Should Wow Developers Take Chances With New Risky Content?

Again, I’m JUST asking you to describe something.

What would you call #2 and #3? Surely you understand they’re not the same as 1 and 4.

I’m not sure what you’re asking me, Scenario 2 sounds like an event in which cosmetic rewards are given to players who play. This to me sounds like normal wow. Event happens > do event > get things > enjoy things > event ends

Scenario 3 this is a choice everyone makes, do I play to get content, or do I not play and not get content.

Im not trying to be dense here none of these scenarios equate being forced to do anything.

The NEET business was distasteful, and I am sorry that poster felt necessary to take out their unhappiness on you. However, you handled it very well and did not allow it to color your own posts with negativity :heart:

1 Like

Objecting to using the word forced, and only being happy with scenarios 1, 2, and 3 being called “not forced” is just dishonest.

If we call it, blorkybooped instead, nothing changes about the failure to design enjoyable content and having to blorkyboop people into doing said content, in order to do other content.

1 2 3 4 are all not being forced because in the end of the day you have a choice to either not do the content or do the content. This is not what the use of the word forced is, lol.

No. There’s such a thing as being forced to do X, to do Y.

I don’t even thing Plunderstorm is bad. It’s not that enjoyable and it’s a grind and that’s fine. But what Brewwa brings up is a real issue and you trying to define it out of existence is just dishonest.

You can “feel” forced, but that doesn’t make your perception true. People are upset that they have to pvp therefore they “feel” forced to do something they don’t want to do. This is the argument. This has been the argument, but the argument is built on false logic. People want something they can’t have because they won’t play the game mode oh well? a game that caters to everyone pleases no one.

The “new and risky changes” is what got them to the decline. The systems were new and risky. How did that work out?

And you can think “forced to do X, to do Y” is some illegitimate use of a word, but that doesn’t make it true.

Not at the expense of the current content such as Retail PvP, Raids and M+.

And that’s the greater issue here.

1 Like

Forced: obtained or imposed by coercion or physical power.

Coercion: the practice of persuading someone to do something by using force or threats.

By definition, it’s wrong. :man_shrugging: we can’t give words imaginary meanings.

Whenever you read cdog’s defense of plunderstorm, remember even he admitted that this is not a good product. =D

“it’s meant to be a fun offshoot game mode of wow. You are talking yourself in circles.”

Not sure why you would say this given how much you love the game. but here it is again!

1 Like

“It’s not meant to be a good profitable product, it’s meant to be a fun offshoot game mode of wow.” is the full quote I’m saying this because it’s not monetized. If blizzard wanted to make Additional money off of it, they would have added it to the launcher under a new exe, and filled it with a microtransaction store.

but its fine keep trolling me if you want.

Yet the only way to access the new game mode is through an active WoW subscription, which means access is being monetized. Therefore, it is being monetized.

And that’s not the point i was making in the original conversation Or that comment. The mode itself is not being additionally monetized outside the wow sub. It wasn’t released to be “a profit maker” it was released to just be a fun game mode. is the point.

How is this trolling you? I’m just making sure your actual opinions of the game is known. You agreed that it is not a good product. I appreciate it!

Nice sidestep. Sorry you tripped over your own two feet though.

2 Likes

If they base their new games off of this I expect more failures.