Well report it to Blizzard ingame and hopefully some bored intern will get the ticket and get it done. Just 1 little update. What can possibly go wrong?
While you are at it, maybe take a look under the hood of the DF Beta and figure out their talent and spellbook fiasco. It’s probably just a line of code but it sure has them stumped and it’s pretty character breaking (like you can’t actually play the game in any meaningful way) when it happens…and it often happens.
I dunno, probably less than permanent combat locks in Korthia, them having to severely nerf the final raid of the expansion so badly that the fights are unrecognizable from what they were from World First?
More like “it’s not breaking anything or preventing anyone from obtaining or doing anything so why pull any kind of dev resources on other facets of the game in actual need of their time and attention to fix”.
Void Elves have an orb that they can teleport out to a second island in their starting zone with a cave and what not. Did you know that, Galabris? A much more complex interaction than stepping on a teleporter.
I’m guessing this all has to do with the buggy way the quest started out before the change. In trying to fix the quest to make it work, making it repeatable, they must have flagged the city to be accessible to the quest character. And when they altered it further to remove the rep requirement they disabled the flag on the wrong group of characters, leaving it on the character associated with the achievement and not Mechagnome racial characters
I tested it all myself, I can remember being able to get to the city with my Mechagnomes. Now I can’t and I’m currently standing in Mechagon City right now as the Nelf that did the quest. I shouldn’t be able to do that, the only ones who should be able to access the city are Mechagnomes. The Rift, Shadowforge, the section of Suramar and the Vindicar are only accessible by their respective races
It’s sucked that you are getting nothing but auto-replies from Blizz. Hopefully they fix this so that newer Mechagnomes can go to their city instance. RPG game that limits the RP.
No, the idea that developer should invest resources into areas that have no actual purpose is dumb.
Any place that doesn’t have a purpose should have a purpose. This is what is fun about the Dragon Isles. If you go on top of that mountain, there’s almost always a dragon glyph or an explorer’s satchel, rewarding you meaningful for exploration.
If exploration has no reward, people aren’t going to explore. In old-school RPGs, often the best gear was hidden out of the way, exploration was not just something you do but a means to find exploration rewards.
Also, this doesn’t have “zero negative impact”, it not only would cost resources to resolve this issue, but also creates more problems for players who might be confused why they need to unlock Mechagnome again after unlocking it.
This whole issue is fake news, let’s be real about that. Being able to hang out in an uninstanced copy of a zone is not really Blizzard’s design intent. This isn’t a bug per-say as this was never something Blizzard meant to give you access to.
Weren’t you out to prove me wrong last night, then, clearly, you’ve failed and now you’re just saying it’s dumb in general? When we’re asking back what we had before?
It isn’t that anyone is arguing it’s GOOD that access to the area is gone. The argument, which has yet to have an actual defense, is that it isn’t a problem worthy of Blizzard to actually solve at this moment in time.
There are degrees of bugs/issues. This is maybe 1 notch above fixing quest text typos. It’s a bottom priority type of issue/ticket a dev to look at and resolve and contrary to what some gnome wants to think, probably is more complicated than “setting a flag”. You all don’t know how laughable it is how often tech folks get told “it’s just a button. How hard can it be”…and yet how common it is to hear that. You’re free to think that the fix must be simple, but unless you’ve literally somehow replicated WoW to a private environment and implemented this “simple flag update” and went through full blown testing, you don’t actually know.
Everywhere in the tech space, bugs get assigned a severity and priority level. What you need to explain is, objectively, how this zone being “broken” is actually harming the game. If it stopped people from unlocking mechagnomes, you’d have an argument. If it stopped people making a mechagnome from leaving, you’d have an argument. If there was somehow quests or things to collect it would be far less of a problem, but still you’d have something of an argument.
You can take this as me being a mean jerk, but I can assure you it’s just being realistic and my attempt at helping you (and others) in getting some perspective and better understanding. We can disagree, but that doesn’t make me wrong. I’m next to never actually wrong and I own up to when I am. If you (or others) can come up with an actual game breaking problem, I’m all ears.
Yep, because bungling part of the content that comes with an allied race isn’t a problem. You do know they were touted as an entire expansion’s feature, right?
Because an entire map area being inaccessible is A-Okay and little more than text now.
Then get a job at Blizzard and do it. I could link you a story where a player did just that with a different game company. Literally got hired on just to fix a bug and then quit.
There is no way for you to objectively and definitively know that is the correct solution and there is/will be no other unintended consequence. It might very well be, but as players, that isn’t our call.
And even “if” it was, again, there is so little “need” to do so. That’s your biggest problem. This bug/issue is literally so inconsequential that even hotfixing it has no real benefit to the game as a whole. Literally mobs not spawning for the Tauren start area would be a way bigger issue to solve ASAP than fixing this would be. That’s literally the level of priority here.
I’m not going to around in circles here. Obviously we disagree, but unless you’re going to come up with actual rebuttals or new viewpoints, we’re just going to talk in circles and I’d rather go sit in actual mechagon isle for my daily Rustfeather mount chance, which is actual game content, than argue here.
Going to California to live on government assistance from underpaid work seems like a bad idea. And this is a bad analogy. We literally pay a subscription for this game.
How about not breaking an expansion feature and having a quality game?
But, yes, we do disagree and I’m fine with that. I do think it’s an issue that needs to be addressed. I was promised something with Mechagnomes and I do not have it. In fact, it was actively taken away from people who DID have it, it seems.
I thought it was super weird that the teleporter didn’t work but the city was populated with named NPCs that were clearly visible from the ramp. That’s just bizarre that they wouldn’t just open it up automatically for mechagnomes. Even if the quest could still be done multiple times per account, they shouldn’t be locked out of their own city.