I would think that separating premades and pugs would help queue times. Then more people would be inclined to play since they would have less chance of getting stomped by a premade.
I donât care much about who deserves what. I donât blame people for premading at all, they want to play with friends and increase their chances of winning. Who doesnât want to do that?
I blame Blizzard for the braindead system that matches anyone with anyone else. Take a look wherever there are contests of skill, they all try to match people of similar skill. Sports, chess, E-games, tournaments, competitions and so on.
Itâs less fun to be up against someone who can beat you into a pulp in 5 seconds than it is to be able to stand up to them for a half hour and possibly come out with a win.
When you encounter a premade, and youâre not having fun, deny them content and leave the BG.
If something in the game is not fun, leave, skip it, do something else.
If this became a normal, widespread thing eventually PuGs will start whining to Blizzard and maybe Blizzard will change it to premades vs premades and PuGs vs PuGs.
I think youâre misunderstanding us. We donât necessarily want to graveyard farm you, we just want to keep you out of the honor pool. If youâre not getting viable honor per hour weâre fine with your presence.
[quote=âThunderkoww-mankrik, post:26, topic:546286â]
Blizzard will change it to premades vs premades and PuGs vs PuGs.
No. Because bad premades would leave the premade queue and join the pug queue.
So the good premadesâ job would get harder and harder, until the very best premades are spending 100g in consumables per match for the same honor as pugs. Then the premade queue dies.
The pushback isnât from people who donât want even fights, itâs from people who think that pugs donât deserve a spot in the honor pool. If pugs ended entirely we wouldnât mind facing each other.
But those games have systems to reward more skilled players. The only measure of skill WoW Classic has is honor per hour, so pugs shouldnât get good honor per hour.
If that was actually the case you wouldnât have a problem with matching pug vs pug and premade vs premade. But you do, which means all you want is your easy wins.
No, it wasnât actually. To this day you can still run WSG with organized groups and fight pugs in retail. Only difference is youâre limited to a group of 5.
To force pre-made vs pre-made would basically ruin queue times for pre-mades and cause a whole bunch of other issues and unforseen changes to the meta. Itâs a completely inappropriate change for Classic and for the vanilla experience.
If youâre tired of losing then find a few friends to play with. You can overcome bad to average pre-mades with just a few friends provided youâre half decent yourself. It is an MMO after all.
Itâs a lose-lose for those already running pre-mades. Their queue times and win percentages will be severely damaged. The only potential advantage is giving them more of a challenge, but that doesnât make up for the problems.
And again, itâs not a vanilla-like change. So no.
Seperating the queues doesnât remove players that are willing to spend 100g+ per game from BGs.
The most likely outcome is (imo)
Premade vs Premade becomes a thing. Now itâs much easier to rank as a pug because you are guarenteed to not run into premades, which is where the tryhard pvpers are (at first)
Premades that are not tryhards get farmed by tryhards. They see itâs no longer worth it and stop queueing as a premade
Tryhards only play against tryhards. Games take much longer and are much more expensive. It starts being less efficient honor-per-hour than pugging.
Premades start trying to find ways to circumvent the seperate queues. Maybe this works, maybe this doesnât, maybe blizzard bans for it, this is a big unknown but very probable step. In the meantime, pugs have an absolutely awful time until blizzard fixes it, IF THEY FIX IT. Square 1 if they donât.
If premades cannot circumvent the queues, but solo-queue is still faster, all the try-hards start solo queueing. They still spend 100g+ per game. Some will be on your team, many will not. Generally speaking the people not willing to invest to that level to win a bg lose to consumables/engineering.
In either outcome, premades effectively die so solo queuers can rank without having to face premades. This is not likely something blizzard will consider, because there are far more players premading than not (or it wouldnât be an issue as big as it is).
Blizz could sweeten the deal for the premade queue/nerf the honor of the pug queue to compensate, and that might work. Later expansions did this by making the good pvp cost conquest points, a currency that you can generate quickly in a premade and very slowly as a pug. Theyâve never seperated premades and pugs without tossing a carrot to the premades first- even when they seperated exp off brackets from exp on, the carrot there was exp off battlegrounds.
So my viewpoint is it is what it is. If they want to change it then they need to look into making rewards for the premade queue better, since making a group is more work than solo queueing and should be rewarded appropriately.
Leaving the BG would cause you to not PvP Queue again. Better to just walk away from the Spirit Healer, and let it end. Always great to deny them honor that game also, that way they lose too in the only way you can make them.
They do. Pre-made vs pre-made happens all the time. For those running pre-mades itâs great. They get games that are challenging (pre-made vs pre-made) and games that are steamroll. Itâs a beautiful thing.
Pugging is a rougher road as it should be. Itâs an MMO. Itâs vanilla. Itâs Classic.