SoD mechanics are through the roof

Been watching the recap videos for all the SoD fights, and the amount of mechanics on all these raid bosses seems pretty crazy, even on normal.

Is this a good thing? Honest question here. I don’t know the answer. Should fights be this involved on Normal? I feel like the amount of note-taking and things to remember is significantly higher than in tiers past, even in CN. The amount of swirlies on the ground alone in these fights seems crazy.

I’m still looking forward to this raid a lot, but I do worry about “mechanic creep” in the raid. At some point, when is it too much?

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I personally like a mechanic heavy raid, standing there for 5 minutes while is great for parsing gets pretty boring.

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That’s a fair point, and it does help combat the “only your parse matters” mentality.

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Hmm. They didn’t seem all the complicated to me. I have to take a second look at some of them for sure (like the nine) but for the most part it seemed fine. Fairly simple ‘when X happens everyone do Y’ types of mechanics for the most part.

I think it’s more that each fight has something for all 3 roles to be engaged by, not just this fight has healer stuff, this fight has dps stuff etc.

When you filter out the things that dont particularly matter to you, the game isn’t asking you to do that much. Also looking through the dungeon journal there are a lot mechanics that might have 2-3 abilities associated to them, but are all really only one mechanic in terms of how they’re actually handled.

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I feel when you read a guide or the dungeon journal it makes it sound way more complicated than it is after a few pulls of seeing it in person.

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As long as there isn’t anything like Mythic SLG in this raid I’ll be happy.

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Pretty much this.

it’s really bad this time…

it’s terrible design to have a billion abilities. wow was made great on cleave, tailswipe and deep breath.

i’ll admit I’m a bit sick of running around spamming swp

it’s only first 3 it seems. the ability spam dies down after 3rd?

They went balls to the wall this raid tier with raid movement and I love it. Last raid tier was majority of the time the raid just sitting in one spot and twiddling their thumbs.

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I preferred it when there was a better balance between spec complexity and raid mechanics. They’ve been going heavy in favor of mechanics over the last few expansions, to the detriment of spec/class design.

Unfortunate but they don’t seem to care much about the class/spec experience anymore. Probably less work to offer simple spec gameplay, as opposed to 36 unique styles, and then design more complex raids across the board.

WoW has never been designed where every single spec was viable in all levels of content ever since the game came out. The increasing difficulty in terms of complexity + raid mechanics is to keep players challenged. It’s a fine balance between challenge and difficulty because it’s easy for stuff to be overtuned.

It’s also the fight between community perception vs actual class performance as well.

I wasn’t talking about performance or spec viability, but the actual complexity of specs and the proper execution of their rotations. This has been getting continuously watered down, since WoD I’d say. More intricate specs, like Unholy, have been reduced to simple combo points or builder/spenders.

At the same time the complexity of raid mechanics has been increasing, especially at higher difficulties.

Personally I preferred it when specs were more interesting, but I don’t expect that to return because as I previously mentioned, it’s less dev work.

Personally, it feels way more fun to interact with the game as a whole when the mechanics are the more complicated part. Too often in the past, spec complexity translated to less mechanics and more straightforward gameplay as all you had to manage was fine tuning your spec and occasionally being bothered to do something about the fight as a whole.

Nowadays, you find more intense mechanics that ask you to figure out how to optimize your spec accordingly and feel more fulfilling in group content as success directly translates to group success where before success translated to your own individual success.
(I would also think it’s better for newer players as understanding mechanics is easier to grasp than the minutia of a spec and its interactions with every other spec, but that’s just conjecture.)

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Personally, I like all the mechanics I’ve seen in raid so far, helps my mind stay sharp to avoid bad stuff. Also, reading up on the mechanics, having installed boss mods and a great raid leader go a long way. I’m really enjoying SoD.

I gotta be honest, I’m not looking forward to this one. Too much crap. I prefer the older, less mechanics-heavy raids.

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it gets better after the first 3 bosses. odd but … here we are.

you watch videi im 9/10 n sod and did not watch the video.