Slice and Dice fix?

It has nothing to do with the other.

Mechanics and Rotation are separate things.

I know it basically makes the Rotation easier, but unlike Outlaw or Subtlety, Slice and Dice was really annoying to keep on Sin.

Outlaw generates a lot of points to keep it up, on top of having a buff that extends its duration.

Subtlety mainly refreshes it out of Shadow Dance windows.

But with Sin, you have Rupture, Garrote, Shiv and Vendetta clashing with SnD maintenance, specially Shiv.

It was ultimately a needed change to smooth the rotation of Sin which was honestly somewhat clunky.

And like i mentioned, Mechanics is another deal, even if the spec is easy, it doesnt mean you can do mechanics properly.

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Because the only people I have seen struggle with SnD are bad to that type of comparison.

You can think SnD is stupid. All the more power to you. However if someone can’t do both mechanics and a proper rotation they shouldn’t be brought if the guild is serious at all.

You must have been fortunate as I’ve had my GM message me twice this tier asking why I was playing sin and not outlaw.

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It’s not annoying at all on sin once you get close to 20% haste and that’s what I keep trying to tell people.

And yes maybe in heroic and below that might be true but in mythic you need to do both properly.

Tbh, most people likely still think Sin is terrible, since the buff was recent.

And Outlaw’s cleave/aoe is just too good.

I know why he asked me. Thanks for stating the obvious.

Idk man, sure it gets easier at higher Haste, but it was still annoying to maintain on Sin

Obviously, but again, separate things, just cause you can do one really well, doesnt mean you can the other.

Even if Sin becomes easier, it doesnt mean Sin players will start stomping on Raids, cause they still gotta follow mechanics (and my god this tier sure is unforgiving with that)

I honestly have no strong feelings for or against Slice and Dice. But it was baked into the spec in some way, for so long, that making it an additional button press now is stupid to me. We could have a different cooldown or maintenance buff instead maybe. Slice and Dice is archaic.

Anyway - I do not currently play retail WoW. I don’t think I ever want to again. My mythic experience ended at the start of BFA. I still wasn’t playing the optimal spec back then, and it didn’t matter. Bosses die when you learn and execute the fight properly. Doing epic dps is just a bonus.

Not always, some fights DO require dps, examples being Denathrius and Sludgefist

It’s much easier to do mechanics when your rotation is so simple
You don’t even have to think about it

Aka when you have a brain dead rotation.

Ever since the pruning I play my rogue at the start of the expansion and then quit because it becomes very boring to play.

I’m too used to having to maintain multiple finishers back from wrath and Cata. I don’t like how dumbed down the game is now. Having to balance recup SnD rupture. Imagine if that was still a thing and the qq there would be.

Not playing the optimal spec can hurt your team. I play sub/sin because I perform better as sin than I do outlaw (I generally hate outlaw)

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Kinda i suppose, but still, Sin rotation isnt THAT simple.

Like it has been mentioned before, it needs Energy pooling, and knowing how to use Shiv properly, same goes for Vendetta and Vanish.

Screwing Shiv is a dps loss, and knowing how to handle it properly is really good, and some goes with proper maintenance of the Dots, both were really annoying to do due to how intrusive SnD was.

Which was not the case for Sub and Outlaw, Sub only needs to maintain one Dot on top of SnD, both which are usually done outside of SD windows, and Outlaw generates a massive amount of Combo Points on top of having a buff to extend its duration, and it doesnt really have a dot to maintain.

Sin on the other hand has to maintain 2 dots and using Shiv properly, SnD made that clunky to do.

Yeah dude I can’t agree with that at all.

Sin is the least punished spec for making a mistake. Messing up shiv is less of a dps
Loss than messing up dance. Even ravenholdt said that sin would be picked over sub due to ease of play if they were doing the same dps.

It’s not hard at all to maintain SnD, rupture, and garrote. Even on two targets it’s not hard garrote doesn’t even require combo points.

If you think SnD is clunky to use be glad you didn’t play a rogue in Cata.

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I mean, its pretty obvious that would be the case, if both are equal, people will pick the easier one.

Still, having easier specs is not a bad thing, and theres far more than just learning the spec, its mastering it, knowing how to use all your tools, knowing mechanics, etc.

As I said in an earlier post, good dps is a given in a mythic setting. Enrage timers have been a thing for many, many expansions now. I thought “epic dps” might be a good way to distinguish between “good” and “above and beyond.”

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Cttc changes sin from being an easy spec to a brain dead spec.

Honest question, Is rogue the only class you play?

It’s actually not a guarantee in a mythic setting. It’s not even guaranteed in a heroic setting.

There def some mongloids out there across all specs.

I play Paladin and Warrior, currently leveling a Mage.

I tried Warlock but i straight up hated it, keeping a million dots with Aff on dungeons was just super annoying.

I also played Monk in BFA but dropped it in favor Paladin out of preference, funny enough it turned out to be the right move since Monks have a terrible mana issue going on that i wasnt aware about.

Anyway easy or not, its not an issue, and even if Sin its easier, theres still strengths and weaknesses to consider when compared to Sub, and example being that Sub can funnel a lot of ST dmg when facing multiple enemies, making it better at priority targets, and while Sin can do something similar, you gotta maintain multiple Ruptures for it.

I just don’t understand how you can think maintaining

Rupture
Garrote

And dealing with shiv

Is harder than maintaining,

Haunt
UA
Agony
Corruption
Siphon life
Shadows embrace
Phantom singularity before your burst window

Is harder? Also dealing with mechanics

I never said it was?

But you keep trying to imply that sin is a hard spec to play.