Should trials get loot ? What’s your thought on the matter?

yeah? you got that 45 man mythic option? or you just let em hang around and toss em some leftovers every so often?

also, doing LC in a casual guild isn’t really LC, it’s just making sure the officers/GM get fed, otherwise you’d just use the roll system.

24 counting trials? Or just 24 core raiders ?Mine is between 28-30 including trials.~ 24 cores.

As DPS, sitting is expected especially if you aren’t meta. When given chance to Prog, the reward is being in the roster itself. Loot is last on the mind.

First of all, you’re totally exaggerating here.
Second, why would you invite people you plan on benching in the first place? Raiding is about team work and helping gear the classes that are not “meta” over giving additional gear to “meta” classes helps the raid.

That is if you actually care about the team progressing together. But we are talking about WoW here so you’re probably right. Just kick the classes at the bottom of the list and only invite meta.

That’s the GM of Restricted you are talking to. He knows what’s he is talking about lol

Exaggerating? I’m sorry which part exactly am i exaggerating? lol

https://www.warcraftlogs.com/zone/race/latest

Look at this and scroll down mate.

2/4p should go to raiders first, as well as BIS.
What raider doesn’t have 2/4 at this point? idk.
Everything else should be biggest upgrade distributed.
If the player is garbage and isn’t passing trial, they shouldn’t be in the raid - if they killed the boss with you they shouldn’t be excluded from loot.

They aren’t excluded from loot, they are just lower priority. Which also means as good as excluded.

I’m talking about mythic raiding . At this point, every piece of loot is an upgrade. We have raiders pushing 5/8M still with some LFR/normal set pieces.

So you wanna hear the “white lie” or truth? Truth is you probably aren’t gonna get loot as a trial, unless everyone passes then yes.

Also, red flag if trials are bothered about loot. Most of the time, those type of mentality = players guilds run far far away from.

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Oh… I did know that you were in the Race to the World First. Tell me this, since you were in the Race to the World First, didn’t the guild first interview and ensure the people on the team were capable of competing in the Race to the World First before they started the Race to the World First? And aren’t you and your team-mates paid to perform?

If you’re 5/8 mythic, the first 4 at least ain’t progression anymore. And the loot isn’t THAT good.
ie 418-421 upgrade vs 402-421 upgrade. If it’s BiS Ok, give to raider.
Those people are probably thinking well how am I going to solidify a spot in roster if I’m not even considered for loot? Not well if they’re not funneling me why am I even here? lol

there are pros and cons to both.
on the one hand, yeah you might have someone win some gear and then dip. meaning someone else who was more reliable lost out on it… but that can happen with -any- member, at any stage of raid. its not uncommon to have someone who was super reliable for a month or two suddenly stop showing up due to irl or whatever.

on the flip side, letting recruits get gear might encourage them to actually stick around, not just because they can see that you are treating everyone fairly and not playing favorites. but also because getting gear with that team can help build a sense of loyalty to the group.

personally, i’d rather lean more towards the second. there are plenty of ways to get more gear, but its much harder to build loyalty.

And even then, it’s the same odds everyone else has, it’s not preferential loot.

I’m about 90% sure the answer is no.

We are hands off in regards to loot distribution. Trials can roll on loot the same as a regular raider, but we only bring trials to progression once they have participated and shown value in a farm night. Raiding with a guild has benefits that vastly outweigh loot control, imo. If you can’t see those benefits or the guild just sucks, then move on or just pug the content as you see fit.

This makes absolutely no sense and I’m very surprised you’re on the “wow community council” whatever that means.
Have you ever raided?
Progression guilds are absolutely doing master loot via loot council and everybody passes.
They should immediately give us master loot power to avoid a ninja roll if anything.

I agree with having master loot available for mythic progression guilds. For the majority of the player base, need vs greed is great.

Edit: i think LFR should just be personal loot

This is just you not understanding how raiding teams work.

I have been raiding heroic since Cata, so I know exactly how raiding teams work. The fact is that raid leaders are not doing their homework before they bring people into the group which is not fair to the people they bring in.

So you kept your roster at exactly the raid size, and if 1 person called out you just couldn’t raid?

If all you do is Heroic, that’s flex raiding. That’s a completely different conversation.

My Mythic team has 27 players on it that all see playtime, but that doesn’t mean all 27 get equal loot considerations nor does it mean they are all getting equal prog time because that isn’t how it works.

Bosses dictate what classes you want in, class design dictates what classes you want it, buffs and nerfs same thing, and anyone that knows their raiders know what mechanics they are good and bad at - sometimes, players will struggle with things that others won’t so you make those decisions when you have to.

Nobody feels any less part of the team if they aren’t in. You just have this warped idea that to feel valued to a team you have to also be showered in loot lol

Some of our least brought in players are also some of our longest tenured. And when you have the same people sticking around on the same classes, you’re always at the mercy of class balance. Some classes can’t even do Ras on Mythic on their own because of the P1 winds.

And there in lies the problem with this game. Bosses should not dictate what classes you bring to the raid. Developers should be properly testing all classes on all bosses on all difficulties so that their paying customers can participate in the end game content.

Their lazy development is why people are leaving this game. Guilds/groups do not help matters by accepting this lazy development as a given. To make good players sit out of a boss fight because their "class’ does not offer what the fight requires is terrible game design.

Oh and I do not have a warped idea about being showered in loot. I have the warped idea that a team that values their members do not leave members behind because they are not “meta”. There is a huge difference.

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