strong to me = feral + sp
ele isnt anywhere near that level so
strong to me = feral + sp
ele isnt anywhere near that level so
Yeah not on NA
strong to me = feral + sp
ele isnt anywhere near that level so
This is the answer.
What is wrong about this statement? Itâs middle of the pack at best in solo shuffle, absolute dog tier in blitz and garbage in 2s and 3s. Thatâs not exactly a shining performance.
Enhance sucks
What? Enhance is very good RN and itâs biggest âweaknessâ is that warrior isnt as strong so it cant just W key as turbo XD
Resto is one of the worst healers.
True - probably the worst after the rdruid and mw changes that look a lot like buffs, but itâs not like itâs unplayably bad and itâs also getting another buff tuesday.
Enhance sucks
Turby gonna clobber people on Tuesday.
and garbage in 2s and 3s.
Not true at all lol.
Turby gonna clobber people on Tuesday.
Jamie and Joefernandez were playing turbo today and losing to 2100s. They literally couldnât connect on anything and spent the whole match dead every game.
Even the games they did win they very definitely âlostâ because my god did it look not even remotely fun and they spent the whole game mad as hell.
Warrior doing more damage isnât gonna change the fact that neither enhance nor warrior can get any amount of uptime on meta specs right now.
Shaman
- Elemental
- Developersâ notes: With all of the changes to Elemental and Enhancement Shaman in patch 11.0.5, some changes were performing beyond our tuning goals. Weâre adjusting several talents and abilities to reduce their overall power.
- Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
- Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
- Farseer: Ancestor Elemental Blast damage increased by 15%. Not applied to PvP combat.
- Stormbringer: Arc Discharge now grants 1 instant cast Chain Lightning or Lightning Bolt (was 2).
- Stormbringer: Voltaic Surge now increases Earthquake and Chain Lightning damage by 5% (was 15%).
- Echo Chamber now increases the damage of Elemental Overloads by 20% (was 40%).
- Ascendance now increases the damage of Elemental Overloads by 100% while active (was 150%).
- Preeminence now increases haste by 20% while Ascendance is active (was 25%).
- Icefury now increases Frost Shock damage by 200% (was 150%).
Player versus Player
Shaman
- Elemental
- Ascendance now increases the damage of Elemental Overloads by 25% while active in PvP combat (was 75%).
- Lightning Bolt damage increased by 10% in PvP combat.
Was expecting this many nerfs for feral.
While I do find it laughable how hard they went at ele compared to something like feral, I think ele is still going to be fine. (and ascend deserved to be gutted)
Not like they nerfed earth shock. do kind of find it funny they decided to soft rework ele and screwed it up so bad they had to essentially gut all of their own changes, like may as well go back at this point.
They need to stop buffing lightning bolt like it matters tho, pretty sure they do it for a giggle, same with slam buffs.
Spot the prepatch ele in 1 simple try lmao.
Just script like the rest of the scumbag eles bro
The post it again as your math doesnât work. I heard rumors that in USA average guy is bad at math but I thought itâs a myth.
If you read the talent âMountains will Fallâ that makes Earth Shock overload you will see that it does for 50% of the overload damage. That with Echo Chamber is 35%. 50% of 35% is 17,5%. No matter how hard you try average Earth Shock wonât hit harder than 200 k. These 500 k ones are on Ascendance only when Earth Shock crits. So stop spreading fairy tales. What will be next? Did you see dragon or a flying saucer?
i guess ye
i still dunno wat comp they would run with ele that would beat feral sp tho
I played more than 20 games today and average Earth Shock overload is 186 kâŚ
The worst part is they put a ton of changes into pve. Ele went from middle of the pack to #6 dps, and will now probably go to the bottom of the pack. Itâs insane whiplash for the pve crowd and theyâre very angry about it.
As for pvp - ele will prob have fine sustain, but the lack of kill pressure is the issue. These nerfs amount to a -24% single target dmg nerf, which is wild. I expected that kind of heavy handed approach to feral, but feral got marginal (and frankly a reasonable start) set of changes.
Turby gonna clobber people on Tuesday.
Yes enhance pumps big time, but it canât ever connect to anything. Thatâs the key issue with the spec. Aside from warrior and rogue pretty much everyone is semi-ranged.
What? Enhance is very good RN and itâs biggest âweaknessâ is that warrior isnt as strong so it cant just W key as turbo XD
Warrior getting big buffs tuesday, so turbo will probably go up a bit. Doesnât change what I said to Kennie: itâs a miserable comp to play (also I hate fistweaving MW coming back ). Enhance does an insane amount of damage, but it struggles to connect. This game is basically pve, if you cannot maintain uptime (unless youâre rogue mage) itâs not worth it.
Ele will still flavor blast your goldfish
Ele went from middle of the pack to #6 dps, and will now probably go to the bottom of the pack.
Yeah they ate a whopping 24% nerf in single target in PVE. A lot of that is gonna carry over to arena dps too on top of the gigga ascendance nerf in PVP.
Ele is very likely deadge on Tuesday.
perfect timing for me to level and start playing this spec again
The worst part is they put a ton of changes into pve. Ele went from middle of the pack to #6 dps, and will now probably go to the bottom of the pack
Yeah, a huge part of the insanely broken damage was the ascendance bug, especially when paired with aftershock and DRE.
I think that youâll go back to using surge of power and earthshock and that should help with mobility and playstyle and it wont be AS bad, and the aoe nerfs are definitely needed for M+, but I have concerns that the nerfs will disproportionately impact pvp, ESPECIALLY with the loss of skybreakers.