SL ruined for casuals to appease hardcore community

its one of my favorite mounts. i take the stuff for granted because it’s so easy for me. my friend made a comment about not getting loot for 10 runs and i said maybe for you i’d get like 8 drops from that and she was like “yeah you’re right.” i got loot every 3 boss kills in bfa but my friend said that wasn’t common. i also would bonus roll a different piece of loot from what dropped off the boss. if i was mythic raiding i’d be decked out immediately. makes the game less fun sometimes tbh.

I’m too tired to complain.

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SL is terrible for casual and semi-casual players.

A regular player that didn’t gear up in 5 man setgroups the first 3 weeks is so far behind you may as well stop playing. Loot drops are so rare, and from so few sources, that there’s no way to gear up if you can’t get into high end group content and you can’t get into high end group content if you aren’t geared up.

It’s brutal. I’ve never hated an expansion so much this early on.

The one and only activity that has been any use for gearing for a casual player is PvP. There’s something wrong there.

#%%#@ Blizzard

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a casual player isn’t trying to “catch up” because we’re not trying to compete hard content. if you’re upset you’re not getting enough loot from mythic+ while also claiming to be a casual, pls sit down.

Dokthar . . wtf are you talkjng about. Casuals still want to play the game and that means getting into groups for raiding or for mythic +.

If you are literally so casual that you don’t care about anything then wtf are you doing on the forums … just go back to strolling around the zones solo not caring at all about your player power.

Ilvl matters for getting into groups. Player power matters for being able to progress your character. Player progression is the core of a MMO .

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i’m in a guild i can raid in if/when i want to. i’m casual because i don’t do that. if you’re pugging aotc you’re not a casual. you’re an elitist who refuses to join a guild.

No players? No. But I do sometimes see the opinion expressed in the forums that the game would be better if only a small number of the hardest core players were still playing.

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I’ll have to do some digging because there were threads in the past that talked about this very issue during the expansion. I don’t remember if whether or not they got deleted because it was well over a year ago.

I just wanna say, love your name, Matilda was a amazing movie, and your dwarf pic to go with the name :ok_hand:t4:

Dokthar … in other words you don’t know what a casual is and you don’t have any business in this thread. Your in a raid guild and have access to the “leet” content without worrying abour player progression if you want to … so ya, you don’t have a clue about the reality for other players … the majority of which aren’t in your situation.

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look at my toon. go ahead. i don’t like to raid or do mythic+ because i like casual content like random bgs and WQ. that is an actual casual. refusing to join a guild doesn’t make you a casual.

If you got lucky and got the best one you needed out of like 10. Also you only had 2 drop chances of legendaries before the soft cap blizzard didn’t remove till 7.2 kicked in, making the drop chances for them go from about 10% down to 2%.

A system that literally made the mythic tier raiders remaking their characters till they got the best legendary.

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i posted about getting my BiS prot ring leggo on the pally forums and i got blasted by elite players for having the wrong enchants on it/having the wrong talents. literally lucky people like me got BiS and unlucky people were screwed.

This expansion is casual as hell compared to Legion and BFA.

What exactly do you want? Mythic loot for doing a +2?

here let me help you out.

https://us.forums.blizzard.com/en/wow/t/random-loot-is-very-very-broken/139906

https://us.forums.blizzard.com/en/wow/t/why-does-gear-feel-so-meaningless-now/99094

Just two of them. could go for more.

EDIT: woops. replied to the wrong person. Was meant to reply to Jalen. Vs Excildor who was calling BS on people complaining about too much loot.

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apparently i’m hardcore despite not doing content because i’m in a guild that raids but pugging aotc makes you a casual…?

Thank heavens! I thought i was going mad and the only person who could see what is a blindingly obvious issue to players transitioning from the casual/solo game to the hardcore game.

It blows my mind. At the absolutely fundamental level wow faces a problem:

The real end game versus the casual end game. Or to put another way: The transition from the world game to the actual end game.

