So time and time and time and time again during MONTHS of beta-testing I and many other players complained that Twisting Corridors is horribly tuned. In any given run the difficulty level jumps from floor to floor are completely unpredictable, and a run that you can easily breeze through from floor 1-15 with no issue suddenly becomes maddeningly difficult if not straight up impossible by floor 16-18.
You end up spending HOURS upon hours in a single run with NO WAY to predict whether or not you will actually be able to finish it by the time you get to the higher floors, which is incredibly stupid game design. It is impossible to predict how difficult the run will become by floor 15 or higher when you can easily roll through the first floors without any difficulty. it provides NO feedback and NO frame of reference for what to expect, or whether it will be a complete waste of half your day.
I just went into a Layer 1 Twisting Corridors - at the exact same time another Affliction lock from my guild with the exact same ilvl as I have went into his own run. We were neck-in-neck the entire run, always either on the same floor or right about to head up to the same floor.
I get all the way to the final boss on floor 18 with only one death from my own stupidity - I try over and over and over to defeat The Grand Malleare without being able to get the dude below 70% before he just one-shots my voidwalker and one-shots me. I fail the run. My guild-mate on the other hand easily one-shots his final boss, gets the achiev, and completes the Bolvar quest.
We both entered our runs at 2:17pm. We both finished at close to 4:30pm.
Thatâs over TWO HOURS of our playtime committed to a single Twisting Corridors run with one of us coming out easily on the other end, and one of us being repeatedly rofl-stomped into the ground at floor 18 and coming out with LITERALLY NOTHING to show for it.
This content is UNBALANCED. It is UNACCEPTABLE that you pushed it live in this state. It is UNFAIR and UNREASONABLE to expect people to invest two+ hours of their life into something with NO WAY to know if theyâre going to be able to finish it. It is ABSURD that our ability to finish it is based entirely off the RNG of which wing or final boss we end up in on Floor 18 and how overtuned that particular boss is vs others we could have gotten.
Time after time on beta when I had this experience, I could literally turn around - head right back in - and breeze through all 18 floors in a second run just because I was lucky enough to get a different end-boss who wasnât overpowered garbage.
This is simply not acceptable game design.
It is not acceptably or reasonable balanced content.
People have been telling you this for almost 5 months now and you have done NOTHING to address it.
FIX. TWISTING. CORRIDORS.
You claim this is a âchallenge mode;â
If that is the case, the challenge should be our own skill and ability,
NOT dealing with your RNG nonsense and inability to tune the bossesâ difficulty to be in line with each other.