Because the only people I have seen struggle with SnD are bad to that type of comparison.
You can think SnD is stupid. All the more power to you. However if someone canât do both mechanics and a proper rotation they shouldnât be brought if the guild is serious at all.
You must have been fortunate as Iâve had my GM message me twice this tier asking why I was playing sin and not outlaw.
Idk man, sure it gets easier at higher Haste, but it was still annoying to maintain on Sin
Obviously, but again, separate things, just cause you can do one really well, doesnt mean you can the other.
Even if Sin becomes easier, it doesnt mean Sin players will start stomping on Raids, cause they still gotta follow mechanics (and my god this tier sure is unforgiving with that)
I honestly have no strong feelings for or against Slice and Dice. But it was baked into the spec in some way, for so long, that making it an additional button press now is stupid to me. We could have a different cooldown or maintenance buff instead maybe. Slice and Dice is archaic.
Anyway - I do not currently play retail WoW. I donât think I ever want to again. My mythic experience ended at the start of BFA. I still wasnât playing the optimal spec back then, and it didnât matter. Bosses die when you learn and execute the fight properly. Doing epic dps is just a bonus.
Ever since the pruning I play my rogue at the start of the expansion and then quit because it becomes very boring to play.
Iâm too used to having to maintain multiple finishers back from wrath and Cata. I donât like how dumbed down the game is now. Having to balance recup SnD rupture. Imagine if that was still a thing and the qq there would be.
Not playing the optimal spec can hurt your team. I play sub/sin because I perform better as sin than I do outlaw (I generally hate outlaw)
Kinda i suppose, but still, Sin rotation isnt THAT simple.
Like it has been mentioned before, it needs Energy pooling, and knowing how to use Shiv properly, same goes for Vendetta and Vanish.
Screwing Shiv is a dps loss, and knowing how to handle it properly is really good, and some goes with proper maintenance of the Dots, both were really annoying to do due to how intrusive SnD was.
Which was not the case for Sub and Outlaw, Sub only needs to maintain one Dot on top of SnD, both which are usually done outside of SD windows, and Outlaw generates a massive amount of Combo Points on top of having a buff to extend its duration, and it doesnt really have a dot to maintain.
Sin on the other hand has to maintain 2 dots and using Shiv properly, SnD made that clunky to do.
Sin is the least punished spec for making a mistake. Messing up shiv is less of a dps
Loss than messing up dance. Even ravenholdt said that sin would be picked over sub due to ease of play if they were doing the same dps.
Itâs not hard at all to maintain SnD, rupture, and garrote. Even on two targets itâs not hard garrote doesnât even require combo points.
If you think SnD is clunky to use be glad you didnât play a rogue in Cata.
I mean, its pretty obvious that would be the case, if both are equal, people will pick the easier one.
Still, having easier specs is not a bad thing, and theres far more than just learning the spec, its mastering it, knowing how to use all your tools, knowing mechanics, etc.
As I said in an earlier post, good dps is a given in a mythic setting. Enrage timers have been a thing for many, many expansions now. I thought âepic dpsâ might be a good way to distinguish between âgoodâ and âabove and beyond.â
I play Paladin and Warrior, currently leveling a Mage.
I tried Warlock but i straight up hated it, keeping a million dots with Aff on dungeons was just super annoying.
I also played Monk in BFA but dropped it in favor Paladin out of preference, funny enough it turned out to be the right move since Monks have a terrible mana issue going on that i wasnt aware about.
Anyway easy or not, its not an issue, and even if Sin its easier, theres still strengths and weaknesses to consider when compared to Sub, and example being that Sub can funnel a lot of ST dmg when facing multiple enemies, making it better at priority targets, and while Sin can do something similar, you gotta maintain multiple Ruptures for it.