The only, sole reason why I can envision that they don’t want to make HC TBC is because some of the raids have death mechanics, or because… idk. The only example I can think of, off the top of my head, is Teron Gorefiend, where you have to die to do the boss fight. THIS, however, is not really an excuse, rather a cop out. There are easy enough work arounds to solve these problems. I was really excited when I thought that HC TBC was becoming a thing… and with it not, is very much a gigantic let down.
Teron Gorefiend has a death mechanic, good luck ever clearing heroic blood furnace, good luck with brutallus, btw most guilds I’ve ever raided with choose to simply not heal burn targets and soulstone the person instead of spending the mana to heal them, so you’ll just never clear brutallus.
Shade of Aran in Kara is perfectly capable of wiping your raid. The trash in kara is perfectly capable of wiping your raid, did you guys forget about the skeleton mages before opera? That freeze the tank and clear their threat table? Yeah I’ve seen those 1 shot healers before.
Nightbane in Kara who, when I had pre-raid bis, would 1 shot me if demo shout wasn’t up and he hit me while I didn’t have shield block up for any reason.
How about t5, vashj and kt. KT has a neat mechanic where he puts down a flamestrike that one shots you, and he also has a mechanic that teleports you, so you can be teleported into said 1 shot, and die instantly. Vashj poison
TBC HC sounds like a good idea, and then you finish leveling, and there’s no further progression to be had because you’re making a new group after every pull.
Blizzard knows best. Remember - we think we wanted Classic Era but we really didn’t
Sir - the average death level is level 11. I don’t think any of this stuff matters. Hardcore isn’t about completionism. It’s about playing the game and dying a permanent death.
TBC Hardcore, pretty much just makes the leveling process longer. There is very little reason to do any of the LV60 content with TBC. You are going to avoid MC, BWL, AQ20/40, ZG, Naxx. The increased risk of death in all of those raids, makes it not worth the risk, when the gear is quickly replaced by questing greens from 58-70.
And that just increases the time it takes to “Go Again.” Wiping at max level is tough. And knowing you have to do the 1-60 grind over is tough. But, now its 1-70. This fails to mention that in TBC, there are several dungeon and raid encounter with 1 shot mechanics. There is a good amount that needs to be changed.
Now I would be interested in potentially seeing a Time Lock implemented. When you are walking through the Dark Portal, you are given a choice. Do you lock your character’s Vanilla Progress? If you select yes, you can venture into outland, and when you die, you start at 60, in a starter set of green gear, with 10 gold and nothing else. Everything that was on your char when it died, is gone. But, you get to start at 60, entering into TBC. All access to vanilla dungeons and raids becomes locked.
Or potentially, just have a TBC Hardcore Server, where chars start at 60, with a starter set of greens, 10g, 10 slot bags, and then go. When you pick a profession, the skill is the Vanilla cap, with only the basic recipes learned.
But neither is likely or really even that desirable. Having Hardcore through TBC, just doesnt make sense to me. It changes the grind to just play it safe to 70, then start doing things.
If this is the route, It would have to be more of a progression thing., but it would pretty effectively kill Classic HC.
No, this is not so. Levelling time 1-60 in Classic/Vanilla and 1-70 in TBC takes roughly the same amount of /played - if anything 1-70 in TBC is a bit faster.
No thanks, this would undo the whole Go again idea of HC.
No, no, no!!!
Just give TBC Hardcore, and make Teron Gorefiend not kill - like with the kill-Quests in Classi.
Then is there any reason you need 10 more levels? If most people can’t even reach 60 (in infinitely easier content than TBC’s). Do you not think perhaps the issue is you haven’t challenged yourself enough for the already available content?
It’s really not the 10 more levels, it’s the new races, the new starter zones and high level zones that’s fun about BC.
Don’t forget some great QoL changes to Classes/Specs via Talents!
Its also about knowing that HC will be moving forward, that they have a plan beyond just vanilla. Knowing that HC is locked in to the same game forever…
We don’t know, but yes it would be nice to know where the servers - all of them - are going to stop this time around … will we get Era servers, or will we again be forced onwards (to Cata and beyond) … because if the latter it’s a huge No thanks from me.
Personally yes. I think you should be required to level in Classic and clear Naxx before going through the Dark Portal into TBC. Will the for-profit guys at Blizz be on board with this? No.
Your ideas are so bad you should consider never posting again.
Brilliant, they will put the effort in to add TBC and then make it available to like 1-200 people on the server.
Why should we be forced to do dungeons/raids to level? No thanks. I LOVE levelling, but I prefer not to do instanced contents.
Actually the IronMan way of doing things = No groups, no dungeons.