Simplify classes and spec

I see now we’re just going to play the “offended strawman” game and I’m not interested.

If you cannot comprehend the fact that core abilities were put into the talent tree that were automatically given to you in the past, then I don’t know what to tell you.

These threads have been shot down time and time again. If you want easier gameplay, take passives.

Done and done.

If you don’t understand how the talent tree works, then just say that.

Also looking at screenshots to compare how classes played has to be the most inefficient way to do it. You’re not factoring in CDs, priority, the possibility that spells have simply changed, how they interact with new spells/passives.

You literally can not deny the examples I gave to you. If you want to play dumb to force your agenda that classes haven’t changed, then that’s on you.

I understand it better than most of the people in this thread, who still want to whine about how the core abilities they had given to them before are in a talent tree now— and they don’t even know that. It’s sad how much no one comprehends how they created this talent system.

And I’m tired of these threads and shooting down this nonsense every single time.

You’re confusing core rotational abilities with different cooldowns. Most classes have the same core rotational abilities they did before— they’re just in the talent tree now instead of given to you in the spellbook.

LOL and I’m the one who doesn’t understand. :woman_facepalming:

I’m muting yet another bad thread trying to turn classes into mindless droolfests of three buttons.

Have fun yelling at clouds.

It’s just a shame that a spec I used to love is now pure garbage because of button bloat and cooldown juggling. In the “optimal” spec for Arcane, there are no fewer than 6 buttons on cooldowns under two minutes which are all part of the standard opener/damage rotation:

Arcane Orb, Arcane Surge, Presence of Mind, Touch of the Magi, Evocation, Mana Gem, and Radiant Spark. Six buttons to juggle in a span of ~1.5 minutes, when all I want to do is press Arcane Blast until I have four charges, dump my mana, then barrage to start the cycle over.

There are alternatives to some of those, sure, but their power makes them feel mandatory.

Give us more passives to take. Every slot with an active button should have a passive as an alternative. They already have the tech for binary talent choices, so just implement a choice to replace any given active button with something that provides a comparable DPS increase.

This is also false, because you use Arcane Orb as an example of “core gameplay” but in the past it was a talent choice among three, not mandatory.

You do not. Allow me to be the one to break that notion.
“Just pick passives” is the response of someone who doesn’t understand the trees at all.
There are many paths where you have to take an active. Or sometimes you just straight up can’t progress to the 2nd or 3rd “blocks” because you need to spend more points, which forces you into actives. Actives you didn’t necessarily have before.

It’s not as if you’re paid to do so.
In fact I invite you to cease your efforts in shooting down these threads, then we can have a more productive conversation beyond “I looked at my screenshots and therefore you’re wrong”. The idea that you looking at your SSs trumps reading the literal talent trees is so idiotic that I will forever remember you as “the SS person”.

I am responding to your words. Words that you highlighted with Bold and Italics to emphasize exactly what you mean.

That is pretty clear. Back-peddling online is hard to do.

Ok, Drake.

It’s not pure garbage, it is just not able to be macroed into 1 button. As for passive talents, take Arcane Harmony, don’t take touch of the magi and you lose a lot of rotational cds, populate a few other passives and you have solid survivability and cleave.

Forums aren’t a hivemind.

There is always a massive amount of opinions on what “people” want in direct opposition to each other.

You’re actually right, I’ve gotten a little too heated in this discussion. I apologize for that. I’ve been annoyed by button bloat for years, and sometimes I forget that–despite its flaws–the dragonflight talent system is way, way better than anything we’ve had in years.

Most of those active buttons are, indeed, optional. My frustrations stem largely from the amount of ‘landmines’ in the tree which give me more buttons. Arcane Orb being mandatory was what set me off initially, then seeing how many crazy cooldown buttons were shoved in there just made me annoyed.

I acknowledge that the current talent trees are vastly superior to what we’ve had in the past.

Make no mistake, the current talent trees are vastly superior to the “pick one of three” system we’ve had for a decade. The only thing I’m complaining about is that I want the trees constructed in a way that better lets us avoid active buttons when we want to.

Well … yeah. If everyone was happy it wouldn’t be much of a game. In one way, being engaged is thinking how it could be better.

ehhhhhhh… I feel like what we had before this actually gave us more options and such, wheras the current system tends to limit us to typically 2 build paths: AOE or ST.

Like there is some minor wiggle room in there and some classes like shaman you might get 3 or 4 (or in the case of Aug pretty much 1 size fits all) but for the most part you’re looking at 2.

I can appreciate some streamlining, but please do not oversimplify classes into clones of each other like SWtOR.

Itʻs an awesome game, but the classes mirror each other too much, they are almost exactly the same in results while using different actions.

For example Smuggler for the rebels and Agent for the empire

Smuggler has a charged shot and unleashes a hail of blaster bolts doing high damage
Agent has a charged shot firing a single high damage sniper shot

Smuggler throws a grenade doing AoE damage
Agent sends in a micro drone to explode and do AoE Damage

Smuggler calls in an airstrike from his ship to devastate a targeted area
Agent calls in an orbital strike to devastate a targeted area.

As is made obvious by the vast amount of new players pouring into the game on a daily basis, none of whom quit the game due to frustration or confusion.

What a strange way of telling everyone you didn’t bother to read the OP.

That is exactly how it works, opt in complexity. Take fewer active talents.

here…I’ll fix your lack of comprehension…perma blocked :wave::wave:

Toodles. :wave:

I always wonder how many of the people saying “the game is already so dumbed down” are running weakauras to track and prompt all their class mechanics for them.

I think the complexity is fine, but some classes have a few too many buttons. I’m glad to see they are cutting a few out of classes like monk.

never used it or anything like it.
if a spec is too hard for you, try something else…dont mess the one I enjoy up

edit…just looked, I dont have a single addon that helps with mechanix, combat or anything else like that
I use stuff like farmhud for farming and gathermate2…betterwardrobe and auctionator.
Nothing there to help with my class/spec at all.

Do you not realise that most of these threads are a result of their spec having been messed up over the years?

sounds like ‘less keys’ to me…‘simplify’…not ‘fix’ the damned thing.
Im all for fixing. Im 100% against trashing anything else that removes detail from the game. Ion and crew have butchered enough of the older aspects of the game. The only thing left is class immersion.
If I wanted overly simple, Id go play N64 games.

Removing certain spells is fixing the spec. You’re just looking at the issue through your own narrow perspective.

Classic → WOTLK was class design at its most simplistic. Yet you’re praising it.
Look up the Frost Mage, or Affliction Warlock classic / TBC rotation.
Then get back to me on how fewer spells = less class immersion.