So, TWW: what professions will you work on first?

Most people ask, what will you main or start in the next expansion. But for me, being a huge fan of professions, the question almost always is - what character will I play first to start pumping time in a profession?

Generally I first need to know what big changes have been made to the crafting ones; the gatherers can start any time. Except for Tailoring (where the mats dont drop from gathering but from collecting) most of my crafts have a pair makeup - things that are made with ore have mining, things made with herbs have herbalism. My main issue generally is that the crafts dont always match up with the characters I’ve had the most fun playing. So it can be a difficult decision.

So for the rest of you, do the professions of a character matter for when you start playing? If so, which ones do you think you’ll start working on first.

None. I liked professions for best part of 20 years playing this game, but the awful, bloated, overcomplicated for the sake of being overcomplicated DF profession revamp killed them form me. No longer a part the game I enjoy. I don’t see TWW professions being any better.

My characters are double gathering now. The ones that have engineering will keep it for the wormholes and loot-a-rang and a few other fun things, but other than that professions are now dead to me.

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Since work orders make every profession equally accessible to everyone, I go with whatever fits my characters thematically.

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I doubt TWW engineering will be improved. :robot::cloud_with_rain:

I’m going pure gathering this time around, as I always seem to regret going crafting (too expensive for what you get). The money I make gathering will be plenty to buy the gear that others make.

I have my rogue gnome engineer that i have been playing since vanilla, but That’s it, and he’s not even my main. So will probably just do gathering like i always do, make some money, and lvl engineering on rogue much later when i decide i want to play him

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Step 1: Double gathering on my dracthyr to milk that perception racial. Also get the fun farming transmogs.
Step 2: Sell off like 90% of what I farm early for $$$
Step 3: Casually level engineering and alchemy on my main, and blacksmithing on an alt just to feed crafted gear to my main. Assuming we’re still time-gated on profession knowledge points or w/e, I’m content to just stay on top of that each week.

No idea which branch of engineering I’ll be maxing first. But I’ll probably do flasks for alchemy.

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All the smooth brains will say ‘Dur, Imma double gather!’

Plebians. Early Jewel Crafters with the right specializations are going to make bank.

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Step 1.5
Level Earthen as double gatherer to milk finesse racial? :wink:

Perception seems better, but maybe some mega professions 5head has done the math and knows better.

Have you seen the engineering mount?

Crowd Pummeler 2-30 - New Engineering Mount in The War Within - Wowhead News

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I ignore professions. Only expansion I cared about them and had all max on alts was WoD with Garrisons. Any time they require grinding and chores, I just pretend they don’t exist.

That said, I also don’t wear any crafted gear. I’m too cheap to buy materials and I sure as heck wont pay someone to craft me an item

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Same as I ever was: Blacksmith and miner

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https://www.youtube.com/watch?v=sAXZbfLzJUg

Hope it looks good with the Assembled tabard. :robot::thought_balloon:

I have it set up to have all professions on my character set-up, but I’m still tweaking it and probably will still be tweaking up to the release. I plan on mainly playing my Warrior so his Blacksmithing will be necessary, but so will Alchemy, Enchanting, and Jewelcrafting so that’s my Rogue, Mage, and Paladin respectfully.

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It’s a tough question and I’ve been thinking about it a lot (which is why I’m reading this forum post, to see what others are doing. Thank you for your public service).

I could skip it. But I do want to the play the game as designed and professions are part of … uh … character development.

My main is an engineer. It is one of the few professions that rely on past accomplishments, like Jeeves from all the way back to WotLK. I find that the wyrmhole generator far more handy than mage portals, during an expansion I have instant access to all of the current zones (and zones galore from the past). So, in my personal humble point of view, the engineer gives the best overall quality of life in the short and long run.

After that I have to think in terms of alts. Lots of players use the ice cube tray method and fill everything equally, but I think I’ll focus hard on my main and then let my alts trail behind for when I’m looking for something different (and the same) to do. Probably Alchemy to feed my main some pots and flasks.

I wish skinning still gave crit cuz then I would work on that and have that up to max.

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Either alchemy or engineering. Kinda hate the new crafting system though.

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Yea, same here. Another case of fixing what wasn’t broken.

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Once this guy is out of Remix and turned into a normal character, I’m picking up Alchemy. I like being able to provide my guild or raid group with pots and it fits with the RP of the character I wrote.