quests to be treated like a seperate playstyle
But that isn’t wow.
That is why it does not have to be equally challenging, just equal time commitment.
Equal time commitment isn’t anywhere close to being a reasonable measure. Playing flappy bird and floating on a parasol shouldn’t give gear that’s better than normal raiding, let alone heroic or mythic.
Anything giving high level rewards should be similarly challenging across types of content.