This is actually a problem that has reduced PvP participation to the lowest it has ever been. But you think they’re doing it right by implementing a gearing system earlier devs admitted to us was a failure, and then doubling down each patch with more gear ranks to increase the power gap while incentivizing geared premades to farm bgs?
Get serious. It was clear this was a major issue during season 1. Everything they have done has made it worse, and anyone paying attention could have told them that. Lots of serious PvPers were telling them that. Yet you characterize it as being about “people crying”.
Huh? The forums were all abuzz in S1 about how much better pvp gearing was than in any other form of the game.
That’s literally all this is, boiled down. It’s people who want gear for playing flappy birds in bastion so they (think) they have a chance at running the board in BGS.
You know what this thread is encouraging me to do? To take my 275 ilvl WW monk with 34% vers and finding obvious casuals and hunting them down in bgs until they quit the game.
You mean your way or no way. The game was designed for multiple ways to play, there is no right wor wrong way to play aside from what is right or wrong for YOU.
Torghast is an iteration of Visions which happened in BFA, Dragonflight could easily have another iteration of such.
I have a better idea: you quit, you don’t have 50% of any achievement category except character. Only ones I have under that are PvP and pet battles. Maybe the way the game was made to be played was to get achievements, you are not playing that way so maybe you should quit.’
Or maybe, and I am reiterating here, the way the game is meant to be played depends on the one playing it, your way is the way it is intended for you, my way is the way it is intended for me, solo players just want a way that is intended for them.
Oh, and as far as
The ones doing only Torghast would not be in your player interaction pool anyway…
Shouldn’t be playing MMO’s. I’ve about had my fill of arguing with you tbh. Rail against the system all you like. I’ll be there to champion the other side of things for as long as this remains a topic.
I think, however-that my way of thinking won’t be the one that’s listened to. Unfortunately, in the casual council…er community council; those boards are lit up with the very thing you’re advocating for.
People wanting competitive gear for non competitive content.
Only because you want the game to die by remaining stagnant, I am looking to keeping it alive by adapting to a changing playerbase,
Hey, I find parts of the system fine, I just want to expand it to include more.
Take this line and shove it, the more accurate argument anymore is people want progression along multiple paths, gear is just the most obvious one. Also, competition? why can’t there be compitiion using something like Torghast? as in who can progress the farthest in the shortest amount of time, who can progress the farthest period, who can clear a part in record time?
Yea, I figured that one would strike a nerve. If you want gear, go get it. Attempting to kill the forum boss in the hopes that it drops free gear for doing meaningless, brain dead chores is pointless.
Game’s fine. It doesn’t need to be broken for bad players.
Of course I don’t feel left out. I have every opportunity to go join in on group content. It’s my choice to play mostly solo. The most grouped stuff I do is pug some keys.
I’m one of those super busy people. I have a horse, I’m working on my Master’s degree, I’m starting a new career, etc. WoW is my chill time. I turn off trade and general chat and go do dailies, farm mats, do a little Torghast, level alts, farm mogs, etc. I’m pretty excited to see the professions overhaul next expansion.
I feel left out in the fact that my favorite content (casual PvP) is pretty forgotten by Blizzard devs and needs some big polish moments. Otherwise, nah. I do what I like.
Have it thanks, News flash: Raider here, M+ runner here, I just know those things are not for everyone and I don’t want to force others to do it.
Then why do you keep breaking it? as from where I stand, you are one of the worst players around with your “this way or quit attitude”
This thread is full of people who are not feeling left out by their choices, at most they just want a progression path or more polish for certain bit of content.
In the end, Blizzard will follow the money, and from what I see, your attitude and execution will lead them to losing money where as those like me, that do multiple parts of the content, will lead the way in keeping the money flowing as we will allow both ones like you, and the ones who you say should not play MMOs, to have their content as well because it is also content for us.
I’m an altaholic- mostly solo player. Here is my dear diary post.
Pvp- feel like the honor gear is a noob trap and random BGs are a whale’s playground. Because I can’t believe that people who love pvp really enjoy stomping on undergeared people all day. Whereas whales will absolutely pay for the best gear so they can go smash people. A gear difference in pvp is fine but should be limited to 10ish ilvls, and the base honor gear should be obtainable in about 3 hours of /played pvp time. Fine with what I see in DF how the pvp gear will scale up and you farm honor to upgrade it. Shadowlands the power difference is just so crazy it makes me miss corruptions.
Raids- Blizz’s design is to get people to exclude others instead of include. I think they should change the normal version of raiding. It should stop scaling up in difficulty after a certain number of people. If 30 is the cap, stop the scaling of mechanics/boss hp/damage at 20 people. Make it advantageous to fill the raid up, have more loot drop. Who cares if people flood the raid and zerg the boss down in normal difficulty? If you don’t want to do that you can still limit the people invited, which is what people do now anyway? Or you can go do heroic and mythic? When I was raiding I would check guides/maximize my healing or dps the best I could and enjoyed it, but I also didn’t mind having underperformers because it was more about the social aspect for me. And I always thought that is why we have multiple difficulties right? Just feels like pugging raids never recovered from the introduction of “flex” raiding in mop.
M± loved mythic+ in legion. Very pug friendly. Bfa, when they moved the tyrannical and fortified to a +2 from a +10- killed the pug scene. And the only people who it really targeted was the people not regularly doing above a +10… Should remove those affixes or push them back out to +10. I was regularly pugging +12-+14 in legion, but I loved getting on w/e character I wanted to play and just tank lower keys for kicks. Didn’t need gear, lower keys offered me nothing. Just thought it was fun to run in and have an easy time, also gave more opportunity to talk to people when you can casually stroll through and still complete the dungeon while still having the option for pushing keys in a more competitive way.
I guess the bottom line for me, I 'm just not a competitive person anymore. I tried the heroic/mythic raid concept. Not for me, but that mindset trickles down and damages normal raiding. I did the grind to gladiator a couple seasons in the past, but shadowlands/bfa destroyed random bgs. I kind of wish all the entrance level activities in the game would be less about grinding hundreds of hours for a crappy honor set/meta slaving/outgearing and more about the social aspect where you can make connections with people to potentially move into the harder difficulties.
Not at all. I use my time to level up all 30 of my toons to max level, complete accomplishments/reputations and check out new and old content. I can always watch the cut scenes of end game content from the internet and read about the lore online. Transmogs and mounts are not that great in Raids anymore. So us Solo Players are doing just fine!
Way back when the game was new it was easier to find people who were kind, mature, and decent. As time progressed the “toxic” culture took hold, not only in the player-base but also in game design (thats the way I see it, anyway). After a number of really awful toxic player experiences I decided to remove myself from most “team play” activities and enjoy the game as a solo player - it was either that or quit for good.