I believe that those actively practicing and making the effort, such as the Shaman GM with 700 days play-time (yes, 700 days), have a better idea of what is feasible.
Having 40 competent players isn’t an issue for… you know, hardcore raiding guilds. Here is an excerpt from another post:
There have been major strides in leveling in the past decade. It isn’t 2005 where only Hunters can level quickly. With what I know, it is feasible, and I am curious about what the best guilds will be capable with, considering how insane the amount of work they are putting into leveling has been. If you want to learn more, join a hardcore guild, as I am not going to post for you any of my work. Check out that list above for some good ones.
No, they aren’t. We know that they aren’t exact. None of us think that. I’m glad we agree. Now, did you know that the speed-levelers putting thousands of hours into practice know that as well? Yeah, they aren’t stupid.
That is a genuine concern, and we’ll see how it all plays out. Although, my guess is that stronger 1.12 talents will balance out or increase leveling performance.
That is all considered in speed-leveling.
I am not trying to derail your arguments, but there is a lot you don’t know about speed-leveling and the speed-leveling community. Please look into it. Check out some public guides, practice streams (not endorsing any illegal activity), discussions on discords and podcasts, and active figureheads in the community. It very much appears to me that there is a lot you need to catch up on.
No, you said that dungeon blues are better than MC gear. But if MC gear also gets a rise, then the progression is maintained.
MC is going to be easier in MC gear too. MC is going to be easier not even because of gear but because of prior knowledge.
Anyone obsessing that Vanilla’s raiding isn’t “hard enough” needs to quit thinking of this as 2004. Just like Private Servers aren’t accurate to 2004, Classic is an authentic recreation, not a precise redelivery.
Anything significant would be noticed. My guild only downed two or three bosses in Naxx, so I can’t say anything about that raid specifically, but everything else is about the same as it was in Vanilla. Of course you can keep saying “no original data” and nobody can prove otherwise, but it’s a weak argument, especially when most people haven’t even played on a pserver, so they don’t even know what they are talking about because they lack any experience with it. I love how it seems like so many people are experts how they keep saying that raids are “so wrong” on pservers, but yet they fail to give ANY examples. Nostalrius was shut down over 3 years ago, it’s crazy to think other pservers haven’t made improvements, which is what it seems like people think when one of the only things they can argue is “B-b-b-but B-b-bb-blizzard said Nost values were wrong!”
I am not trying to derail your dreams, I truly wish you well, but consider this from the perspective a venn diagram for a moment…
Speed leveling community is X
Hard core Raid community is Y
Just how many X players are also Y players? Are there really enough of the X community that also are part of Y to make up your roster?
Will they all be on the same server?
Will they all show up as promised in addition to all the other long laundry list of things you guys need to consider? I know that you guys are serious business, it’s just that there are so many little things needed to get it all done in no joke 7 days… 7 actual days, not just played but real 7 days…
Can you get it done before re-set? What do you do if the servers crash for a few hrs? You’re kinda hooped if that takes place and the goal is dead right there because not only are you out the time but you might actually be out some progress; that does happen on server crash occasionally.
Any way, you guys should make a forum thread or something when the new servers open. (on the new forums when they open)
And post up the progress of the team, because it’s going to be a massive team effort, there is literally no way around that… You’re gonna need a lot more than just your raid crew, but a whole team of players leveling who’re not going to raid initially but only for logistics support (very much needed)
And you’re gonna need a PVE server because a PVP server is out of the question, way too much can go wrong there.
Also the strategies that I see on the “modern” posts from private server information are largely the same as the ones from Vanilla. Drag Golly’s Dogs away till their noses extinguish etc. A few “quirky methods” like some of the extreme Hunter kite-tanking adds, but I swear we tried some of those in Classic and they added mechanics to not let boss adds go too far.
Again. Private server raids are literally 50% easier. They are all missing key mechanics. They are all undertunes correctly. I have been on private servers. Literally every single one is so easy, it’s not even funny.