So, do we want templates back yet?

Absolutely not, they have no place in an RPG.

That said, I wouldn’t mind seeing resilience or PvP power making a comeback, or have the PvP Trinket bonus also affect defensive Vers, or or maybe just boost the vers of PvP items.

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I know the template concept is popular, so here is a nice alternative for new players that want to try out a class before investing the time into playing it.

How about introducing various scenarios that exemplify the different skills and cooldowns offered by each specialization.

How about WoD gearing already!?

Honestly, it was the best we have ever had. It was fast to gear up with your honor set and the top end was only 10 ilvl higher. PVE gear was nerfed in PVP too.

Templates were a failure in my eyes, really disliked them. WoD gear was even closer in ilvl, you still got to earn gear, and choose your stats. All done via PVP.

WoD gearing or bust.

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gearing off the pvp vendor is a template soooooooooooooooooooo…?

People often use the terms ‘templates’ interchangeably with ‘scaling’ but the two are different.

I don’t think anyone particularly enjoyed having fixed stat allocations but having a scaling system in place to modestly reward you for upgrading gear while still managing the gap is ideal to me. That’s contingent upon the scaling system being completely transparent to the playerbase and absent of nonsense like gems diminishing player power but there’s so much potential there.

It takes quite a long time to gear, alt friendliness is really important to some people, and dying without the opportunity to react/counter doesn’t make for good gameplay.

I disagree with wod gearing being the best, there was no targeting specific pieces of gear (randomized loot) unless you mean only PVP gear which I think also had random stats at times, and gear should not be nerfed or scaled across content in any context pvp or pve. People who play multiple facets of the game should not see any diminishment in their rewards.
Shrinking the gap between the top and the entry level seems the most fair, but honor comes so insanely fast and upgrading the honor gear happens so quick the only thing I could think of would be raising the base honor item ilvl which outdates world quests and what, normal dungeons? Sounds fine imo
I think now that we are further in the season increasing conquest gains and giving conquest gear a non-rated upgrade could be reasonable.
The amount of conquest from arena wins is really too trivial.

Stay mad because you’re too lazy to do 25 arenas a week
it’s been like 3 months if you’re not above 210ilvl it’s your fault.

people playing Random BGs get the gear they need to be competitive for that content, Rated get the gear they need for that content, the 2 should not mix. Rated gear should be high lvl in rated content, not in non rated.

That post was 22 days ago.

You also took part of a sentence out of context. Nice.

so why even bother gettig gear if a template will overwrite it?
just kill the game already

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Just scale everyone below 190 up to 190 and everyone above 200 down to 200.

Matches become competitive and far more dependent on skill, everyone keeps their current stat allocation with agency to adjust as desired, and the casual format of PVP feels casual once again instead of a being a slaughterhouse designed to stroke the egos of the tryhards.

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so you want to shoot Usain Bolt on the Knee so you can compete with him?

I did not do any PVE in WoD, so yes I meant PVP gear. And there was no random stats on PVP gear from the vendors.

Absolutely there should be, then PVP gear can be free to be beat for PVP. Earned fast and close in Ilvl so there is progression and no huge ilvl disparity.

PVP gear has to have to have all these restrictions (rating, grind and renown), just because it can be used in PVE as is.

By the way, the PVP trinket bonus already only works in PVP, so the precedent is there for gear to work differently in PVE and PVP. And all the PVE trinkets are nerfed in PVE too.

Do the content you want to do, and get rewarded for it. If you do both, you will have gear for both.

I want Usain Bolt to not have rocket boots so his talent at running is what allows him to win against other talented runners who don’t have rocket boots.

I do both, why should I need 2 sets of gear, it’s not 2 separate games, gear should just be gear no matter where you take it.

The inclusiveness of gear working across content has only resulted in more people playing more facets of the game, going back to scaling will cause most people not to bother with the other again which leads to Blizzard not bothering giving any PVP content or tuning.

That said I will concede I think the trinket idea is a fair one and a good one.

Usain Bolt doesn’t have rocket boots, he worked for it.

That’s called natural talent and honed skill. The improved personal performance is the reward of that effort.

Usain Bolt doesn’t get rocket boots that will give him an advantage because he hones his skill on an olympic track instead of at the beach or along paths at a local park. But that’s what we are essentially doing by adding these massive gaps in ilvl based on what content you choose.

Two players might spend the same amount of time and effort in playing the game. But if one does rated and the other one doesn’t, the first player gets a significant numerical advantage tacked on top of any improvements to his personal performance while the other is left at a massive disadvantage, even if his personal performance matches that of the other player.

…then they didn’t put in the same amount of effort at all

Also “personal performance” alone used to allow for a skilled 1v2 before classes were sanitzed, tell you what, you put cyclone and hibernate back on predatory swiftness, you can do all the scaling you want lol

But in all seriousness, if you want personal performance to be the main contributing factor then you should play something like OW or something where the entire game is based on personal performance, not expect this RPG where gear is supposed to matter, and always has (barring the axed scaling and template failures where gear did matter less) to change everyone’s loot to some arbitrary number. We’ve had more than enough changes to try and please people who don’t want to play an RPG.
Why have gear at all, or in pve then either, why stop at ilvl 200 when we could all scale to 220 everywhere and go mythic raid whenever we want.
Why should difficulty be locked behind gear, we all pay the same amount right?

How so? Is there any real difference between randoms and yolos other than the rewards?

Because PVE is designed around ilvl progression and increased difficulty. You’re never going to be running a heroic dungeon and suddenly find yourself getting wiped because a boss from a mythic raid showed up. Randoms, on the other hand, will throw people in 220+ gear earned from mythic+ and raiding at alts, new players, or just people who aren’t interested in other formats.

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If you’d put in a shred of “effort” you’d probably know the difference

And when pvp hasn’t had ilvl progression in the past, it’s just fallen apart as it will again if there is no real reward for going in or winning.

Why do you assume I don’t put effort into my playing because I have no interest in rated?

Randoms flourished during Legion with templates, though the system could have been improved by giving players the means to customize their stat allocation.

What fell apart was rated play because of all the cheating and toxicity. Between the kick-bots, damage-immune exploits, DH FCs leaping to parts of the map where they couldn’t be attacked, and the players themselves treating each other like dirt, rated play dissolved. Templates were the least of anyone’s worry in rated play during Legion.