I love how you keep pushing the wrong narrative.
Hero tree =/= class. I mentioned speaking from Mountain Thane
IP works the same regardless
And right here shows how you don’t understand how the numbers work.
30% increase to IP = 30% less energy required to have the same shielding.
One day you’ll understand simple maths.
But let’s look back on something shall we:
To which you replied:
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Don’t pay any attention to the troll who posts nonstop garbage all day
But let’s look at what’s being said shall we?:
Protection
- Developers’ notes: Protection Warriors are currently constantly flooded with Rage which undermines rotational defensive decision-making and encourages constant dumping of Rage into Ignore Pain to maximize effectiveness. We’re taking a pass at reducing Protection’s overall Rage generation to make decisions on when and how to spend it more meaningful, without reducing Protection Warriors’ ability to tank effectively.
Hmm…precisely what I said. But please do throw a temper tantrum.
Amount of damage ignored from each use of Ignore Pain increased by 30%.
Now let’s look at numbers shall we.
Based on 10m HP
Current IP numbers = 85,715 damage prevented per rage
Proposed IP numbers = 111,430 damage prevented per rage
To prevent 100 million damage
Current IP: 1166 rage or 33.4 casts (35)
Proposed IP: 897 rage or 25.6 casts (26)
11 cast (31%) difference for the same mitigation, meaning you can put 11 more casts, with the same level of mitigation, into more Revenges.