So their solution for healers was

To just buff every one of them through the atmosphere?

Resto druid is already the worst to fight against in 2’s

mistweaver already takes less damage than a full geared dk

2 Likes

LMFAO what?

7 Likes

Every time i go up against a mw they are usually fistweaving and staying at full health.

Stop attacking it and cc it. Or kite off the blue fae line.

1 Like

And what if the mw is holding the flag and facetanking 5 people while pressing nothing but crane kick?

If 5 people can’t kill a MW, that’s the 5 peoples’ problem.

7 Likes

I think this can be attributed to user error.

you do 0 dam then

you either need to cc fw or swap off it each wall you get dampen/defuse/fort/port etc the mw dies fast the issue is externals when you add a ret and a warrior

1 Like

LOL BUFF? where.

Disc isn’t going to be great. Pally taking nerfs. Rsham not sure about yet. Rdruid getting nerfs.

  • Regrowth initial healing increased by 20%.
  • Regrowth heal over time effect increased by 42%.
  • Rejuvenation healing increased by 25%.
  • Wild Growth healing increased by 15%.
  • Wrath and Starfire damage increased by 90%.
  • Abundance caps at 12 stacks, for a maximum of 60% crit/cost reduction.
  • Cenarion Ward healing increased by 25%.
  • Swiftmend healing increased by 30%.

Idk what changes you are looking at

  • Spiritbloom healing increased by 25%.
  • Living Flame healing increased by 20%.
  • Verdant Embrace healing increased by 35%.
  • Resonating Sphere applies Echo to the first 3 allies it hits (was 5).
  • Cycle of Life now accumulates 10% (was 15%) of your healing over 8 seconds (was 10 seconds).
  • Holy Light healing increased by 40%.
  • Flash of Light healing increased by 30%.
  • Daybreak now restores 2000 mana per Glimmer consumed at level 70 (was 3000).
  • Reclamation now restores up to 12% of Crusader Strike and Holy Shock’s mana cost (was 15%).
  • Glimmer of Light healing and damage is now increased by 4% per target (was 6%).
  • Glimmer of Light damage increased by 10%
  • Healing Stream healing increased by 20%.
  • Healing Surge healing increased by 30%.
  • Healing Wave healing increased by 30%…
2 Likes

now do Disc

…waiting
…waiting

…waiting

Oops, too bad. Healers might actually want to heal :monkey: :monkey: now in PVP.

The sad part to me is that this is just ever so classicly blizz.

The issue is damage can be too spikey, not that there isnt enough healing. Certain damage spikes needed to be tuned down slightly.

Instead they buff every healer rather than nerfing or spreading out some of the burst dmg.

However being a new season for all I know hp pools being way higher will need much higher healing to scale properly IDK. But also on a side note aswell it appears they offset most of their buffs to heals in pvp by buffing pve and nerfing pvp. Itll be interesting to see.

What Patch are you people reading? Disc is getting buffed out the yingyang. Disc will likely be the best healer in the game after these new changes go through. Look at the changes to Harsh Discipline rofl.

  • Harsh Discipline - 35% chance when casting Radiance that your next Penance will be free and casts 3 extra bolts.

  • New talent “Santuary” - Casting Smite reduces enemies next damage ability by 80%

*New Talent “Ultimate Penitence” - Ascend into the air and unleash a massive barrage of Penance bolts damaging enemies and healing friendly targets for 6 seconds. While ascended, gain a shield for 50% of your hp. While ascended, you are immune to knockbacks and crowd control affects.

Those three changes are just a few… there are 2 screens worth of insane Disc changes in the notes. Healing increases, damage increases… It’s pretty much endless. Same for all the other healers except the Disc and Resto Druid changes are completely bonkers.

ew another rng talent

1 Like

It isn’t going to matter lol. You gotta go read the rest of the changes. Those aren’t even scratching the surface.

oh I know

Here you go. Watch this breakdown of the patch notes. Its legit comical.

Everything Looks BROKEN! First Look At ALL Class Changes Coming In Patch 10.2 - YouTube

Get ready for assass rogue pepelaugh

You thought the ret rework was bad

Yeah, because not only did ret do galaxy damage while being unkillable but they made their team unkillable which isn’t really comparable to one spec simply doing a lot of damage.