They know what they are doing. If #somechanges meant making small changes that improved the game and kept it truer to the original experience then they would have nerfed xp gains when higher level characters were doing all the work.
However, by not doing so, people are more willing to accept 40$ boosts and more transfers off dead alliance servers as the wave turns into a tsunami. There’s also some profit for them when people buy retail gold and pay for boosts that way.
In original tbc dungeon boosting was very rare. There was a problem with character sales on the gold sites, but that was much more limited.
The raids in tbc are much closer to retail’s than some want to admit. There really isn’t that big a difference in quality or difficulty for the average raider. However, they are known content and there is no drama of a world first for 1% guilds.
It is the open world and leveling that really make the difference. So, I don’t get why the raids need to be more accesible when there is already a version of that game in retail.
Questing is fine, but man sometimes it just gets boring and repetitive. I could quest in Zangarmarsh, Nagrand, and Netherstorm all day. It’s when I have to go to Terrokkar, Hellfire, Shadowmoon, and that god awful Blades edge that I get bored and often lose interest.
That was possible because of phase hopping. Again, it comes back to how Blizzard decided to recreate the classic experience. Even when remaking a game, they seem to be incapable of making good decisions. Or they don’t want to and there are other factors being considered behind the scenes.
Nagrand will always have a special place in my heart. I remember it’s where I had the most fun. There was just so much to do in Nagrand! And Halaa > all other WPvP objectives.
What’s crazy is no one in this community wants to let people do their own thing. I personally hate leveling more than anything and find 0 interest in it. It was so difficult for me to level because its go here do this same quest in each different zone, get ganked, go do that elite quest there. Rinse and repeat which I don’t find any fun in. So if someone wants to pay for boosts why does that matter so much to you?
yea, and so was people in full epics sitting around in SW/Org.
I think its just impossible to replicate what once was, even if the system is the same, the people are different
I’m in the boat where TBC Begins when you enter the dark portal. Anything you do from there, is playing the expansion, that would include boosting.
That said, I think it is silly, but if that is how someone wants to play, so be it. People just need to be sure to get good at their class by the time they are 70. Because with being server locked (No cross server dungeons), people gain a reputation. There are Black List mods that people can share data, you do not want to be put on that or it will be even more difficult to find a group or guild.
Takes less than a week to get to 58, and less than a week to get to 70 from 58. If less than 2 weeks of gameplay are 98% of the game, then we have a serious issue.
Bad players are gonna be bad regardless of if they boosted or not lol. How many new players are even playing WoW right now? I feel like most of us have been here for at least a decade.
My man you are talking about hundreds of hours of game play. Just because it CAN be done in two weeks doesn’t mean it should be. You can sit down and complete a 20 hour game (the length of many non-MMOs) in one sitting, does that make those games too short for you even if they told their story?
It depends on my focus. I am very much enjoying my time in outland, and I don’t understand the want or need to boost those outland dungeons. On my newer play throughs though, I am use guidelime to help me focus on leveling. 60-70 on my first toon took me a little over 2 weeks. Second toon took me ~6 days. That was playing for ~3 hours in the morning and about ~3 hour at night.