So marksmanship is losing pets LOL is that a joke?

Pretty out of touch. I rarely use pets, but I have on occasion pulled out my trusty wolf to pop a lust/hero. I usually just leave my pet out for the boss and take minor DPS loss but to remove the option? I’ll never invite a MM hunter to group unless I had a hero class

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Oh-kay.
Should we go back to where we would have to farm for librams or activatable items that have limited uses because a very small number of people for some reason loved that? No one arguing in good faith would ever say that.

There’s two other specializations that are about pets whereas Marksmanship for the past decade has been about not having pets by and large. It ain’t about the “90%” if you want to call it that but rather what makes sense in terms of how the specialization is designed.


You can, and should, extend this to other classes:
Rogues should lose Snore and Sleep and have it be baked into the class as a passive.
When picking Grimoire of Sacrifice, you shouldn’t have your pet respawn every single time you die making you lose the buff.

Trying to remember other examples but I’m blanking right now as a lot of the more popular examples of these have been reworked over the years (want to go back to when Holy’s big cooldown was to scream at people to click the lightwell?). But the point is that making a change that makes the thing feel better because it follows the actual class and specialization fantasy and identity will always make more sense than going against it.

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Same.

Druid is getting symbiosis back, so I guess I might just abandon hunter now and spend even more time on boomie. Blizzard’s class fantasy since Legion is slowly stripping all the fun from the specs I enjoy.

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It could be as simple as changing colors or bird type. Like how you can modify your flare color with a glyph.
No telling until we see how it functions on beta.

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But do you want to play survival with a ranged weapon? It’s a class rework, so it’s not that surprising to me. Of course, I main demo so I am used to my class randomly transforming…

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I prefer survival as melee but I fully get behind having the ranged option for survival should of been kept.

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I really don’t see the fuss. From my very small foray into hunters, if you want pet gameplay, you’re just gonna play bm anyway since mm barely makes use of them.

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Good thing no one did.

Phew, good thing the redesign is removing pets then and not forcing one.

This is more of like bad faith arguing. You are comparing an option that players had that did not hurt the spec at all, required 0 design input because it was a suboptimal option to the another class CD. Are we going to compare priest levitate to rogue stealth next?

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They are removing Lone Wolf and giving MM a Eagle Pet that they must use and have no option to use their tamable pets instead.

Because they didn’t want to change Lone Wolf so hunters can choose which perks they want from pet families they choose OR to give hunters Lust/Hero as a button not tied to pets.

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They’re even gaining baseline lust, so no more incessant complaining about having to call and dismiss pet whenever they had to lust.

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Calling the eagle a pet might be misleading. From what I read, I get the distinct impression it’s no more a pet than the owl in sentinel is (or rather was, since it looks like that changed too.)

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I concur it’s not a controllable pet from what it sounds like (like Dire Beats, Wild imps etc). However doesn’t mean we shouldn’t be able to choose a pet to be our “eagle” instead or a choice node to have direct control of our pet.

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We can only hope there will be glyphs or something. Could be fun to replace it with my wolfhawk. Pretend that’s what my mount is doing when I am in combat.

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My first impression was the eagle was going to be a proc, in and out of battle, not really something we control. Could be wrong. I’ve been MM since I made my hunter in Wotlk, and this change has the potential to put me off hunters entirely. I don’t like BM or Surv.

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The blue posts are pretty insistent on the eagle “descending from the sky” which supports the idea that it’s not always following us around. Heh, that being said, how is it it going to be a spotter if I am inside or underground?

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Except I am pretty sure the flash is pretty bonkers tough and the speedforce itself can like intervene and save his life (among other timey wimey shenegians)…not that, realistically, any foe has next to no prayer against him. Flash is like, low key high key fr fr fr like the most OP comic superhero outside of superman himself. His brain processes everything at speeds that are just unreal and by the time the thought was even beginning to form in your mind (let alone send the signal to your body to act upon it), Flash could literally unwind the universe by going back in time and stopping the big bang or whatever nonsense comic writers come up with.

Seems pretty fitting with BM hunters actually since content the 99.9% do doesn’t have the “squishy” actually matter OR they get up to difficulty levels that demand perfection from everyone else outside an immunity (which hunters have) you get squished. So really there is only this razor thing edge where the inherent “tankiness” vs “squishiness” of a hunter vs mage vs whatever may matter.

And Blizzard could update a number in the code somewhere and buff hunter “tankiness” to whatever whereas it takes fundamental changes to casters to put any of them on par with BM hunters and their natural mobility (or Blizzard giving them the MM treatment and arbitrarily having some of their abilities have cast times or whatnot).

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The new talent tree describes it as a cunning spec pet, and Roar of Sacrifice seems to turn your bird off for the duration of the buff. So looks like if you take that CD most of your talents get temporarily disabled while the bird isn’t in the sky.

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Yeah but I don’t want a pet AT ALL. Like not see it whatsoever.

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Also it would make Hunter the only class that requires you to play with a pet.

Affliction and Destruction warlocks have an option to sacrifice their demon (been in the game since Vanilla too) and Blood and Frost DK’s spawn a ghoul for a few seconds and it isn’t a permanent pet.

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Okay…this is a decent change.

Unless popping lust my MM was 99% fulltime lonewolf anyway.

If I wanted a pet, that is what BM is for. NGL I miss lonewolf in classic. I see less point to run MM there. Since like said…if running a pet anyway, BM.

SV…is a grey area. It gets black arrow in classic. A decent caveat I can live with.

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