Can you link to anything that would confirm player progression would effect release?
What do you mean? Players were progressing faster than Blizzard expected, so they released DM earlier, yes. But DM was released prior to BWL in vanilla too.
Did you even read the quote from Blizzard you yourself posted?
Theyâve said multiple times, including days before the release in the Esfand interview, the Phase release times would greatly depend on the community.
Or maybe they had planned p2 by now but because not enough people left to remove layering fully they couldnât do that so instead just gave us diremaul! We honestly donât fully know the reason.
My god, could you not just watch 30 seconds of the video I clipped?
Watch these nine seconds then.
We donât, no. But possibly the additions DM had (maybe the devs play casters/healers) were one of the influences as well. Perhaps DM was already ready, but theyâre still fixing some world bosses.
Bwl was only released prior to release in europe. And to them thats all fine and good but what about mirroring the exprience that na players had?
Tou are aware that the player power progression comment was in context to how pvp gear affects players? Its important to note context.
MC wasnât cleared before the release of Dire Maul in NA Vanilla. MC was cleared by tens of thousands of players by the time Dire Maul released in Classic.
They should have released Dire Maul earlier.
Iâm not your dude, friend.
And Iâm not the one trying to dictate how others should play. Something you folks seem to all say is âI want to be able to linger and enjoy the gameâ - so, do so. Me, I hope they keep releasing stuff, even if Iâm not nearly ready for it. Iâm taking my time as well, because I donât want to deal with waves of people scrambling around the new content. I like it that others will get it out of their system before I get there.
Maybe you folks should be telling your guildies to slow down, so you have people to play with, instead of demanding the whole server stand still as extras for your big scene.
uwatm8?
BWL was released in July 2005, EU game came out in Feb.
I watched where he said they would cater to the majority of players if they were ready. Basic census data tells us that the majority of players are not ready. So thats that?
Yes i know, we agree?
It was, MC was downed Jan 2005 during patch 1.2, youâre think of Mauradon.
Yeah no. You dont change release schedule based on players flying through the game. Thats silly to pander to the minority.
If we went by what happened in vanilla playerwise weâd already be in BWL right now.
Vanilla MC had a lot of issues that made it a LOT slower.
Blizzard has already said they arenât trying to mirror the time table, theyâre trying to mirror the patch progression.
Please point to where Blizzard stated player power-progression was referencing PvP gear and not player-based PvE progression.
If we talk about majority, the average level is late 40s~early 50s. DM release was perfectly timed.
Well, this argument is going no where.
You can play BfA if you want a game where the majority is allowed to catch up in progression and gear.
Iâm not trying to dictate anything, my dude, everyone here is just expressing an opinion that will have no bearing on what happens. My original comment stands.
Thatâs just not true though. Thereâs more pugs for 60 content being ran than pre-60 content on every release day server.
The players who arenât 60 at this point generally donât care about being bleeding edge at this point, and donât care if theyâre behind (because they arenât pushing very hard to begin with). I see no reason to delay progressive content for people who donât care. There are a LOT of 60s whoâre getting to the point where theyâre raid logging, taking long breaks, etc. Now is the correct time to release DM, and there should be a steady content trickle from here on out.
Yeah, you can, and it doesnât take either of your conditions. My guild kept a steady population of 60âs in a non-raid centric guild. People stayed because we were alt friendly, and did guild runs and events. It wasnât because they were lackluster. In part -it was because the attitudes of hardcore guilds simply arenât fun to hang out in for some people.
The first guild I was in splintered over raiding Kara. The raiders created their own guild. And splintered over and over. The âsocialâ players, us, formed a guild and that lasted until SoO, at which point, combined with WoD, even I left WoW.
Just as you said âunless your guildâs focus isnât raidingâ, if an individualâs focus isnât raiding, raiding guilds have nothing to entice them with.