So marksmanship is losing pets LOL is that a joke?

Well, you are talking to a Sonic fan tbh. :stuck_out_tongue_closed_eyes:

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In all seriousness, I always went Knuckles or tails where it was an option, wall crawling like Tobey Mcquire was just always too fun to refuse. Also made the darn emeralds easier.

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Limiting MM to an obligatory falcon sounds like a good idea on the surface, since it would allow you to make use of the fact that it’s a bird specifically in their abilities instead of just being a generic pet.

However there’s way too many cool bird models to just throw them all away for a standard issue falcon.

At the very least you should be able to skin your Falcon to any bird pet.

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: starts reading the thread and sees people upset, confused, etc. :
: skips a lot of the thread and hits the bottom and finds that the discussion is now Sonic, Knuckles, and Tails :

:rofl:

I love these forums.

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In SA2, finding the pieces of the master emerald took me quite some time.

But I really loved his stages.

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Well, if they’re taking pets away from MM, can they please just increase the pet damage and take BM back down to one pet?

I’m a hunter, not a zookeeper, for crying out loud. The whole, “This is my faithful animal companion” thing is just shot by having two out at all times and a third and/or fourth in most extended combat. Like…I’m not Snow White! I have not summoned the entire forest to sweep this cottage.

THERE CAN ONLY BE ONE!

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I like the idea of a petless hunter but they should probably just make Lone Wolf also give the hunter lust baseline since that’s the main issue of contention.

The single pet hunter is just so iconic in my mind, they would have to either change Lone Wolf to be a lust talent, or give BM hunters the option to have only one pet.

I hope it’s just some passive that I don’t have to see.

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I mean, that is BEASTmaster’s whole schtick, we summon infinite beasts. Our whole identity IS pet husbandry, that just usually shows up in the form for the longest time of rare and unusual pet types, not necessarily numbers.

Snow White WISHES she could do this… whistles and watches as an entire village is torn to ribbons by the fiery fangs and claws of thousands of Hellhounds

Not even a hard thing to do, just adjust the damage% for single pets without AC.

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If folks want pets to be out and running about, you got two other specializations which both to a greater degree have pet mechanics built into them (unless they removed the thing from Survival that makes you and your pet attack the same target).

Marksmanship is about taking aim and then shooting at an extended range. An eagle that marks your targets makes perfect sense for that, rather than a full-on pet.


This change makes sense both gameplay-wise and thematically. Marksmanship hunters by and large have been running with Lone Hunter ever since that became a talent for this reason. If you don’t like it…

Why not play one of the other two specializations? Makes a whole lot more sense.

If I want to play with demons, I play demonology.
If I want to play with damage over time, I play affliction.
If I want to play with direct damage, I play destruction.

So… from a warlock perspective that’s also a pet class, can’t say it makes perfect sense. Especially when Grimoire of Sacrifice has been a talent for absolutely ages. Less relevant now because of DPS numbers but, it makes sense that the non-pet specialization has it. Why wouldn’t it make sense to give a non-pet based hunter specialization something which fits the class fantasy of being a marksman hunter way more?

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If I wanted to play those specializations, I’d already be playing them. I like being able to pull out a pet when necessary instead of needing to completely swap spec every time I want to try and solo something.

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This would insinuate that it isn’t possible for marksmanship hunters to solo anything. Can’t say I agree with that.

I have been running around doing stuff as Affliction, solo:ing content, when I used
Grimoire of Sacrifice. Less so for Destruction because it generally speaking didn’t like it, but again, if one were to make a parallel … that’d be putting Destruction somewhere closer to Survival as a non-pet based specialization but pet-utilizing specializtion.


Pets in this regard ain’t really the solution to this. It is way better to build a strong specialization that knows what it wants to be and… most people have used Lone Hunter for this exact reason since Warlords of Draenor. Meaning that this has been Marksmanship’s identity largely for about a decade at this point.

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If someone didn’t say it - that’s happening too.

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Eh, I very vividly remember some MM hunters talking about ‘being forced to use a pet’ so this tracks lol.

Monkey’s paw strikes again.

MM having an eagle forced upon them, is stupid though.

Many hunters, like gnomes or goblins, aren’t thematically fitting in with that.

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I didn’t say that it was impossible. Just that it’s significantly easier when you have a pocket tank that you can pull out when necessary. And nothing they’ve said about upcoming changes gives even the slightest hint that they’ve given any thought to our survivability without a pet to back us up.

And they tried taking our pet away in WoD as well. That went over like a lead balloon.

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I dislike having pets, because I don’t like how it works with Survival and I hate having two pets for BM. Marksman, to me, doesn’t make much sense for pets. So I love Lone Wolf.

I don’t know if this eagle thing shows up as a “pet” or if it’s just passives. I hope it’s just passives.

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For some definition of a single pet. You still got the zoo going on with dire beast and stampede

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From what I’ve seen, yeah it works like rogue’s pistol shot (the rogue doesn’t actually have a gun), it’s not really a pet but there’s certainly abilities themed around the eagle itself.

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I’ll be interested to see how it plays out.

If this is the replacement for Lone Wolf, then hopefully it works well!

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I would say there is a caveat to this.

Sure there are specs with a similar mechanical/execution difficulty as BM…off the top of my head destro and ESPECIALLY fury warrior comes to mind but BM hunters offer a very unique perk in that it is exceptionally easy to play AND has no downsides to the role.

Whether it is melee having to move out of attack ranges and chase moving targets or range having to always keep on the move which hurts their DPS or, at best, requires WAY more prep and planning to minimize the moving or plan CDs accordingly, BM hunters can herp a derp and do 100% of their full damage without a care in the world.

They also bring the highly coveted hero/lust buff which is a godsend in small group content (or an extra defensive if someone else has hero/lust covered) and have a highly effective immunity and death avoid.

As a package deal, BM has it way too good I’d argue but I’d also argue it’s good/healthy for the game to have babymode/training wheel specs for baduals and general left of bell curve players so they have SOMETHING to gravitate towards in hopes of not being just total dead weight. I’d say those easy specs should be somewhat subpar when it comes to maximizing output against objectively more difficult specs/playstyles, but meh that’s beside the point.

I think forcing MM hunters to lose the pet is just dumb. It’s just going to “force” more people into the babymode BM spec with the justification that they get to keep their companion.

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