Solo Players -- How Do You Feel?

Not anymore it can’t. I remember all the tears regarding Torghast on release. People were viciously upset that Torghast presented them any amount of challenge.

This isn’t what people are complaining about solo content mean. They mean that they want extremely high ilvl rewards for gear so they can go into unrated BGS and stomp people. Or at least, they think that’s what will hapen.

It’s a fair assessment to say that if you’re playing two MMO’s, you don’t have time for a third.

Considering that Blizzard introduced M+ which is a casual system unmatched by any system in any MMO, big disagree.

I actually liked the challenge of Torghast on release. The thing is I like having to feel like I am at least doing some work for what I get. I’d say solo content can be hard content still, if people would just get over the idea that everything needs to be done day one or is a 100% success,

Counter point, maybe some want that because they are being stomped in those by raiders and rated PvPers. So is it they want to stomp or just even the playing field a little

They have access to the same gear everyone else has. The fact that they choose not to engage in content that rewards that gear doesn’t mean that they have a valid complaint.

How could I feel left out of end game content when I’m the one that chose to avoid them? I’m just totally not interested in raids, dungeons, or pvp.

When I’m online, I’m cycling between my 10 current active characters. 8 are completely done with the ZM upgrades and are back to doing the callings. 1 has a couple more upgrades to go in ZM, and 1 is almost 55 and working her way to ZM at 60. The 8 that are done are doing callings on a rotating schedule so I do 3 at a time on each. I have no problem staying busy the entire time I’m online. It’s also very low stress when I don’t have to worry about keeping up with all the drama and competition associated with groups.

Catch 22 for some, need to do the content to get the gear, yet need the gear to get into the content. Maybe this would be less of an issue if random BGs were ilvl based, I.E. .raiders and rated have their own brackets, and those who only do solo or world content have theirs.

The two highest ilvl pieces of gear available in game from soloable content.

The catch up gear in ZM is way more than enough to get you successfully doing keys up at least 10s.

A week or two of working keys will see those players above 270 ilvl with very little effort put into it.

It’s not an issue, and what you’re suggesting isn’t well thought out. BG queues range from long to real long depending upon faction and time of day. If brackets are split for arbitrary reasons, then a new and game impacting issue arises.

The answer is not difficult to arrive at. Do ZM. Get your legendaries crafted. Knock out some keys. Do BGS. Hop into LFR. Do a normal raid or two.

Boom. Your gear is caught up and it went real fast. I’ve casually pushed three characters this season past 270 ilvl. It can’t be easier to do than it currently is without invalidating current raid/m+/rated tiers.

I have no complaints because I’ve been learning German instead of playing.

Kein Bedauern. Man lebt schließlich nur einmal.

You mean why would anyone care what solo players think, when they have you to tell them what should be done to eliminate the casual problem™?

I’m not understanding why you think how many players actually play should be censored. But videogaming does bring out the worst of some of the most intolerant people on earth, so a solo player just accepts that there are those brimming with anger at players who are unwilling to do the lockstep thing.

i dont care for 1m hp bosses,i dont care for p2w arena rating and i dont care for speed run dungeons.

ill never set foot in to a m+ i do dungeons in other mmos never in wow.

So? that just means inflated ilvl

It is enough, but there will be those that require say 270 for sub-10s, they will reject lower then that from groups or inspect and leave group of those under their “rquirements”.

In other words, GROUP content, and content they might enjoy if they felt like they had a chance in. I mentioned that the random BG players get stomped by raiders and rated. if peopel get stomped, they don’t have fun, if they don’t have fun, they quit.

You keep going on about effort, what if peopel want to CHOOSE where they put the effort in and want to be able to choose solo content. I mean for goodness sakes, one idea for Torghast was it providing the solo progression path for those that just did Torghast. Like say it caps at ZM levels outside of Torghast, yet inside bonuses are active and/or it boosts to say heroic ilvl JUST IN TORGHAST

The only way it is invalidated is if the gear is the same across all aspects, I’d want the gear to be usable in all aspects but better for its set area (even if raiding and M+ were combined as “group PvE gear”.)

