WoW is currently being developed like a sport because of:
—Excessive use of timers in traditional RPG content like dungeons, and content like Torghast where not all players and specs are wired for speed.
—Obsession with competition, and the stipulation that only the top 1-5% wins anything, as in the recent Mage Tower tuning, Jailer’s Gauntlet Layer 5+ tuning, and requirements for the 278 conduit item.
—Insistence on hard rules for gear progression as if WoW were a sport where not everyone is allowed to score a goal, instead of a game where everyone can win sometimes on some level.
Yes, casual can refer to limited time or interest. Just because you restrict yourself to one meaning of a word doesn’t mean that all speakers of that language are going to do the same just to accommodate you.
In the context of Shadowlands, being casual in either context is bad due to the necessity of filling up Great Vault options by doing a large quantity of difficult content.
Yes. So that’s why I don’t raid unless I am overgeared and know the mechanics like the back of my hand.
All it takes is one non-casual to get into a group and make things toxic, or quit mid-key.
And although there is a wide range of meanings to the word “casual”, some players avoid premade groups for competitive content because they have no interest in such content or because they have been burned before. So although premade group finder may seem to be full of competitive players, it is not representative of the entire population, which is largely casual in some sense.
A wider variety of questing content and the inclusion of weapons and trinkets in the Cypher System would have made Zereth Mortis feel complete, to begin with. Events like Devourer assaults or Mawsworn invasions could have been added. PvP quests or events could have been added.
It is obvious that devs had the Zereth Mortis zone asset but very little dev resources to flesh it out other than add treasures and rares, and implement a limited number and type of quests.
I have posted numerous times that there is a difference between the two, but there is an overlap when it comes to Shadowlands content because you need to be both hardcore and in a group to experience meaningful power progression.
I usually say “solo and casual” to specify that both groups are being adversely affected by Shadowlands gear gatekeeping, but I guess that is not enough.
The biggest issue for RaiderIO is that it apparently only includes players who have earned at least 200 points in the current or any previous Mythic+ season, or have reached at least 3 kills on any difficulty above LFR.
We don’t have numbers, but there is definitely a large portion of players who barely touch M+ or Normal raiding and aren’t going to be included in RaiderIO.
So RaiderIO can only hint at the average hardcore player rather than the average player overall.