He isn’t the decider. The truth is, casual on this forum means “bad”. There are actual players who are casual in a general MMO sense, but you can casually raid Mythic and nobody on this forum will accept the definition of “casual” as someone who plays 6 hours a week and still has CE. When we say “casual” on GD, we know that this actually means “bad at this game”.
I know you like to think of the overwhelming majority of human beings as actually being subhuman, while you consider you and your top .1% buddies to be god-like. With a trash attitude like that, it’s really no wonder that the playerbase is toxic and people who actually want to play with friends rather than wear their pixel achievements on their sleeves as a sign of evolutionary superiority are leaving for games where the developers want them to enjoy playing.
As you have so eloquently stated before, only those in the top few % of elites actually have opinions, and thus only you count. You are able to discount 99% of opinions because “those people are bad”. Thus the royal “we”. How fitting that you think you should be worshipped as royalty by people who think you are a trash human being.
IMO number 3 and number 5 are the two that matter.
They’re not trash human beings, they just literally don’t even play the same game. They play WORLD of warcraft, not world of WARCRAFT, and given they don’t even play world of WARCRAFT, I don’t care for their opinions about it.
Mythic raid gear isn’t going to help you in that department. It’s not the gear holding you back.
No, it should look like white level 1 gear. That would be Awesome!
It doesn’t matter.
Oh not this old chestnut again. It’s not about “high end gear”. It never has been. You’re missing the point. It’s about character progression. If you hit a wall in character progression you have 2 possible outcomes. 1. It’s good because then you can switch to alt cause you’re finished with that character. 2. It’s bad cause now you’re basically stuck in an rpg where a core tenant (character progression) has been denied to you. Now that denial may be of your own making but it sucks regardless.
Okay.
Players can progress in Korthia by grinding for rep and archivist research to get tier 6 / 233 gear.
Players can progress in ZM by grinding for Sandworn Relics to purchase 246 gear.
What I would like to see is a progression system not tied to gear at all, at endgame. Something that could lead to unique gameplay; something at endgame that would lead to a desire to join a guild for reasons other than Raiding, something like . . .
A SHIPBUILDING PROFESSION!
Let the raiders have their gear, casuals can have their fun!
I am aware. Blizz has put in a lot of open world progression lately. The issue is they keep fumbling the implementation. Do you not recall the tier 5/6 korthia rep gate debacle? Blizz didn’t fix that until 9.1.5. so all the so called casuals got screwed.
Meanwhile m+ and raiding herpaderped along their merry way with no where near the level of shenanigans being pulled on them.
There’s a point where you stop progressing regardless of what you’re doing though, so that’s kind of a non-point. In reality, it takes longer for someone only doing open world content to max out on gear for what’s “available” to them as it does for someone who does raiding, m+ or pvp. So why is that the group that complains?
I already answered that. The issue is in the implementation. The Korthia rep gate/tier lock debacle is proof pudding.
because there’s no one pace of casual gear acquisition that makes everyone happy. the “want to max out in a week and then complain there’s nothing to do” crowd and the “want to spend the entire patch grinding to good gear” crowd will never find a middle ground.
The game is an RPG and one of the key factors in RPG’s is further developing your character. When people can no longer further their character on the way they like to play, that will cause problems.
In my opinion, everyone should be able to play on the same playing field in terms of power. Harder content should make people get their much quicker than people that play solo.
Okay.
9.2 solves that issue. Sounds like we don’t need to keep talking about this.
Becoming more powerful is fun. It’s the goal not the means to a goal.
Why play the game if you’re getting basically hand me downs for doing so? Also, the absolute best gear is needed for PvP. According to the devs an ilvl is 1% of effectiveness. So as it stands casuals are like 30% less effective than a max geared player.
I tried that the other day. Every single group was a real money carry group. I know this because I looked up the .com address they listed.
You don’t know that. The PTR is useless. Where was your argument for the 9.1 PTR? See what I mean? The fact is, until it goes live, none of us know in what classic Blizz fashion they may drop the ball once again (cough mage tower cough). Likely will have to wait till 9.2.5 till they fix it if passed performance is to be used as a projection.