Since Consoles support keyboard & mouse, console versions of WoW would be cool. PS4, XBOne, PS5 & XBSX and all other consoles going forward would significantly add to the possible player base.
Plus upgrading consoles every 5-10 years can be significantly cheaper and or simple than upgrading a PC for lots of people.
I’m not talking about a cut down version. I’m talking about a full WoW experience with cross-play capability. Since Sony is playing nice about cross-play now that’s possible across XB, PS and PC these days.
If you’re concerned due to hardware limitations of the XBOne and PS4, then maybe just a release for PS5 and XBSX.
Don’t get me wrong, i like the idea of expanding the game to a wider audience, but the crap performance, limited-to-no modding, and other anti-consumer things on consoles wouldn’t make for a good experience compared to the PC.
Well…
The console versions are inherently cut down, in terms of performance and visuals. Guaranteed you’ll never see a WoW running on consoles at max settings.
I highly doubt they will add cross play, since PC performs better most of the time anyways due to higher precision, framerates, resolution, less lag in monitors then in TV’s and free unlimited access to addons.
No, no, no… It’s not.
On top of the $200 to $500 dollars, you have to pay monthly fees to play any game online with internet you already own. Not to mention, what you’re paying for is closed off PC where you can’t upgrade anything. Meanwhile on the PC, i can buy a 1060 GTX for $200 bucks. For a price of the Xbox one, i can turn my PC into a gaming PC and this will last me just as long and be cheaper in the long run and performs better then Xbox One, and even the Xbox one: Scorpio, cause the framerate isn’t capped at 30.
And PC building is getting more easier as time goes by with guides and such, or you can just buy Prebuilts like i have.
The newer consoles due this year are probably way more powerful than most of the pcs that the current WoW fan base run.
Modding is new to consoles, this can be expanded. Not everyone mods on pc.
Lots of current players can’t run WoW on max settings on their PCs. The new consoles are going to be powerful kit for a price that will probably be better than similarly spec’ed pc’s for the next year.
Other MMOs already offer PC to PS4 cross play. This isn’t a world breaking thing to do.
Xbox Live and PS Plus are 40-60 dollars a year. Not that expensive.
This doesn’t count the cost of the mobo, cpu, case, psu, ram, OS, ssd or hdd, maybe a cpu cooler. Not everyone wants to deal with that. Even with guides not everyone will want to deal with upgrading individual parts.
I’ve never built a PC, but with the number of mods I’ve done to mine I might as well have. But while it is fairly simple it can be a very intimidating thing to do.
I spent weeks just messing with fan placement to get my gpu temps in line. I accidentally destroyed a cpu because the old thermal paste on the cooler I was replacing had dried so hard it ripped the cpu out of the socket. Had to reinstall Windows and all my drivers and games when an AR headset driver caused Windows to be corrupted. This is PC stuff lots of console gamers may not want to deal with.
Plus WoW is on the decline and a console release might be a big boost.
If they dont make that messed up thing of making the same game for console and PC, because every single game that does that makes it bad to play on PC.
Having a game that you might play on one and the other, but different things, ok, but trying to be the same game in both is a route wow should never take.
I mean 4K 120fps and 8k is cool and all, but this is something that PCs can do for awhile now (and at a better performance then the consoles mind you). While it is nice that the newer consoles may potentially run that game if it does hit shelves for Xbox 2 (Xbox Series X is a dumb name.) or PS5, it would still be inferior to the PC in terms of … nearly everything else. I guess playing it on consoles would be good for the novelty.
Modding is new to consoles, but even if we expand it, it wouldn’t nearly as it is like the PC.
Yea, but you can’t change your graphics options on consoles typically. And maybe consider that for some people, they don’t mind toning down the graphics?
It would also be worse then similarly spec’ed PC’s for the next year.
This situation is pretty much the same as the Xbox Scorpio and PS4 Pro. By the time they hit the market, their already outdated, heck, both the consoles i listed couldn’t even do native 4k, which the PC can before they do. Same as 120 fps and even 8K.
You do realize that PC’s have higher framerates which makes the gameplay more responsive? Consoles having M+K is a good start, but consoles still lag behind in that aspect.
Plus, WoW isn’t built with consoles in mind, the other MMO’s probably did i would imagine.
Still not worth it when compared to PC where you don’t pay extra to play online.
If you are willing to pay $300 to $600 for a console, plus fees to Sony or Microsoft (not even counting if Blizzard wants to make their own fees), then you can accord a PC, or even a GPU, which for some computers, that’s enough to turn it into a gaming computer. And it doesn’t have to be a super powerful PC, it can be any PC that fits your budget. Which is the wonderful thing about PCs. You can spend a lot up front, or you can spend little and upgrade over time, the choice is literally yours.
