Should trials get loot ? What’s your thought on the matter?

I mean a lot of these things can be tied to the saying “a few rotten apples spoiled the bunch”, in that people did what you described. Which meant in response now trials have to wait for gear in some cases to ensure that their simply not doing mythic bosses to snag some tier or trinkets and then leave when they get what they want. I trialed with my current guild for several weeks, and I did get gear even though I was a trial, and even got the jailer and sylvanas mount back when fated was a thing. Yet I can totally justify giving gear to your core raiders first, then trials last, given your core is less likely to leave and means overall it will be much more valuable to your guild as a result.

That’s up to each guild/raid leader, and as long as it’s stated up front.

24 counting trials.

Rwf ended weeks ago at this point, the people progressing / getting to Raszageth now raid 9-12 hours a week and play the game / raid for fun.

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I think you fail to understand that the person linked me the Race to World First information to make his point.

Not only should they not get loot, but they should vender all of their current gear to show their dedication.

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That’s the header page, yes, but looking at the overall data there are 120~ guilds currently progressing on raszageth. Of the 30 that killed it only 3-4 are paying for their player’s time.

Point being 200-500 pulls is people’s expectation when planning for this boss. It’s gonna take guilds 2-3 resets at least at this point to take down.

LOL. this is such a silly statement.
its the mythic raid. its the hardest content.
its not meant to be the same for every class and every spec.

having the correct setup for a boss isn’t even a wow thing. its pretty core to many games.

What you do have warped is you think that because YOU don’t, that most guild members aren’t happy to put the guild first.

I’m not even talking about mythic raiding. The bulk of the players in this game do not raid mythic at a competitive level, if at all. Properly balancing their game so that people can actually play it is actually important. Why? Because if people cannot participate (play) the game they will leave. Once that happens, there will be no money and the company will have to repurpose old content and sell it as new content.

Mythic is the only difficulty where having a correct comp really matters.

You can run literally any even semi-sane comp in heroic and full clear.

but everyone else is.

Lfr, normal, and heroic pretty much never require very specific comps.

Depends on the type of guild, for high end mythic guilds who have already cleared AotC in the first month it makes sense, these are guilds that are pushing progression and benefit from consistent gearing and don’t want to lose the limited high level pieces they have access to.

For more casual guilds I don’t really see it being necessary, gear isn’t a huge defining point to success, and often other sources of gear provide equal or more valuable items anyway.
The only difference to this I could imagine is a few key items such as trinkets or weapons (for example Gavel if we were looking at SotFO with the same loot system).

Ultimately though I’d imagine a hardcore player would be more than willing to sit through a trial period for the long term goal of being part of a successful mythic raid guild, than a casual player who is doing it more for their own enjoyment and gear than for the reward of challenging progression.

Honestly you get to the point where it’s the opposite. You recruit people because you want them in and they provide something you need or want for the content you’re doing. There’s no sense in recruiting XYZ class that you know you want to bring to the majority of your progression and then not gearing them.

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Seems like you answered your own question.

Depends on what loot. The ring from Eranog and trinket from Primal Council are examples that at still upgrades for many core raiders.

Trials have 0 chance to get those. Even off pieces like Cloaks are still in high demand.

Potentially some over supply off tier pieces that goes to trials but limited

Trials who pass and become core raiders now have a chance to get the items.

Sounds like it’s not my business, nor yours, to police how people run their guilds so long as it’s within ToS.

But you know that, this thread is just bait.

That’s certainly a fair point, although I was referring more in the context of guilds that had trial periods, less than an encouragement of it.

Obviously each guild is different and if you can trust a player isn’t just going to drop after receiving gear then being able to gear them from the start will always be best.

I’d imagine for many top guilds these days they would potentially do a bit of a background check and touch base with their previous guild anyway to make sure they were genuine.

Man we raid 3 times a week for 3.5 hours and we’ll be on Rasz by the end of the week - I’m not really sure what point you think were bringing up with this response but Hpellipsis is spot on.

Passing is not easy. You’ve to consistently parse well / better than core raiders AND show knowledge of mechanics PLUS a good attitude. This you must do even at a gear disadvantage and on the bench. As a trial, you have to watch live-stream and do exceptional prep cuz you didn’t have the benefit of body learning on prog but expect to hit it like a pro when you get a chance on farm. There’s little tolerance there - I don’t think people here appreciate how difficult it is to get into good guilds.

Players are plentiful. Core roster spots are limited. If you have trialed for CE guilds, you’d understand the concept and why loot is very far in the horizon for trials.

In fact if your motivation is loot as a trial, you’d unlikely go far.

There are many guilds right now that struggle to get H Razageth killed. Yet, organized and competent guilds are one-shotting Raz on a weekly basis even with 3-5 carries / sales. That’s the difference and why players are willing to sacrifice loot / wait on bench for a chance to get into the roster of competent guilds.