I think its pretty funny, also terrifying but let stick with funny.
You know, these ladies and gents raising their toxic ruckus in the chat channels, breaking people down in group, trolling Mythic pulls, troll kicking on expeditions, and otherwise being terrible humans are definitely having an effect.
People are getting tired of their awfulness. People are trying to put their dukes up. There is a thought that these toxic little minor villains need to be looped, hooped and brought into line.
You say they need to toughen up. Well they are looking to get tougher and cinch up these bad actors. This is what toughening up looks like.
If it werenât for the chat terrors and other vitriol merchants through out the game, no one would have cared to come up with something like this.
Now, THIS idea will go nowhere. But the people who have had to shoulder the bottomlessly terrible shenanigans of the worst (sizable) percentage in the game are starting to try to work out how to corner them into some kind of system that will hold them accountable.
And all the while the ghost of Immanuel Kant is face-palming.
Be careful what you ask for. Blizzâs track record shows a strong inclination of developing a doorbell for a herbalistâs abode, that would make Big Ben in London look like a wind-up alarm clock. Theyâre not too good at that stuff âŚ
Sure, they can design such a system. But implementation ⌠?
I frequently get the feeling that OP makes threads like this for ironic reasons, like testing the water with deliberately bad ideas to see how much of the community would be on board with them.
Going to be amusing when people are still raging about not getting invited to groups even though theyâve never quit a dungeon and have a good social score.
Going to be sad when people are restricted from doing content just because they came across the wrong troll at the wrong time and that troll decided to âpunishâ them arbitrarily.
Whatâs to stop someone in that case from just giving players a bad mark just because they felt like it?
If I do a run with you and you die a bunch you better believe Iâm going to rate you low and I donât think thatâs how the system is intended to be used AT ALL but it will be.
Sounds great in theory, but in ptactice not so much. Too many players have a limited knowledge of other classes and roles playz nit to mention how they work together in various content. The last thing we need are players getting a bad rap or getting punished for something tuat wasnât their fault or totally out of theur control.
Those would just be outliers and would probably be ignore in the algorithm for our scores. Uber has a system where even those extremely low ratings will be erased over a period of time if youâre average is on the good side.
Always a liberty hating jerk who supports these anti consumerist policies. Youâll be the FIRST one back on this forum crying your crocodile tears when you realize this isnât a âBe niceâ system so much as a âSay anything anti-blizz and youâre bannedâ system.
The fact that youâre here rambling about this rather than being silenced or suspended from the forums is pretty clear evidence that Blizzard doesnât view criticism of their work as an actionable offense.
You may only give karma to another player once. This is an account level action, and applies to all characters they control. You will not be able to use alts, whether using different characters of your own or attempting to apply karma to their alts to double dip.
Karma will not change based on single ratings. You will require multiple people to give you karma for the same reason to gain karma.
Karma will be applied with a UI that asks why you are giving karma. Things like âListens to adviceâ or âGives good adviceâ will be options.
There will be options such as âDoes not follow groupâ or âConstantly AFKâ. You will need more negative votes to remove karma than positive votes to gain karma.
The karma UI for some time after a boss dies. Snap irritation should not be a factor, if someone didnât trade you loot they shouldnât be punished.
To prevent random abuse of the system from affecting players too much, karma can not become negative, and can only go down one level per week. There is no plan to limit how fast it can go up, however.
There are no rewards for karma, there are no punishments for karma. This system is intended to create a social system whereby players can be known as positive people to play with. It is not intended to punish players who have just started or who have not yet generated karma.
Finally, there shall be no achievements, mounts, pets, toys, or any tangible or intangible rewards given by Blizzard, to any level of karma. Karma is meant to be a commendation system whereby players who go above and beyond the average are recognized, not a system to vilify average or poor players.
Your so-called point is that every potentially restrictive social tool we have or that Blizzard uses themselves is a means to oppress. Which is a lie. People speak badly of Blizzard in-game, here on the forums, on Reddit, on YouTube, etc. They always have. They always will.
Folks like yourself have always tried to claim that each change or system update relating to social penalties will result in censorship and groupthink, and yet here we are, fourteen years after the gameâs launch, still having this conversation about the thing people have been doom-saying about since launch.
Prioritizing people in the queue isnât okay no matter their standing. Big NO to that.
The system in general is good though if itâs implemented like it is in FFXIV as opposed to Overwatch. Some sort of combination could work too, but Overwatch provides so little incentive to care about your Endorsement Level that the system may as well not exist. FFXIV does a much better job of appealing to peopleâs vanity, therefore people actually pretend to be nice to hopefully get commendations.
Even if the behavior is âfakeâ, itâs preferable to active toxicity. In my experience it also made me more likely to try and chat the group up as opposed to being silent the entire run (because otherwise no one will notice my name when giving their point out at the end, ya know? Tanks and Healers are the default if no one stands out). Also helps queue times by merit of people wanting to get more commendations and therefore queuing when they otherwise wouldnât have a reason to.
Worth noting that FFXIVâs system doesnât go into the negative to mark âToxicâ players, it just provides incentive to not be toxic in the first place. Realistically, if someone were to go into the negative, they should probably just be suspended for their behavior anyway (not that Iâd want to see it implemented in the first place, because abuse. Positive-only is better for this sort of thing).