Hello Rogue forums. It has been a while.
I haven’t touched my poor Rogue since early S1 and, prior to S3 dropping, I am once again evaluating classes to see which I want to main for the season. I’m considering Rogue again because - as per usual - my raid team does not have one.
I have personal issues with Assassination (it feels glacially slow and I’m not a big fan of babysitting two bleeds) and Outlaw (swingy values, Crackshot windows are miserable to play correctly, I was never that good at it), so I’m giving Subtlety another go. I always liked the base idea of Subt: free combo points with Shadow Techniques, Shadowdance windows to allow Ambush (Shadowstrike) hits, big finishers.
But…oh boy does this spec seem to have issues once I dug deeper.
To get to the point, this spec is wildly feast and famine with EVERYTHING revolving entirely around its go window with Flagellation + Shadowblades. Initial impressions was that I race to Shadow Dance as much as possible and hit Symbols in preperation for Shadow Dance.
But no.
You take all the talents that give you extra charges and just hoard everything for Flagellation + Shadowblades. Hit flag, Shadow Dance Symbols and get many finishers as you can in 12 seconds, then once the initial flag falls off (and really you NEED an addon to track this) you then hit Shadowblades, Shadow Dance again, Symbols, pump DPS, Symbols again, pump DPS before flag ends.
Once that ends, congrats! You can get up, take a stretch, and go grab a drink since your DPS absolutely plummets off Niagara Falls until the next flag + Shadowblades.
So I have to ask…is this really intended by the devs? I know most specs these days revolve around their go but this just seems excessive. Backstab/Gloomblade (never taken) are quite possibly the most pathetic fillers in all of WoW right now - they might as well just do 0 damage. Even Shadowstrike - a souped up Ambush, which used to be one of the most feared Rogue abilities - hits for paltry numbers.
Rather than being a spec revolving around stealth benefits and shadow damage (what I feel Subtlety should be all about), Subtlety is really just a ‘Eviscerate as hard as you can with everything stacked together’. It also distorts stat weights - haste is a complete dead stat for Subt since you don’t lack for energy during your go window and your go window is all that matters.
The big culprits here are really Flagellation (GIANT mastery buff that lines up with Shadowblades), Dark Shadow + Danse Macabre (all meaningful damage is just during Shadow Dance), and then the charge stacking talents (Double Dance and Death Perception).
It just seems really unhealthy for the spec. If it were up to me, I would remove Flagellation (or make it a passive talent that activates with Shadow Blades and lower the mastery buff), remove Double Dance and Death Perception, and remove Danse Macabre (which also incentivizes doing a Backstab during Shadow Dance which feels counterintuitive).
Personally I would lean more into the shadow magic aspect of Subtlety:
- Have Subt mastery also buff shadow damage done.
- Change Shadow Blades to cause every finisher to instead strike the target with a shadow clone for shadow damage with every combo point spent. (Would make for an awesome visual as well)
- Merge Weaponmaster and Shadowed Finisher to make Shadowed Strikes: Backstab/Gloomblade and Shadowstrike has a (higher %) chance to strike again in the shadows for shadow damage.
- Move Dark Brew further up the tree and change it to only affect Instant Poison making it deal substantially more damage as shadow and have it give Instant Poison an (increased) chance to proc Shadow Techniques.
- Move Swift Death below Deepening Shadows and have Swift Death instead lower the cooldown of Symbols of Death per combo point spent.
- Give more synergies with stealth to Subtlety. The fact that Subtlety doesn’t actually want the Subterfuge talent is baffling design.