I was a console player once, then more and more, i started playing more on the PC, and let me tell you, the difference playing a game that is sub 1080p and dips below 30fps a lot of times and a game that is 1080p and 60fps is staggering and overall a much better experience. Not even going to get into the freedom to mod, freedom to fix our own games, freedom to use whatever gaming peripherals we want, etc, etc.
I think the last few games that ran terribly for me on the Xbox 360 was Assassin’s Creed 4 Black Flag, GTA 4 and 5, and Saints Row 2. Even with Saints Row 2 and GTA 4 being terrible PC ports, it ran a heck a lot better on my PC and it still offers me the same advantages as being on the PC, with fan made patches and even official patches. Plus with Shooter games especially, i don’t have to rely heavily on auto aim much cause the controllers were holy inaccurate compared to the mouse and keyboard. Especially in games like Far Cry 3 and 4. Also, the Map editor was hell to control on the Xbox, but i can make a basic forest in like 1 minute on the PC.
Speaking of Custom content, i have never played any of the Bethesda games on consoles and that’s for good reasons, not just the mods (Though the limitations on how many mods you can install on the console is a factor), but how …broken the games are a lot of the times cause… it’s a Bethesda game. I’m sure by now you’ve heard how broken Skyrim is on the Ps3, memory leaking and all that? And how awful Fallout 4 (and even more so, 76) runs on Consoles? And how they didn’t even fix half of the bugs in the Special and Switch editions of Skyrim?
Heck, before Xbox 360, i was a PS2 player as well, and i have played games like GTA SA, Bully, Spyro 1-3 and the Tony Hawk games. I’m going to let you know that even young little me felt a huge difference when playing between those. Spyro, despite having a pretty low framerate and despite being PS1 games, runs fairly consistently and dips occasionally (and depressingly, much better then Enter the Dragonfly on PS2). GTA SA and Bully especially runs terribly in a lot of areas, and Tony Hawk from 3 to AW runs at a smooth framerate that is higher then 30, near 60 even. Now a days, with Emulators and PC ports, we can run the games much better then the hardware it was originally based on.
The only benefit the Ps2 in terms of visuals ever had is the colors due to how the graphics were rendered on that hardware. GTA SA was much darker but more saturated in colors to a point where a sky was like green yellow at one point and the evenings were just orange. Bully has those winters where it’s very blue.
(Due bare in mind, we can recreate such a thing with mods for those games. SkyGfX, just to name one of them. Also, to any you Bully fans out there, was the blue winter colors was an Original Version thing (meaning it has that timecyc), or a PS2/Wii thing (on how it rendered it colors)? )
I know nothing about building computers and i got a pre-built and i just only stuck a GTX 1060 in. Heck, i watched a few videos to see how to do it and all that.
Not to mention the maintenance, i had a fan just crapped out recently, bought one for 10 bucks and replaced it. It wasn’t too difficult to repair my desktop. Meanwhile, i’m sure you are well aware of the heating problems of Xbox 360’s and it’s red rings of death? And how much money it costs to ship it in to get it fixed, and most of the times, you just end up getting a new one anyways if it doesn’t work? Of coarse you can fix it yourself, this does void the warranty.
This is one of the benefits of being on an open platform and doing your own fixing/upgrading. It doesn’t cost an arm and a leg to fix it and your entire hobby isn’t grinded to a screeching halt just like on Consoles.
Maybe next time, have somebody else in the house or a friend to help you with that?
I know nothing with replacing processors and all that, but i would imagine with a little time/patience (and watching vids on your phone), you would do all that nicely.
I don’t think that’s gonna boost it back. It will cast a wider net, but WoW would still be on the decline, unless Shadowlands knocks it out of the park.
Well, if you do want to emulate the experience of playing WoW on the consoles, you can plug your computer into the TV and just play it from there. And theirs ConsolePort Addon if you want to play it with the controller on your couch, or whatever your seating preferment. Computers aren’t limited to desks. The same could be said for Consoles, with plug in adapters, you can plug a console into a computer monitor.
True. But one of the defining reasons for WoWs success has been that it can be run on potatoes. Thus many of WoW’s player base stick with outdated pcs for a long time. This why I qualified my statement as the pcs that are often owned by the player base, as illustrated by rather low minimum system reqs that WoW has.
It can be, and even still I’m not talking about moving the entire player base. I’m talking about expanding it. Not everyone wants to mod. And if it becomes something they absolutely want to do they may move from console to pc. I did that for Fallout 4.
The console versions can be optimized for the specific specs of each machine. The same level of granular user level settings aren’t as necessary because the smaller target hardware profiles allow devs to optimize more precisely.
Yes. I’m not refuting that. But the new machines will be far more than WoW’s minimum sys requirements for many years. I’m not talking about moving existing PC player base to console, just giving more options and expanding the base.
