Sniper Shot needs tuning

Sometimes, but a lot of times you’re feigning not to cleanse but it didn’t matter against ele or sp.

I also think of arena a lot and the time to leave combat in a feign doesn’t always allow for camo, plus pets stay in combat or have dots and that’ll kill camo anyway.

I play sv mostly anyways, but even when I queue mm I always have a pet for sac, fort, freedom… pet just too good to not use in pvp.

Personally I like the 90% 3sec dr better, it’s a pretty powerful short wall vs a lot of enemies.

It’s not really consistent. Fel lance hits for 8% max health in chaos damage and is amplified by mastery, but not versatility. It would also be amplified by the havoc dh hidden passive, but their aura damage is currently set to 0% so there’s no change.

The difference is caused by 2 attribute flags that sniper shot does not have, but fel lance does.
Ignore Caster Damage Modifiers (221)
Ignore Positive Damage Taken Modifiers (321)

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It really feels like they need to clean slate almost everything and build it back up to make things more consistent and to make the hidden nerfs to abilities in pvp not be hidden.

Won’t happen, of course. And with the rollover of developers, I bet a lot of them don’t even know about these inconsistencies and hidden nerfs and they just keep building on something that is inherently unstable.

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You have to admit, the basic principle of being able to reset with feign camo as a lone wolf MM was really really cool. It made MM feel like a shadow hunter or something. Thats actually a cool lore theme that could be implemented for the dark ranger if it was ever brought into the game.

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it would be enough to just make it an enhancement move like Sharpen Blade

Sniper Shot
off global cd
“your next aimed shot deals 15% more damage, can be cast at a distance and increases the range of all your attacks by 40% afterward for 6 secs.”

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i actually really like this idea, hire this guy blizz.

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I really support this thread and I couldn’t agree more with the OP…nerf hunters!

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Sniper Shot still needs to just be deleted.

It’s enhanced ranged creates too many unintentional interactions with the z axis and bugged LOS terrain

It’s also pretty subpar in Arena except for when coming out of stealth

Swap it out for something useful for arena

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it’s great in arena, depending on the opponent’s team. If it’s not worth having it due to the opponent I just swap it out. There is no reason to delete the pvp talent.

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Maybe with AA…No druid is hitting you consistently with moonfires that big. MM Hunters on the other hand are walking around in the world/bgs straight 1 shotting everyone and it’s a joke.

Cleaning up old posts! :slight_smile:

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Why does blizz do this?? It wasn’t that long ago the delicious river of hunter tears was flowing when they took double-tap away from hunters and then they just totally over power some other hunter skill until they take that away. This has been on going forever. Just nerf hunters into the dirt across the board and leave them there

The question is why is it being allowed to benefit from all these factors when other % based spells do not?

Exhilaration isn’t going to heal for more 30% of your max health because you gained a Versatility proc. Ret’s Lawbringer doesn’t do any more than 2% of a target’s health when I cast Avenging Wrath or drink a potion or proc additional Strength.

Sniper Shot being able to benefit from these factors is a bug that needs to be corrected, assuming they don’t remove the ability altogether, which would honestly be the better option.

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bug? no. oversight? maybe
as for % healing like exhilaration, they have this attribute
Ignore Healing Modifiers (219)

Any % based effect should include such attributes. It doesn’t matter how much you gain in stats or what debuffs may be placed on the target. 20% of a target’s max health is a static amount and should only increase or decrease if the target’s max health changes.

So whatever you want to call it, Sniper Shot is working in a manner that is inconsistent with every other % based damage or healing effect, which is another way to say that it is NOT working as intended. As such, the ability needs to be corrected.

I don’t see any problem with sniper shot I think I’ve been hit for like 500k before. its currently scaling with mm’s mastery since it clearly states it increases the damage of all abilities. So if the hunter really stacks his mastery very high he is going to hit you for 40% of your health with it. Damage is just high right now mm isn’t even the best case of it atm I’m hitting 500k wake of ashes atm, and that’s instant aoe damage. On my rogue ive seen a 500k echoing reprimand with a 300k goremaws directly following. Full uninterupted channels of Ray of Frost are doing upwards of a million dmg. I hate getting kited by hunters but MM isn’t that strong outside of bg’s and random world pvp. They have to keep that range to stay alive. Blizzard has really embraced the whole sniper fantasy for the spec and I’m fine with that. Outside of bm’s current burst cd hunters in general aren’t that scary atm. Anyone that thinks otherwise has clearly forgotten previous iterations of hunter.

lol except sniper shot is hitting for more like 700-800k man from 50 yards away…no one can honestly say thats good for the game and is a big reason why BG ques are so long and even when you do get in a game theres at least 3-5 marks hunters on both teams…sniper shot just needs to be removed so marks hunters actually have to play the game

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Here’s a new Sniper Shot fix

Sniper shot applies Hunter’s mark to your target and tickles them. 100yd.

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I’d be okay with them moving the increased range to a passive for aimed shot which someone else suggested. And then replacing sniper shot with some kind of survivability talent to help cause MM is a glass cannon.

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I really don’t see MM as having bad survivability issues compared to other DPS. So, I don’t quite buy into the glass cannon argument. Ranged classes, in general, have better survivability than melee in BGs just by simply having good positioning.

And, even if something gets on them MM has tools to deal with that. All of the traps, explosive trap, tar trap, freezing trap, steel trap, disengage, feign death, cheetah, master’s call, exhilaration, turtle, fortitude of the bear, roar of sacrifice, intimidation, scatter shot, binding shot, bursting shot, etc can all be used defensively.

Of course, you won’t have all of this but you can have most of it. If I die with all of my cooldowns available I typically feel that I just misplayed or got outplayed in the fight (or got overwhelmed with numbers, but everything dies to numbers).

MM hunters should have one of the best Kill to Death ratios in the BGs even when solo queueing. If not, then they are doing something wrong.

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