Then if you feel like playing WoW, do world content, get loremaster, get explorer, try to get some of the interesting achievements There is a ton of world content out there if people want to do it or look for it.

i only pvp do bgs and thats it.

This is a made up scenario that is so inconsequential that it shouldn’t even be mentioned. My warrior was getting invites to 10s at 240 ilvl (and I was pushing my key as well.)

Perfectly viable and completely understood. However, it’s also worth noting that those players are choosing to put their effort into content that has a much lower ilvl payout as it should.

If that’s the only thing they want to do, then they know the gear they’re going to get.

And this is a terrible idea. You can already outgear normal raid without ever raiding. How many tiers of difficulty need to have their rewards invalidated due to people who choose not to engage in endgame content?

Hey, if AotC was normal, I’d agree, but that is heroic. But the gear would be USELESS aside from entry level stuff for any raider, rated PvPer, etc. To put it bluntly since you can’t seem to figure it out:
Torgast gear: ilvl 252 out in the world, in dungeons, raids, PvP but inside torghast up to heroic or bonuses that are active just inside Torghast

Is the gear invalidated if the gear, while it CAN be used everywhere, is capped at what one can get from world content while the raiders and PvPers can still get higher gear to use everywhere?

In essence, it would be making Torgahst endgame content for solo players, Why must solo players be denied a system they can use to progress in their chosen content just because people pull the “invalidation card” when the ide is a system that makes the gear pointless, or near pointless, outside that content?

Yeah I don’t hate the idea of each pillar of gameplay having it’s own gearing path where gear acquired from said content would be bis for said content.

There would be a bag space issue and people would want a better organizational system for their 4 sets of gear and 6 different talent loadouts. Blizzard have said themselves many times that they love putting bis trinkets and weapons in the raid too. Idk I don’t have the answers but I can’t think of how things like the current pvp gear system applied to the entire game would hurt anyone

They aren’t.

They choose to ignore what has made WoW, WoW since 2004. That is a problem that they have the ability to reconcile.

There is no invalidation card. There is an actual invalidation of various tiers of difficulty in terms of rewards in place already. This doesn’t need to be further compounded because people cry about getting beat up in bgs.

Yeah, but those that do multiple things should be able to do them in a mix of gear. Those that did raid, M+ and rated PvP might still be able to smash Torghast in the gear they get from such, but those that choose Torghast as their end game could progress without needing to set foot in group content.

Alright, alright, time ti lay it down: Your statement more or les just say players have to do group content in order to do solo content like Torghast. One thing people want is to pick a lane and stay in it, you are wanting them to shift lanes and do things they hate.

You did not answer this question:

Normal is the only difficulty invalidates by world/solo content, the gear setup I am thinking of for Torghast gear?

Torgast gear in non torghast content: ilvl 252
Heroic raid: ilvl 265/272…heroic still better
PvP: ilvls remain the same in PvP, maybe lower in PvE content

My system would do nothing for such.

The general idea here is to enable people to choose a path of progression and stick with it if they want. Those that do multiple paths reap the benefits of doing so, but at the same time all paths are also self contained enough that one would not need to do things outside the path they choose.

I don’t feel left out of anything. Due to major health conditions, I can’t run raids or dungeons, or PVP…anything with a group. Places too much stress and anxiety on me, and that is very, very hard on my heart. I have heart disease. Thank you very much Vietnam and Agent Orange.
So I play Solo and enjoy it. But…ZM is boring, and I’m sick of the birds. :face_with_monocle:

Torghast is a shadowlands feature. Gearing up via grouping is universal and has been the core function of WoW since it went online in 2004.

Why should Blizzard further incentivize avoiding playing groups? There is absolutely no reason whatsoever that the player pool I want to interact with should be diminished due to Torghast gear…or whatever you’re suggesting.

They did the moment they subbed to WoW.

No I want them to play the game as it has been designed and has worked for 18 years

or

I want them to quit.