Can choose all passive options if you want and play no differently than you normally would
I wish they were more complex.
Yea but that wouldnt be optimal would it
Entirelty depends on the spec and which talents you go with.
I think Druid of the Claw (Guardian/Feral combo), going 100% passive wouldnt affect me any. All my passive talents are just straight damage modifiers
I like how two years ago people were over the moon that they were bringing back talent trees because it was so much better then the 3 choices every few levels and two years before that people were giddy about âunpruningâ which gave every class a ton of active powers (that were oft times actively useless for the spec theyâre playing).
And now Iâm seeing someone just pining for a simpler, more cleaned up system. Itâs just chef kisses
I think strong active talents should all get competitive passive alternatives like benevolence for power word life. You trade simplicity for more control, not necessarily more power.
Oh look, itâs another one of these so original.
No, stop.
Iâm pretty happy with where things are right now. There are a few specs I find a little too much, but I just donât play them and let other people who enjoy that complexity partake.
Because the game is team based play. If you want to be trash, you play alone.
More choices does not automatically mean better choices, which was what a lot of the original talent trees suffered from. The new talent trees do suffer from it as well because there are points where you just take the least bad stuff to get to the talents that actually matter.
I personally did prefer the MoP style talent trees where many things were more based on preferred playstyle rather than trying to collect as many DPS boosting talents as you can. I wouldnât mind expanding on that some though to meet somewhere in the middle.
This is the other end of it; the Talent trees are a lie; people look at them and think that they have choice and freedom but the truth of it is that there were clear lines and directions you had to go to be credible in your class.
thats what guild wars 2 is for.
Button bloat is a significant issue. Normal players have a hard time keeping all the spells in an accessible place without extensive addon support or external hardware (such as a mouse with 9+ buttons on the side). Multiple keybind modifiers like Alt+, Shift+, etc. can only go so far.
I personally donât like when a spec has more than ~5 buttons that need to be pressed on a regular basis for a standard damage rotation. But Blizzard seems to love adding new active buttons in mandatory places on the talent tree, essentially forcing more presses into the rotation or else your talent point is wasted.
Talent trees should definitely enable more meaningful choices between more or less complexity. Because at the end of the day, player choice is important, and complexity should be opt-in.
again if your the type of player that likes 5-6 buttons guild wars 2 is waiting. only having to press 5-6 buttons is the height of boredom. its one big reason i quit that game.
For some people, sure. For others, itâs a comfortable place to be. Different players like different things, which is why complexity should be opt-in via the talent tree. Mandatory button bloat isnât fun for many of us.
Complexity should be opt in by the content you do.
You certainly donât see many people demanding same/more complexity doing Mythic raids or high keys.
10 DPS keys is just right, but a person shouldnât need 20+ separate binds for things that donât do any damage.
except by getting rid of talents youâre making it boring for those of us who like to press buttons.also not all of those abilities are needed.
Simplification isnât the right mindset.
Consolidation is. We donât need simpler abilities, we just need to ensure every ability serves a purpose beyond to fil a action bar slot.
For example Siphon Life was a DoT just to be another DoT. Thatâs all it did.
Going into TWW, itâs now a passive. This isnât good because itâs simpler. Itâs good because SL was an unnecessary GCD. There wasnât anything complex to it. SL could have just been âcorruption can be used twice on 1 targetâ which in itself just sounds clunky.
Another area they need to consolidate is the priority target mechanic.
We donât need Haunt when we have Unstable Affliction. Haunt could be a passive to refund and reset UA. Or to make UA automatically apply to a nearby enemy upon death.
It may sound like Iâm splitting hairs over terminology. But I think if we champion for Consolidation over Simplification, we will retain class identity and entertainment.
What we really need is for classes to feel better. All these buttons on the GCD just feels wonky as heck.
Nah. Some complexity is good.