SOLO PLAYER PENALTY -- Avg Gear Score Capped @ iLvl 198

Just play until you hit the max ilvl you can reach, then unsub. There’s no point in continuing to play. You’ve seen it all.

Back in my day… we used to be chased by large dinosaurs in Ungoro Crater…
and Silithus was a unitemized zone that you still went to just to get Hydraxian Waterlord’s rep.

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More like you just want top tier pixels for doing the bare minimum.

Hard content should reward better stuff. And sorry/not sorry mythic content and upper glad pvp is the endgame hard content for both sides.

I dont care what kind of coping youre doing calling it subjective. It should reward stuff you can only get by doing it. Period.

Handout free loot that is equivalent to the hardest content diminishes that content.

BFA eternal palace? Why even bother when you can do easier mythic+s to get equivalent loot?

Harder content deserves the better rewards. If all youre doing is the bottom content, you dont need the top level gear to do it.

If you do, youre just bad and coping.

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I’ve been playing as a solo player for 8 years. The co-workers that got me into WOW all left within a month after I started playing and before WOD. And after some of the toxicity I got in guild groups I prefer to play solo. Though the one time in BFA that I grouped with one other individual was one of the best times I had. If ilvl 197 gear is the best I can get no problem. I will be happy with that. But then I don’t pvp, I enjoy the pve environment.

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PvP is not a gearing path, it is a form of digital self-flagellation without the decency of a happy ending.

Before the “craft”.

The game is more then armor. It’s all pixels. Get over it.

…“doing the bare minimum.” I don’t think 4- 6 hours a day is bare minimum. But it’s plenty for me. In facts that’s insane. I will cut back after I have some of my goals and pick it up later after patches. Some people seem, to NEVER go offline and when they take a wow break they are in another game.

There is no “I play 16 hours a day” Badge.

That… escalated quickly (sees Moon Guard) AHHH that explains it.

Then why are you so thirsty for high leveled content pixels?

Embrace the ones you can get to and leave it be.

Dont try to pretend you deserve mythic denathrius gear for killing that world quest elite.

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I dislike the lego system for gearing up
I been unable to get the drops for the 1-2 good ones

All the ones i have seem awful and need to be buffed (no wonder anyone who does not craft bis Slots loses money

It’s an MMO.

It’s not a single player game.

Casual paths to progression wouldn’t necessarily have to be world quests. Given that it is too late to implement any new major systems in 9.0, competitive weekly gear drops could easily be added to Torghast boss kills or Maw quests.

In past expansions and patches, gear competitive to raiding gear (although not necessarily for all slots and without set bonuses) could be obtained through open world activities, crafting, currencies, challenges, or other means. But the design philosophy for Shadowlands so far has been to intentionally hard-cap certain types of players at a low level of power progression. I have played WoW since the beginning and have never experienced anything like this.

I personally think that players should only push themselves to do content that they enjoy, not exclusively because they want to see a higher iLvl. (It should be cyclical in that you want to earn better gear because you want to do the harder content.)

Casual gear could also benefit the medium-end players who want to push themselves farther by helping them to upgrade slots that just won’t drop for them—because we all know that in this expansion, one type of content is not enough for all your gearing needs, given the low drop rates.

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The drop rates on conduits and memories absolutely do need to be reworked; it shouldn’t take multiple runs to get them.

Well to nail my colours to the mast, I don’t object to being capped at around 200 ilevel if that will let me out level the scaling and steamroll my content. But I don’t think it would kill them to supply a path other than pvp to make one sort of mythic dungeon/raid ready.

In fact, here’s a weird analogy but one I feel that tracks: solo play should allow people to gear to such a point they can enter semi-difficult group content in the same way basic fitness and training completion allows you to be a soldier. However, if you want to be in the SAS - here equated to High Mythic keys or Mythic Raiding or Rated PvP - then guess what, gonna need more than the requisite 35 pressups.

You can get a full set of 197 armor (sans trinket, ring and necklace), a 187 weapon, from just doing stuff with your covenant and maybe a dungeon or two.

And by that point world quests will be giving you 184’s so you can get stuff from there.

pvp is not solo, running around a bleak landscape with hundreds of player isn’t solo… Some people just don’t join guilds anymore or ever, usually because they don’t like being ordered around by leet dorks younger then their own children that make them worry “those people will never have a life”

It already does. Solo play gets you above 185 and close to 200. Thats most of the middle m+ keys and normal nathria.

Theres is nothing stoppinh solo players from doing more challenging stuff except themselves

Well in that case I personally have no objections to the current ilevel curve. They could stand to be less stingy with loot.

And I maintain PvP in this game is a form of masochism but to each their own

Instead they get off on being 1337 solo players who think it’s unfair that players who work harder at this then them have a competetive edge.

So… doing normal/heroic castle natharia or M+ high keys? great idea!