yeah ive been applying to 10s for an hour, it seems people only invite you if you already completed the level they wanna do… so how tf am I supposed to get KSH if that is the case? sigh…
The same way they did it: doing it with friends.
Thanks to the hard work Blizzard has done to make it less appealing to play tanks and healers, the surplus of dps is larger than ever. So you’ve got a lot of competition, and many of them are far more progressed than you.
The difficulty curve of the content means that were you to decide to go heals or tank it would probably only slightly improve your chance of getting into a group.
People don’t want to fail. There is no incentive for them to give anyone a chance, and every incentive for them to continue doing what they’re doing now.
People want carries essentially. If you can’t make it a lot easier for them, they don’t want you.
Could be the other way around, people who didn’t get carry dont want to carry lower io.
For every tank, there’s 1.5 healers and 497 dps. You’re competing for that spot against so many people. “Bare minimum requirements” aren’t enough. The failure condition is too harsh and the chance of failure too high to roll the dice.
All these combine to make getting into pugs harder than it’s ever been, let alone harder than it had to be. All we can do is give feedback on the forums.
I’m in a similar boat and here’s your options:
- Your own key and hope you get the correct dungeons.
- Join a group of friends and do it that way.
- Keep applying and be lucky.
But, there’s a fourth “secret” one:
- Don’t care about which dungeon you are timing at a 10, and simply build up the number of 10s you have completed. That number becomes significantly large enough, folks will just start inviting you into keys because they see you have timed so many, and you’ll also just naturally play the game in such a way where you’ll do the dungeons that you are missing.
This last one is usually just a case of “I like M+ and I wanna time +10s”-approach.
Feedback about what, exactly? Folks don’t want worse tanks in their groups nor healers, so what would even be something that one would do to “fix” something which is implying a positive for the game rather than a negative?
Folks want to do keys but don’t want worse groups. So what kind of feedback can one provide to that end?
“[…] than it had to be” implies that there’s a solution to this conundrum, which only exists because of the success and popularity of the activity. How would one “solve” (implying that it is a problem) that M+ is popular exactly?
I checked your raider profile. Your IO and ilvl are not good enough for +10. 630-635+ with 2800-3000+ WILL queue up for +10. Your options are either play prot pally and hope they invite you to +10 or make your group, sadly.
Push up your own key and invite players. Find friends with like minded goals.
- Start earlier in the season
- Run with friends or guildmates
- Run a +8 with someone to bump it to a 10 and stick around for the 10
Be sure to follow me for more M+ Advice
They made tanks more reliant on healers, made it so short duration disrupts no longer interrupt casts increasing the necessity of player coordination which makes pugging that much worse, increased the difficulty curve between +9 and +10 by having both Fortified and Tyrannical active at the same time, they insist on keeping Challenger’s Peril, increased the amount of high end crests required to get something crafted, and all for the first season of an expansion which is when every class is at its absolute weakest.
Would also be remiss not to mention Delves and the Champ / Hero gear you can get from them, basiaclly turning every key short of +7 or +8 (formerly +9) into a dead zone.
I would suggest farming 8s for gilded crests so you can upgrade all of your gear to bump up ilvl. That number is the only thing you can really change right now that will impact your chance to get invited.
If you are a DPS trying to get on M+, do be aware the person likely got 100+ DPS wanting in so they get to cherry pick good class. It’s not just you, too many DPS compared to healers and tanks.
You’re better off forming a M+ group.
You won’t like the answer… join up with friends or your guildies.
- run
- your
- own
- key
Select who you want and now you can deny whoever you deem unworthy
Tbh I’d blame entitled players for this more than blizzard.
I stopped tanking because I got tired of carrying dps AND healers that just want to throw themselves at content with zero knowledge.
“How else am I supposed to learn?!” - do smaller keys. Stop jumping into the upper range and expecting maximum patience and a carry. /end rant
There is really a simple answer here, Push your own keys.
I’m not saying this to be rude or mean, But the reality is that when you sign up for a key, you’re fighting about 50 or 60 other DPS queuing for the same key. Especially if it’s a highly sought after key… cough sacbrood cough
I as a tank who is pushing his own keys 99% of the time have that many DPS to choose from I’m only going to take the best.
I’d blame the community first.
The game explicitly hides the fact from players that their skills are too low to succeed, so I don’t blame those players. Level 70 heroic dungeons are full of dps players who boosted, got 463 gear, and queued for heroic dungeons they had never set foot in before. Many groups contain one or more dps who are doing <4% of the damage in that dungeon. They are completely unaware that this is going to be a problem in the future.
I’m not here to take an hour tanking a dungeon that usually takes 15 minutes for a good group and 20 minutes for a slow group. I think it was a huge mistake that Blizzard decided to give gear to total noobs so they could skip right into heroic dungeons, because when they show up in your content they still won’t have a clue that they are a problem.
Which no competent players will join because you have no rating.
This “play with friends who are just like you and you’ll all be suddenly successful” doesn’t address any issues he is having, because you’re setting him up for failure by not addressing the problems he has.
Get lucky and get carried, but not realize that was what happened.
By the time he’s routinely pugging +10’s, he’s way past the point of “getting into any dungeons at all”.
Besides, you missed a couple of options…
- Give up entirely on mythic+, because the content was not meant for you, nor did Blizzard intend to give you a path to achieve if you weren’t already an elite player when you first bought the game. Do old content.
- Quit the game. I had friends who did this back in Shadowlands who never came back, people who had invested a lot of time and money in the game and just walked away from it after getting tired of wasting 5 hours per dungeon because they weren’t a meta spec.