So what is the average player

It’s hard to say now, with how gutted world content is. Probably why the game is dying.

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pretty sure you’ll need to do m+ 1st to get it. I’m happy to be proven wrong but from what I understand if the toon is a fresh w/ no prior m+ done you wont be able to acquire a key w/o doing atleast a M0

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Not entirely sure tbh. I usually only do M+ on a toon or two each season (I mostly PVP), I’ve got lots that haven’t been in a key–if I can remember I’ll check when I get on later and get back to you for clarification.

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yea I actually never tried. Should have tried it out when I was playing the toon. But I just started the group and just did wq while waiting for people to apply

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Ahhh… your post was another cry for welfare gear.

Points for the clever disguise. I did not realize.

And yes, actually saying ‘solo and casual’ is enough. But you did not say ‘solo and casual’ in that post and other posters cannot read your mind so, if you mean something, say it, don’t pretend other posters should be able to guess what you mean.

And FYI, there is also a difference between casuals and ‘bads’ or ‘lazies’ or ‘the entitled’ and a casual ‘meaningful power progression path’ is available thru a variety of group activities like:
Dungeons: normal
Dungeons: heroic
Dungeons: mythic
Dungeons: mythic+ up to 15
Raid: LFR
Raid: normal
Raid: heroic
PvP: open world, duels, skirmishes, ect (apologies to PvP players for poor presentation, I just don’t know enough to further categorize)
(And even have Creation Catalyst for bad luck protection.)

So yes, you do need to be in group (as you should in a multi-player game) but no, you do not need to be hardcore, you just have to be willing to play the game.

I am beginning to think these type of posts are just trolling at this point. I mean ‘do the content, get the reward’ is such a simple concept so folks have to be able to comprehend it.

Casual vs hardcore is just a difference of time and interest. I’ve seen casual players, that play no more than a couple hours per day, that parse higher than 16h/d players that defecate in buckets. Time invested doesn’t always mean more skill. Some players just don’t have to work as hard at being good, as some other players do. Sorry if you have a hard time and that you need to work many times harder to keep up with the people that play a 1/5th of what you do.

Why does that matter? You still only get to pick one option lol… I’ve seen the whole page maxed out with options and gotten zero upgrades and I’ve had it to where I only had one option and it was a massive upgrade.

Here’s a pro-tip: You don’t need to be mythic geared or follow some sheepish “BiS” guide in order to complete 15s and heroic raids. As long as you’re a 50th percentile player, skillwise, you don’t even need legendaries to do all those activities either, they just help a little bit.

It’s not to anyone’s benefit. It’s meant to slow everybody down because that’s how you keep people playing the game. Just they gave a PR sounding excuse for doing it because people wouldn’t gripe if it was phrased in a way they wanted to hear. I.E if Blizzard decided to remove tier sets, it would be sold off as a “think of the bottom half of players” rather than “Yeah we just don’t feel like designing these, or around these.” which would be the actual reason for doing so.

Then because of the way it’s phrased, people assume it’s made in their best interest and therefore worship Blizzard for it.

They do this a lot, they knew the change needed to covenants, but they wanted people to be mad, then be happy when they inevitably adjusted it to what everyone said it should be because then they can soak up the “They’re listening to us!” points. They did this with Legendaries, they did this with Azerite Powers as well, it took them until 8.1 to put in the vendor to actually get the piece you wanted if it wasn’t dropping. Something everyone said should have been a thing and literally the same fix they just had in 7.3.5 when they fixed legendaries.

Blizzard creates a problem for their own benefit, and a detriment to players on purpose. They let it fester to piss people off, then they fix it and people pat them on the back. They are the kind of people that would develop a disease, and the cure, unleash it on the world then release the cure a year later to be heralded as heroes.

Here’s a simple concept for you: WoW is a game, not a court of law that seeks your approval about whether every gear reward is appropriate or not.

Rewards are arbitrarily decided for different pieces of content by game developers, and sometimes those decisions are not logical or good for the game.

Shadowlands game developers decided on rewards not with an agenda to make a fun, worthwhile progression experience for millions of players, but to manipulate player behavior for short-term gains and win the approval of a certain smaller audience.

In 9.0 and 9.1, group players were “forced” to do Torghast. Meanwhile, solo players may want to do Torghast, but don’t get any gear reward.

In 9.0 and 9.1, group players were “forced” to do the Maw and Korthia for sockets and conduits. Meanwhile, open world players do Zereth Mortis in 9.2, but don’t get weapon or trinket upgrades.

Players need to be given meaningful rewards for the content that they enjoy doing. It’s OK if elitist players don’t agree with this concept, but it spells doom for WoW or any MMO when devs refuse to reward solo and/or casual players for doing what they enjoy.

I’m not sure that matches the average, or even the median.

But I think that party is a healthy group to design and tune around.

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Giving catch up and and gap fillers doesn’t translate to the game being built around casuals.

And none of us know what the average player is.

Oh, another otherworlder.

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The fact that some people keep assuming I must be a bad player because I think Shadowlands gearing and rewards systems are poorly designed says a lot about those people.

Helpful Hint: Some people may need to do some research on superiority complexes. These complexes are a lot more “complex” (pun intended) than just people thinking they are superior, and come with a host of telltale symptoms.

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nope just keeping it real. You guys are so in denial you dont even now what’s right.

Trying to reason with elitists is a study in uselessness. I stopped trying long ago.

sure babe whatever you say

It seems you only subscribe to troll the forum and tell us how superior you are to mere mortals, which actually means you are the opposite of normal people. But keep patting yourself on the head for showing people how clever and intelligent people can act like 6 year olds who can’t be happy with their cake if Joey next door gets a cookie.

Some dev’s forum alt.

I’ll make my own title. Something like "The Shill Babe. "

yea because I dont do any in-game content right :wink:

you guys are so far from normal it’s laughable. But keep telling yourself that.

Oh wow you know how to insult people. Try again buttercup you’re bad at it

Sure whatever makes you sleep well at night buttercup.

no worries babe

I know you are, but what am I?

Exactly, the forum is filled with denial. Tons of narcissists, tons of megalomania and tons of people that fall for the Dunning–Kruger effect.

Please quote where I said WoW is ‘a court of law that seeks my approval about whether every gear reward is appropriate or not’.

I’ll wait.

/sigh

No, they are not arbitrarily decided.

High difficulty and/or effort content has high end rewards available.

Medium difficulty and/or effort content has medium rewards available.

Low difficulty and/or effort content has low end rewards available.

It is not rocket science.

Your problem is you want high end rewards for low difficulty and/or effort content.

AKA welfare gear.

No, Blizzard didn’t.

Blizzard decided on rewards equivalent to the difficulty and/or effort needed to do the content from which the reward is available.

Which is fair.

You don’t want fair, you want handouts.

Because the content is not difficult enough to necessitate it.

Meaningful rewards equal to the difficulty and/or effort they expend in the content that they enjoy, not welfare gear.

And meaningful rewards equal to the difficulty and/or effort they expend in the content that they enjoy is what they get.

If they would like better or higher end rewards, then they need to do content that is more difficult and/or requires more effort.

Again, not rocket science.

Every bit of content rewards something so solo and/or causal players already receive rewards for doing what they enjoy.

They just don’t get handouts.