The real end game, and ion even said it in his interview with sloot is a)raiding; b) rated pvp (he didnt expressly say that, he just said pvp); and c) “the third pillar”, mythic plus. The other end game (the casual end game) is world pve stuff (renown, the maw, callings, rares etc), instanced LFD (torghast and heroic/normal dungeons) and instanced LFD pvp (non rated bgs). And none of that is particularly rewarding or engaging. But it is simple, mindless and offers minute incremental progression so people get stuck doing it.

In the REAL end game, another important consideration is to remember that it is 100% policed by other players (which im definitely not saying is a terrible thing of course, just stating a reality). Meanwhile, the game has (over the years) also transitioned from guild based focus (vanilla through Wrath) to pug focus (panda onwards).

This causes deep friction which we all saw during WoD. Where players looking to move into PuG raiding were spamming for invites and being routinely declined (with Ilvl reqs vastly outpacing the gear dropping inside those raids). They had completely exhausted all other avenues of progression outside of raiding. But of course needed the gear to join the raid to get the gear to join the raid. It was an absurdity. And i warned at the time if it didnt stop, blizzard would fix it. And they did.

Legion brought in emissary quests, legendaries, and a whole slew of RNG so that running content below your genuine skill level may give you that gear bump to push forward. It gave players a fighting chance, with some lucky drops (see benthic/corruption/azerite for example), to get your foot in the door and start that progression chain.

So obviously they had to reign it back in. Hardcore players were struggling against RNGesus to just compete on a level playing field for spots in those groups against players who may have all the exact same talents, skill set and ability, but were blessed by the Holy Trinity of affix/titanforge/socket in x-mythic dungeon/raid.

But… and heres the issue. In this expansion they have solved the issue for one side of the playerbase by its removal, but NOT the reason why the change came into existence in the first place (to support players transitioning into the more challenging spheres of the game by providing an rng loot advantage).

So here we are: The path to transition from the casual game to the hardcore game was and remains broken. The RNG features were a band aid solution that didnt ultimately work to stop the flow. And now… it seems they’re going with the stick approach. Theres a very hard cap right now between players looking to move from LFD to LFG content. And the requirements will only increase over the coming months.

Then what? Well, then we’re back in WoD territory. LFD players are not going to suddenly jump into LFG content because the game mandates it. Theyre going to drop their sub and go find another game to play as soon as the effort/reward equation becomes unbalanced. [And this is ludicrous given the sheer effort in terms of design hours they threw into reinventing and streamlining the ‘new/return player experience’]. Why bother reinventing this experience if you’re going to leave these players languishing in the very boring and repetitive casual end game experience?

Remember, every week, that bar of entry keeps getting a little higher and the Ilvl/chiev demands will increase just to get your foot in the door.
It happened in WoD, and its going to happen again because the same problem still exists. The game is NOT a social game. It has not been for nigh on a decade. Guilds are dead outside of the hardcore scene. Social-casual guilds are wastelands where often out of 400 members you’ll be the only player online. The reality is that this is (outside of the hardest content) predominantly a PUG experience for most players (and it steadily increases the lower you are on the ladder).

And the game doesnt have a solution to this problem. And im starting to think the designers have decided this is actually no longer a problem. But it will be.

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Nobody said you were hardcore - but you aren’t a regular casual if you have access to guild raiding or guild mythic+ runs if you wanted to.

And wtf are you blathering on about refusing a guild and pugging aotc. I’m in a guild … I can’t raid on a regular shedule because of rl commitments. So, I have to pug.

This is the first epxansion since I stopped being a raider where I can’t run any content 3 weeks in because my gear is already so far behind … its a joke how bad it is.

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join a different guild that raids on your schedule then. its not like there’s only one that exists. if you’re not online at the same time as the others it’s not like the friendship is keeping you. my GM is my wife. she also raided hardcore mythic for a long time and is significantly better at the game than i am. i don’t want to be carried. i prefer to earn my own gear at my own play level.

That’s a great post Ippollite and hopefully someone at Bliz reads it … or SL is gonna bleed subs like Cata before long.

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