Snares are out of hand... (holinka gone so this post doesnt matter)

the default movement speed in arena might as well just be set to 50%…
im really sick of walking everywhere… youre just snared into a root into another snare into a fear into yet another snare and then i charge but then they blink/sprint/disengage/teleport somehow and then im snared and walking at them again.

but yeah… holinka is gone so whatever. this is pvp. it wont change.

3 Likes

They need to revisit some of these greater than 50% snares, especially any of the ones exceeding 70%.

Nothing like getting kidney bombed and trinketing but you have a ray of frost slowing you 90% while they shimmer around channeling it

2 Likes

Any slow that can be instantly spammed should be capped at 50%

Speciality spells with a cool down should keep their original slow, but not to exceed 90%

Trinkets should provide an immunity to slows for 5 seconds or so, after using it.

3 Likes

Passive proc/cleave snares+roots shouldn’t exist, active abilities only honestly.

12 Likes

Rogue crip needs to be looked at

3 Likes

What’s worst is the snares being automatically through DPS like demon hunters that applies AOE snares to every around them this at the minimum should be just your target not everyone else.

And any snares above 50%

1 Like

Never thought I’d say this but damn I miss Brian :broken_heart:

2 Likes

Godlinka was peak.

2 Likes

Crowd control is…well…out of control.

2 Likes

I remember the days when we all hated Holinka for shoving Ashran down our throats

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Don’t realize what you got until it’s gone. Now we’re stuck with this diarrhea of a dev team… holinka saved himself

1 Like

Pvpers complaining every season in a nutshell

2 Likes