Because I’m quite happy where I am on the current range. If the range is increased and delve gear isn’t buffed, it’s the same thing as nerfing delve gear.
There’s a legit concern at the core of all this, which is the pitfalls of “monty haul” RPG’s.
The core idea of RPG’s has always been that rewards should be commensurate to the challenges overcome to obtain them.
Gary Gygax - the man who invented role-playing games - used to write about this quite a lot. He was real big on players improving their skills by experiencing and adapting to challenges.
A “monty haul” game is where players are given excessive rewards for minimal challenges. The problem with monty haul games is that they’re ultimately self-destructive, as the player will continually demand better and better rewards for easier and easier challenges. It’s a beast that cannot be kept fed.
We’ve known this since the early 1970’s. And it’s been on full display in the devolution of WoW.
To quote Mr. Gygax: “The foolishness of players with astronomically high levels of strength and no real playing skill. These god-like characters boast and strut about with scores of mighty magic items, artifacts, relics adorning them as if they were Christmas trees decked out with tinsel and ornaments.”
IDK how this thread got turned into talking about delves (probably Snozay’s repeated gaslighting on this subject), but I can’t believe this needs to be constantly repeated:
The 2-4% drop rate on delve maps basically makes them a non-entity. As for the vault reward, you’re still getting better gear and more currency from the equivalent m+ (plus for the non-vault m+ reward to boot). This has been debated to death, so the conclusion and facts are clear. Delves are not over-rewarding.
They didn’t remove titanforging because it was over-rewarding. They removed it because everybody hated it. But blizz being blizz, it took them a few years to actually listen to the playerbase. No great surprise there.
They’re definitely not, as has been proven countless times in previous threads. I’m not gonna get baited any further on this topic by people gaslighting.
I’m going to disagree here, I think delves are fine.
The problem is the upgrade system, it has no place in an RPG.
Beren & Luthien facing Morgoth in the pits of Angband to retrieve a Silmaril is an epic story. Beren stepping on a crab at the river and then spending riverstones to upgrade a stone into a Silmaril… not so exciting. (All while Luthien was posting about how there was ‘no content’.)
The rewarding system is also over-rewarding in delves.
Hero gear is on par to Heroic Raiding. And Heroic raiding requires minimum 10 people to complete, if lucky with no wipes, and a lot of planning and time with bringing down the bosses and doing mechanics. An 8 Delve is that easy, it is basically awarding free gear.
If the real truth to be told, Delves should reward the same as Follower Dungeons. There isn’t much of a sense of challenge to Delves, and people should be looking at harder content for the better gear, imo.
What a weird post. What’s even weirder is you care about what other people say they did or did not do. No the forums will be the forums. You could put i murdered godzilla under my name and it wouldn’t change a thing.
How about their education, home ownership status, investment portfolio, general health & wellness, driving record, credit rating, or other things that actually matter rather than “I’m good at playing with cartoons”?