So now that Living Flame is gutted

Oh not it’s GUTTED! best DPS in the game got a small nerf. Guess it’s OVER. FUN DETECTED.

What FOTM are you planning to roll now that fire mage is useless? I mean, They’re still the top DPS, but they DID get a nerf so we need to reroll to the next top thing

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The duration was halved and travel speed was reduced. That duration still ticks down while it’s in the process of travelling to the target. Imo it’s basically gutted in pvp and in pve unless you plan on casting in melee range for every fight, it’s also a heavy nerf.

Icy veins will be my new go-to rune and living flame will only be taken in aoe fights like menagerie.

use it in melee range

No it isn’t. You can send Ice Lances for 6 straight seconds (four casts) and it won’t equal one Starsurge amount of damage.

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Well, there’s your problem: You saw a spell with a travel time that takes up duration, and your first thought wasn’t to use it in melee range?!

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+1

Nerf was completely unjustified and the spell went from quite good to being unbelievably bad. Anyone trying to minimize that in this thread is genuinely clueless and should simply be ignored

This is just a lie. Starsurge hits for around 300-350. My mage isn’t 40 yet and ice lance hits for around 50 damage baseline. So without a freeze effect 4 of those would be 200 damage. BUT it’s not meant to hit like that.

4 hits against a frozen target is around 140 damage. Four of those would be 560 damage.

Like, I don’t expect people on the forums to understand basic math, but you had all the time in the world and still couldn’t be bothered to try.

I get the essence of what you’re saying but… Can you clarify exactly what you mean?

Like there is a counter play that people aren’t doing because they’re “bad”? I.e. The mage presses their living bomb button, now it’s on you. So you’re saying there is like a secret input of movements you can do to remove it that is beyond the skill of any casual player? Left right left, jump, forward, spin and boom you outplayed the spell?

You are comparing ice lance in its most optimal use case instead in every instance. Might as well factor in it critting every time and claim it’s amazing despite no mages ever running it.

At the highest possible uptime it’s 1-2 ice lances against a frozen target every 15 seconds, realistically less because people have so much mobility to break roots in SoD. It’s a terrible rune made worse by the FoF /Frostbite interaction where they override each other every proc.

Instead of just impractical theory crafting and assuming you are right why not look at the use cases in the game and observe no one plays icelance instead of living bomb, why do you think that is?

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Dry your eyes mate, mages are still in a fantastic spot compared to many others

Living bomb and living flame are two separate spells.

As a paladin or shaman you can freedom and walk out of it for 0 damage. As a rogue you can sprint or shadow step. As a warrior you can charge or intercept. As a priest you can dispel any slow/root effect and walk away. You get the idea now? Anyone could trinket any slow or root, anyone cap fap and just walk away resulting in 0 damage from living flame. Now that it’s 14% slower and 10 sec shorter you don’t even need a cool down to get away from it.

Not sure if your druid is in strength gear or…
idk, you might wanna check yourself out.
I’m averaging 550-600 Starsurge hits.

I cannot remember what nerd was asking for mage nerfs and wished me ill will for my mage…

But the mage nerfs missed me still lol. Living flame is trashtier and i never used it.

Sucks to suck nerd.

Mages should not do that much damage… Since you have the lowest health, no armor and you run oom fast. You should just stand there and let me 2 shot to you.

Crit or normal hit? Because that’s a VERY different thing. We have a boomkind in like 180 damage gear who hits non crit around 350ish.

I used this spell today. I was at max range. The mob was walking away from me when I cast it. The flame snaked it’s way to the target… eventually getting to it… and FINALLY after reaching the mob… it immediately ended it’s “duration” and caused NO damage. I think the 10 seconds should start ticking when it actually hits its target.

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Yeah, it’s extremely situational now… unless your target is not moving much and you cast it when you’re very close, it just doesn’t do much.

If it spawned under under the targets feet it could tick at least once. After I’ve dueled and used it in PvP the past week it’s so bad now I’ve totally stopped using it. It’s worse than arcane surge or even icy veins, which AS needs to be totally reworked and feels bad to use and to play against. Icy Veins is extremely underwhelming and seems more like what other classes get as persistent passives than a 3 min CD.

He’s right though. Reducing the travel time too was a kick in the nuts. The spell is absolutely gutted.

He didn’t say the damage per tick changed. He said the amount of ticks changed. Thus, less damage.