So much for tanks in rbgs

Had a single fury warrior just wear me down. Maybe they are over the top, but the self heals along with damage was just dumb. whats the point of tanks exactly?

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I mean you arent supposed to be invincible to a single dps, and it probably took like 5 minutes to kill you. Your team had all day to come defend.

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That shouldn’t happen. What tank? I pretty much am immune to Fury, rogue etc as Prot War.

Yes you are. It should take 3-4 Dps to kill you without a healer. That is good tank balance.

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We may just have to agree to disagree on this one. Idk if id be for them being literally indefinitely invincible, so cds healing etc rotating back up, to 2 dps.

Looks like hes guardian. It took me on my feral and a ret pally 3 minutes to kill one in AB yesterday. It took two fully parsed incarns lol. Imo that is still extremely powerful base defense and gives a ton of time for the team to rotate

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It’s not indefinitely invincible. Tanks should handle 3-4 Dps without a healer. That’s why there are stacks on the FC. So when stacks get too 6+ it creates a go opportunity for offense.

If a single Dps is killing a Tank that is horrifically unbalanced. A single Dps shouldn’t kill an FC unless they got 12+ stacks.

In Blitz I had a rogue on me at 11 stacks then a 2nd rogue jumped me at 15 stacks. With the 1 healer and me tanking I survived and capped. That’s how Tanks should be.

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We’re just on different pages here then, and op could clarify the situation. I wasn’t thinking along the lines of FC / stacks. The way he typed it “had a single fury warrior just wear me down” sounds like he died to one 1v1 in some extraneous situation like base sitting. Seems like the expectation is that a fury warrior cant ever wear him down.

I dont disagree with anything that you said regarding FCs

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Agree.

The OP might not be geared either. Looking at their profile now they are very undergeared.

They shouldn’t. If a Fury warrior brings me below 70% HP I’m offended. I play Prot War though. I should be immune to melee. I do have 10 epics and 9 sockets though. I’m sweaty.

With that said Fury isn’t that strong. Something else seems to be going on here and more info is needed.

Good.

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This would go back to the indefinitely invincible comment then. Id just be opposed to that amount of self healing combined with EHP out of principle. Imo, the amount of time that it takes to kill a tank is more important than if they have to be banned from dueling tournaments b/c they literally cant die ever 1v1.

Probably. It took 60 million damage to kill that guardian that i referenced up above, and he just sat there like he was tanking a raid boss getting parsed on. While i have yet to play guardian this expac, i do play feral, and i cant imagine that a fully engaged guardian would ever actually die to a fury warrior. maybe a stalemate worst case.

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Fought a prot warrior earlier today in AB. Definitely did not want to actually try to kill them solo as they had 11 million health and tons of roots but I was able to get a cyclone off on them and put a cap on the flag before their team came and took it back.
I hadn’t actually fought a prot warrior solo in blitz before, so I had no idea what I was doing versus them. They weren’t able to kill me and I probably would have been able to take them out after awhile, not that it would have been worth the time though.

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Against 1 player Tanks should be immune. Full stop. Tanks are designed to sustain vs multiple attackers. They need to fill that role and tank them with extra damage stacks from FC.

Disagree it’s perfect balance.

A tank should never die 1v1 and PvP should never be balanced around 1v1. It should be balanced around Blitz and objectives.

That’s how Tanks should be. It should take 3-4 Dps to kill them and that is good balance/design.

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:rofl: :rofl: :rofl: :rofl: :rofl:

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That’s a baby Prot War I have 13.5 mil in Blitz and in regular BGs almost 15 mil.

Careful against geared ones. My shield charge does 1.4 mil and sudden death executes hit for 1.5mil. Demo increases dmg you take by 20% then Avatar is another 20% so with CDs up I kill a lot of Dps and just execute them.

Last blitz I had 6 KBs I should always kill a Dps solo. You were smart to CC though.

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So the claim is then that they should be indefinitely invincible to 2 players. Im okay with you wanting it that way as a tank player, i just don’t personally support that game design. Like i said, i take issue with the healing, not the EHP or taking X amount of time to kill. Its the invincible aspect of it.

Id argue that tank survivability, including its 1v1, is a huge aspect of how its balanced in any sort of rated BG. While we dont balance the game on classes individual 1v1s, we do balance on whether or not they are invincible

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Not sure why you are laughing. PvP should be balanced around the 3 Class roles and objectives.

With that said a Rogue hasn’t killed me this expansion. When they open on me I’m like awwww look at the lil fella.

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Fair enough. Yes I think a Tank who knows their class should be able to sustain indefinitely alone vs 2 dps if they have no flag debuffs. Since tanks being killed should be balanced around a certain amount of stacks of flag debuffs.

The healing is fine and is reliant on EHP. Having good mitigation, CD use, passives should bolster your sustain so you can effectively tank infinitely “UNTIL” stacks reach a certain point.

Unless you do timed CC on healers and the Tank and have 4 Dps just funnel CDs into them all at once to burst them. Although as Prot I do have a cheat death so you have to get that out of the way first. It don’t matter how many Dps you got not killing me through it. (which then comes down too Dps knowing how to counter tanks)

Most Dps just don’t take the time to understand mechanics or Tanks because they are well…I won’t say to be nice. Dps need to learn how to counter and can’t just expect to Dps and win.

Tanks get a lot of undeserved hate but we need more Tank participation not less.

Yea Tanks should be immune to a single Dps. That Dps should call for help. Or find someone else. That is perfect balance.

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This is who i think should be doing the healing (healers), and as you mentioned, the way to kill the tank w/ a healer would be to address the healer.

I just disagree. I don’t think that a tank sitting ST in an RBG should indefinitely lock down the node without a massively disproportionate commitment to displace them, not even factoring in the tanks team rotating to help them. but we’re basically circling the drain on personal opinions here, so is what it is

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Yea I mean that just isn’t the game anymore. Dps and Tanks both have sustain and that isn’t even counting hybrids. I’m not completely disagreeing with you though.

I just think Tanks should be Tanky and their sustain should be fine vs 1-2 Dps unless they have stacks. This is why we have this mechanic. So Tanks can eventually die. If anything I think most Tanks need buffs to their mitigation and healing so they can fit this role better.

Nothing wrong with that. We have different thoughts on class and game design.

I want to see a future where Tanks are as needed and loved as Healers and the game is balanced around the 3 Class roles.

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Tanks don’t belong in PvP.

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It would be kind of hard to exclude an entire role of specs from PvP though and could just as easily make the argument healers don’t belong in PvP either.

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I will warn you that this can lead to account closure. A blue has recently told us that it’s not just language that is harrassment but telling people not to play, stop queing, throwing are against the ToS and will lead to your account being closed.

When people say this in game I just report them. It’s toxic and this isn’t needed in the community. Furthermore it’s really weird that WoW is the ONLY PvP game where there is hate toward Tanks. It’s just weird.

Hopefully we can eliminate this toxicity and Tank participation can flourish in WoW like other games. I hope you find peace and can reflect on your views.

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