Yes, I do. But for WoW and many other games there is a point of diminishing returns. The target for current gen is 30 fps. I was main tank in Wrath at 29 fps on my potato back then. 60+ fps would have been preferable yes, but high level of skill is still possible with lower end machines. The newer consoles will target 60 fps and rumors of XBSX and PS5 are reporting the ability to choose between resolution vs frame rate, as the current XBOX and PS4P offer in many games.
To many yes it isn’t worth it. To many others paying that $40-60 is worth not dealing with the idiosyncrasies of PC gaming.
See that $200 for the 1060 doesn’t account for the prebuilt which includes all the components I listed.
Nah, messing with it was fun for me. A learning experience. But my preferences don’t extend to every gamer.
I already do. I have 2 PCs, one at my desk and one connected to my TV. I even have a Roccat Sova lap keyboard to play WoW on if my cat wants to nap next to me while I game and I have multiple controllers I can use for games I prefer controller for.
I’m not advocating console port for me. Rather I think it’s a discussion worth having and possible viable way to expand WoW’s reach.
The problem with getting the game to work on console would be exactly what FF14’s problem is. They have to limit what they put on the PC version because it also needs to work on the console version as well.
That is a bit why some people are afraid of how they will make Diablo 4 since they have to make one UI that works on both PC and console. With D3 on console, they made a different UI to be able to play the game there, but I am sure with D4, they are going to make it just one UI that works the same on both.
With WoW, they would have to do the same by updating the whole UI and button mapping, camera and character movement. Just a lot of work for something they can just leave for only PC.
Even if the console version didn’t support add-ons the PC version could continue add-on support as it is.
Again, I’m discussing this more as a way to expand the player base than to move the player base. New console players may be less concerned with add-ons when they first start.
And if the console version does support add-ons Blizz could either build their own add-on UI or partner with Twitch to build an add-on UI into the console WoW client that allows players to browse and load addons without leaving the game. This is how Bethesda’s console add-ons work. You load Skyrim or Fallout 4 and and in game you browse the selection of add-ons that modders have created and submitted to Bethesda’s site. On the PC side you can still use Nexus to download your mods and use MO2 or Vortex to load and manage them. Or you can use the in game UI to load them from Bethesda’s site for your PC.
No it isn’t. PC players of Bethesda games can still add mods they way they’ve doing it for years which is through Nexus. Bethesda chose to make the system they made for consoles available to PC. That doesn’t have to be the case for WoW. Blizz could create a system specifically for consoles that has no affect on PC. And even if they did add an add-on UI in the WoW client, they could just leave PC players to still just use Twitch/Curse etc. with no other changes.
the current consoles are already there based on the rabble rabble about omfg, how dare blizzard recommend a SSD.
My take on it since I am off and on into BGS games modding (using and now I make my own when I feel the urge to author my own) is most of the power is there now even.
Maybe some the more powerful emb’s (think massive graphics presentation overhaul for those not into modding) can’t be run. But hell…my 2018 alieanware laptop has choked on some of these EMB profiles as well so, yeah…some EMB’s need some strong as hell hardware to even think about reaching high fps and be stable and smooth while doing it.
As I see console in this realm is limited by it can’t support advanced scripting setups. For technical reasons fo4se and skyrm’s script extender can’t port to xbox. Shame that…I know I’d love some fo4se based mods on Xbox. if we could actually get the script extender on it…sigh.
And wow has nothing even approaching these script extenders as far as I can tell. LUA for common add ons would not melt a xbox x or ps4 I’d wager.
Blizzard taking over add on distribution, which would also limit the amount of add ons being released for player use…would be a significant change in how slowly they get released and updated.
The add-ons available on Bethesda are more limited. There are multiple factors for this, some hardware, some agreements with Sony and MS, some due to modders not releasing their work for console.
WoW’s mods are far less invasive than Bethesda mods, so hardware is going to be less of an issue. The agreements thing is a tough cookie. Modders are individual people, it’s their choice how their work is distributed.
I’m not advocating all mod distribution move to Blizz’s control, but for consoles that’s the likely limitation that has to happen. But on PC side, it can remain the same.
I’m not arguing for all PC players to move to console. If the modding system on consoles aren’t as robust as you like, stay on PC. If you have a beast machine that flattens all consoles, stay on PC. I’m just thinking since consoles support KB&M now they’re a viable way to take the game without dumbing down abilities and mechanics.
That was because D3 console version was originally made for PS3 and XB360 which was more limited with KB&M support than current and next gen. With KB&M support the UI and systems don’t need to be changed. The only changes that would be necessary are optimizations to graphics and network communication for the console versions through Sony’s and MS’s networks to Blizz’s, that would not affect PC in any way.